Search found 80 matches

by monsieurouxx
Tue Jan 11, 2011 8:36 am
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 109545

Just remember even if the runtime engine goes completely open source, there have been a *lot* of versions of the AGS runtime over the years, and each version has been incompatible with the others. I agree with you. But : - The 2 "major" versions (that have been used for most amazing games...
by monsieurouxx
Tue Jan 11, 2011 8:25 am
Forum: Help and Support
Topic: Can the Code::Blocks distribution be relied upon?
Replies: 18
Views: 7150

create_project exists only in the repository
Alright, that explains a lot.

What is your opinion on the "missing" classes and files in the 1.2.1 source code? It's probably me who's making a mistake, but I can't spot it.
by monsieurouxx
Mon Jan 10, 2011 4:58 pm
Forum: Help and Support
Topic: Can the Code::Blocks distribution be relied upon?
Replies: 18
Views: 7150

Well I really don't understand what's going on, since I downloaded ScummVM 1.2.1 source .zip from http://prdownloads.sourceforge.net/scummvm/scummvm-1.2.1.zip?download and still there seems plenty of files and/or class declarations missing. For example, where is Graphics::CoktelDecoder ? That's just...
by monsieurouxx
Mon Jan 10, 2011 4:44 pm
Forum: Help and Support
Topic: Can the Code::Blocks distribution be relied upon?
Replies: 18
Views: 7150

Re: Can the Code::Blocks distribution be relied upon?

md5 wrote: There's a tool to auto generate the Code::Blocks project files inside /tools/create_project (though I think that the Code::Blocks functionality hasn't been tested).
Are you sure??? I can only find a tool for MSVC.
by monsieurouxx
Mon Jan 10, 2011 12:00 pm
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 109545

It's very likely that it goes entirely open source (at the moment only the Editor has been open-sourced, but the open-sourcing of the Run-time Engine seems to be imminent).

As for the license... Wait and see!
by monsieurouxx
Mon Jan 10, 2011 11:41 am
Forum: Help and Support
Topic: Can the Code::Blocks distribution be relied upon?
Replies: 18
Views: 7150

There's something I don't understand : I've downloaded the latest stable version of the sources (not the nightly build). However, when I build the projects, it complains that agi_v2.cpp is missing, the direct consequence beeing that the final linking fails because agi_v2.o does not exist. What's goi...
by monsieurouxx
Mon Jan 10, 2011 9:49 am
Forum: Help and Support
Topic: Can the Code::Blocks distribution be relied upon?
Replies: 18
Views: 7150

Can the Code::Blocks distribution be relied upon?

Hi! The wiki does not mention Code::Blocks (only MinGW), and when I open dists/codeblocks/scummvm.workspace, I find that it was created for an older version of Code::Blocks. Also, at Build time, it fails to find common/*.h (that's no big deal but I'm surprised it doesn't find it by itself). So, I'm ...
by monsieurouxx
Thu Jan 06, 2011 3:49 pm
Forum: The Junkyard
Topic: Structural comparison of ScummVM engines
Replies: 5
Views: 3859

Your answers are very helpfull. Thanks a lot. The Advanced Game Detector tip is essential, because I remember that part caused me trouble in the past. thanks a lot for that. I'll have a look at the small engines. About the data structures present in /common/ : There semt to be everything one needs w...
by monsieurouxx
Thu Jan 06, 2011 11:06 am
Forum: The Junkyard
Topic: Structural comparison of ScummVM engines
Replies: 5
Views: 3859

I'll just prentend I didn't read that. Unless you can provide the entire UML diagrams and dependencies of the ScummVM projects, you'll probably agree with me that it'll be hard for me to see how much each of the engines relies on ScummVM's core, and what is the approach and peculiarities of each of ...
by monsieurouxx
Wed Jan 05, 2011 4:32 pm
Forum: The Junkyard
Topic: Basic tools/source code now available for Dune support
Replies: 44
Views: 28476

The code needs heavy modifications to be usable. If you're willing to refactor it, feel free to, but I still believe that rewriting it from scratch is the best solution. Well, you know what I mean. Another update: I got sentence files working, and some initial work done on the game's video files. S...
by monsieurouxx
Wed Jan 05, 2011 3:58 pm
Forum: The Junkyard
Topic: Structural comparison of ScummVM engines
Replies: 5
Views: 3859

Structural comparison of ScummVM engines

Hi, I've got a general question. Which one(s), in your opinion, is (are) the ScummVM engine(s) that implement basic Point-n-click features and/or 2D game engine features in the "most natural" manner? Those features include, but are not limited to: cinematic start/stop (and all associated t...
by monsieurouxx
Wed Jan 05, 2011 10:03 am
Forum: The Junkyard
Topic: Basic tools/source code now available for Dune support
Replies: 44
Views: 28476

Here is what I suggest : You let it as it is, and I'll refactor the code to make it better looking (with comments, structure, naming conventions, etc.)
We'll see the rest later.

What do you think?
by monsieurouxx
Wed Jan 05, 2011 9:58 am
Forum: The Junkyard
Topic: Basic tools/source code now available for Dune support
Replies: 44
Views: 28476

Er... well... The code in that "tech demo" is, to put it nicely, a bit of a mess. It's in C, with inconsistent coding styles. The code is both in English and French (e.g. ReadSequence() - English and ReadPal() - French). Also, there are a lot of seemingly unrelated functions put together,...
by monsieurouxx
Wed Jan 05, 2011 9:13 am
Forum: The Junkyard
Topic: Basic tools/source code now available for Dune support
Replies: 44
Views: 28476

Update: I've created a dummy engine (...) If you need access to the SVN repo for this engine, ask sev. Alright! That's really cool. I'll defo ask the access. I don't know who's sev but I guess I'll find out pretty quickly. I rewrote the HSQ decompressor, with the help of wjp. Really? I don't rememb...
by monsieurouxx
Tue Jan 04, 2011 12:33 pm
Forum: The Junkyard
Topic: Basic tools/source code now available for Dune support
Replies: 44
Views: 28476

md5 wrote:Broken Sword 2.5
Ah OK, I didn't get it that it was an unofficial, standalone sequel -- I thought it was a ScummVM engine for Broken Sword 2.