Search found 80 matches
- Tue Jan 04, 2011 12:07 pm
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
I also find it a bit strange to implement all the logic in Lua, but it certainly is possible (...) It simply comes with a string of advantages of disadvantages attached: If the goal is (...) However, if the goal is (...). It's a matter of priorities and weighing pros and cons, really. monsieurouxx ...
- Tue Jan 04, 2011 11:57 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
(...) I believe we both agree, even though we draw the line between hard-coded logic and needed/wished reverse-engineering in a different place. Let's not argue on that, I think it's not worth it. The purpose of this post is to announce that the README no longer suggests using abandonware websites ...
- Tue Jan 04, 2011 11:25 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
Little snippets without code formatting will turn everything into an ugly jigsaw puzzle, with each part of the finished code being different than the rest. As for your repo: that's what you did on your own project, but if you are considering a ScummVM engine, you will need a separate repository for...
- Tue Jan 04, 2011 11:17 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
Because we have a stance to mimic the original game behavior, so rewriting it all in LUA won't be the same game. I don't understand what you're saying? The behavior of the game does not depend on the technology we use to implement it??? Our primary goal is of course to re-create the exact same game...
- Tue Jan 04, 2011 11:08 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
- Tue Jan 04, 2011 11:06 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
If you are serious about this, then an SVN repo will be needed I've created one a long time ago ( https://dunerevival.dev.java.net/ ) but it turned out that, considering the pace of progress so far, it worked better allowing every contributor creating little snippets of their own, and then letting ...
- Tue Jan 04, 2011 10:36 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
- Tue Jan 04, 2011 10:32 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
Why do you need LUA, if the original game didn't use it? Let's put it another way : Why should we make the game logic in C++, when it's super-simple (let's be honest, Dune is a very primitive Adventure game and Strategy game), and when making it in Lua would allow newbies to easily change some stuf...
- Tue Jan 04, 2011 10:19 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
Hey all, I've got a question : Provided we want to do some scripting in Lua for our engine, Is there an easy way to use the Lua-related part of the Grim Fandango engine for our own purpose (and therefore re-use some exisiting ScummVM code), or do you think it would be simpler to embed a mainstream, ...
- Tue Jan 04, 2011 10:07 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
- Tue Jan 04, 2011 9:06 am
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
- Mon Jan 03, 2011 3:59 pm
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
If you are talking about that the game is linked/bundled with the source code you talk about, then this is a clear violation of forum rule #0 Warez is forbidden? No kidding? :-) I know, I'm working on it. As I said it was a mistake. th elink above targets another honest forum like yours anyway, whi...
- Mon Jan 03, 2011 3:45 pm
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
I am not completely sure what you are asking for, but if your goal is to develop an engine for ScummVM which allows playing a new game (Dune in your case), then I recommend taking a look at the Engines HOWTO in our Wiki That's what I did several years ago, and after unsuccessful attempts at startin...
- Mon Jan 03, 2011 3:39 pm
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
- Mon Jan 03, 2011 3:38 pm
- Forum: The Junkyard
- Topic: Basic tools/source code now available for Dune support
- Replies: 44
- Views: 28913
Just to mention: the zip file with the source code etc contains the full version of the game in it. That's a mistake. I forgot to delete them before zipping. I even provide instruction in the README explaining how to install them back... Why do you have huge bmp/png pictures of the earth in that ar...