Search found 80 matches
- Tue Jan 11, 2011 8:36 am
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 109545
- Tue Jan 11, 2011 8:25 am
- Forum: Help and Support
- Topic: Can the Code::Blocks distribution be relied upon?
- Replies: 18
- Views: 7150
- Mon Jan 10, 2011 4:58 pm
- Forum: Help and Support
- Topic: Can the Code::Blocks distribution be relied upon?
- Replies: 18
- Views: 7150
Well I really don't understand what's going on, since I downloaded ScummVM 1.2.1 source .zip from http://prdownloads.sourceforge.net/scummvm/scummvm-1.2.1.zip?download and still there seems plenty of files and/or class declarations missing. For example, where is Graphics::CoktelDecoder ? That's just...
- Mon Jan 10, 2011 4:44 pm
- Forum: Help and Support
- Topic: Can the Code::Blocks distribution be relied upon?
- Replies: 18
- Views: 7150
Re: Can the Code::Blocks distribution be relied upon?
Are you sure??? I can only find a tool for MSVC.md5 wrote: There's a tool to auto generate the Code::Blocks project files inside /tools/create_project (though I think that the Code::Blocks functionality hasn't been tested).
- Mon Jan 10, 2011 12:00 pm
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 109545
- Mon Jan 10, 2011 11:41 am
- Forum: Help and Support
- Topic: Can the Code::Blocks distribution be relied upon?
- Replies: 18
- Views: 7150
There's something I don't understand : I've downloaded the latest stable version of the sources (not the nightly build). However, when I build the projects, it complains that agi_v2.cpp is missing, the direct consequence beeing that the final linking fails because agi_v2.o does not exist. What's goi...
- Mon Jan 10, 2011 9:49 am
- Forum: Help and Support
- Topic: Can the Code::Blocks distribution be relied upon?
- Replies: 18
- Views: 7150
Can the Code::Blocks distribution be relied upon?
Hi! The wiki does not mention Code::Blocks (only MinGW), and when I open dists/codeblocks/scummvm.workspace, I find that it was created for an older version of Code::Blocks. Also, at Build time, it fails to find common/*.h (that's no big deal but I'm surprised it doesn't find it by itself). So, I'm ...
- Thu Jan 06, 2011 3:49 pm
- Forum: The Junkyard
- Topic: Structural comparison of ScummVM engines
- Replies: 5
- Views: 3859
Your answers are very helpfull. Thanks a lot. The Advanced Game Detector tip is essential, because I remember that part caused me trouble in the past. thanks a lot for that. I'll have a look at the small engines. About the data structures present in /common/ : There semt to be everything one needs w...
- Thu Jan 06, 2011 11:06 am
- Forum: The Junkyard
- Topic: Structural comparison of ScummVM engines
- Replies: 5
- Views: 3859
I'll just prentend I didn't read that. Unless you can provide the entire UML diagrams and dependencies of the ScummVM projects, you'll probably agree with me that it'll be hard for me to see how much each of the engines relies on ScummVM's core, and what is the approach and peculiarities of each of ...
- Wed Jan 05, 2011 4:32 pm
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28476
The code needs heavy modifications to be usable. If you're willing to refactor it, feel free to, but I still believe that rewriting it from scratch is the best solution. Well, you know what I mean. Another update: I got sentence files working, and some initial work done on the game's video files. S...
- Wed Jan 05, 2011 3:58 pm
- Forum: The Junkyard
- Topic: Structural comparison of ScummVM engines
- Replies: 5
- Views: 3859
Structural comparison of ScummVM engines
Hi, I've got a general question. Which one(s), in your opinion, is (are) the ScummVM engine(s) that implement basic Point-n-click features and/or 2D game engine features in the "most natural" manner? Those features include, but are not limited to: cinematic start/stop (and all associated t...
- Wed Jan 05, 2011 10:03 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28476
- Wed Jan 05, 2011 9:58 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28476
- Wed Jan 05, 2011 9:13 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28476
Update: I've created a dummy engine (...) If you need access to the SVN repo for this engine, ask sev. Alright! That's really cool. I'll defo ask the access. I don't know who's sev but I guess I'll find out pretty quickly. I rewrote the HSQ decompressor, with the help of wjp. Really? I don't rememb...
- Tue Jan 04, 2011 12:33 pm
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28476