Search found 20 matches
- Thu Dec 23, 2010 7:15 pm
- Forum: iPhone Port
- Topic: iPhone 2G 3.1.3 problem with ScummVM 1.2.0
- Replies: 25
- Views: 22664
- Thu Dec 23, 2010 7:12 pm
- Forum: iPhone Port
- Topic: iPhone 2G 3.1.3 problem with ScummVM 1.2.0
- Replies: 25
- Views: 22664
- Thu Sep 09, 2010 7:03 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Wiz Port Control Scheme Makes Me Sad
- Replies: 9
- Views: 27244
Illuminerdi, Just bumping this old thread as I have revisited the Wiz (and Caanoo, and GP2X) control layouts recently. The latest builds on my site (http://blogs.distant-earth.com/wp/?p=125) have a simple to use 'Tap Mode' that can be switched to Left/Right or Hover. It's not quite configurable fro...
- Wed Mar 03, 2010 6:59 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Wiz Port Control Scheme Makes Me Sad
- Replies: 9
- Views: 27244
Sorry, I have not checked the forum in some time and missed these posts. Requests noted, I'll see what I can sort out. The whole control system for the Wiz could use some overhaul, I took the code over from the GP2X port and that started life for a device that had no touchscreen ;). No worries on t...
- Sat Jan 16, 2010 1:11 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Wiz Port Control Scheme Makes Me Sad
- Replies: 9
- Views: 27244
Wiz Port Control Scheme Makes Me Sad
I was wondering if it would be easy/possible to rework some of the controls for the Wiz port of ScummVM? I really really dislike the "tap to left click" method, especially in games that rely on "hovering" to locate interactive elements (LIT and Gobliins 2 were both too frustratin...
- Sat Jun 14, 2008 10:15 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Bug: Touchscreen Mouse Rotated?
- Replies: 3
- Views: 23601
Hi Illuminerdi, GPH (who make the GP2X) changed the hardware in newer versions of the F200 GP2X so that a different LCD and touchscreen is used. As you can imagine they updated there own software to support the new touchscreen. Currently ScummVM only supports the touchscreen found in original F200 ...
- Sat Jun 14, 2008 10:10 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Bug: Touchscreen Mouse Rotated?
- Replies: 3
- Views: 23601
- Sat Jun 14, 2008 9:48 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Bug: Touchscreen Mouse Rotated?
- Replies: 3
- Views: 23601
Bug: Touchscreen Mouse Rotated?
So I've tried several version of ScummVM on my F200, and in them, the mouse appears to be...rotated on a per-axis basis. 90 degrees counterclockwise for the horizontal(tapping left of center moves the mouse up, tapping right of center moves the mouse down), and 90 degrees clockwise for vertical (tap...
- Wed Oct 31, 2007 8:53 pm
- Forum: iPhone Port
- Topic: iPod Touch/iPhone Port?
- Replies: 237
- Views: 379671
- Tue Oct 09, 2007 7:18 pm
- Forum: The Junkyard
- Topic: SCI Games
- Replies: 37
- Views: 34780
I might just do that if it doesn't happen eventually, alas my coding skills right now are...limited at best. I can write you some wicked bucket sort algorithms! ;) If ScummVM doesn't have SCI support in 3-ish years when I finish my degree (and hopefully have better coding skills since...well...that'...
- Tue Oct 09, 2007 7:15 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: GP2X F-200 Stylus/Mouse Support
- Replies: 12
- Views: 22952
Perhaps just a checkbox to turn it on/off, if there's no way to autodetect between the F100 and F200? Autodetection would obviously be the better choice for dummy proofing, but ultimately I think that having the feature would be a huge boon vs worrying about the ability of people to recognize whethe...
- Tue Oct 09, 2007 7:10 pm
- Forum: The Junkyard
- Topic: SCI Games
- Replies: 37
- Views: 34780
- Tue Oct 09, 2007 6:49 pm
- Forum: The Junkyard
- Topic: Chrono Master
- Replies: 3
- Views: 5182
I have read the FAQ - etc etc support for game/engine X will be added if a dev wants to tackle the project. Hence the reason I ask - any devs ever played this game? Anyone want to tackle this? It fits the criteria (point n click adventure game), and if there's enough community support then perhaps t...
- Tue Oct 09, 2007 2:01 am
- Forum: The Junkyard
- Topic: Chrono Master
- Replies: 3
- Views: 5182
Chrono Master
I know it wasn't the world's greatest game, but has anyone thought of adding support for Chronomaster to ScummVM?
- Tue Oct 09, 2007 1:59 am
- Forum: The Junkyard
- Topic: SCI Games
- Replies: 37
- Views: 34780
SCI Games
FreeSCI is about as active as a comatose slug, it's taken them years just to get SCI0 games working, I doubt we'll see any of the SCI1 (VGA) games anytime before 2010 at this rate. I know it's not easy, and these people are donating time, but I've been watching FreeSCI for almost half a decade, and ...