Search found 80 matches
- Sun Jul 05, 2020 2:07 pm
- Forum: Help and Support
- Topic: Compiling ScummVM and the Scumm Engine only
- Replies: 11
- Views: 5488
Re: Compiling ScummVM and the Scumm Engine only
I managed to fix this by retargeting the scummvm project against Windows SDK 8.1 (instead of the latest 10.x). Perhaps this info saves other people some time. Yes it does, you magnificent bastard. More specifically : - First follow all the instructions before (and from the wiki) to generate the scu...
- Thu Nov 22, 2018 12:53 am
- Forum: Help and Support
- Topic: CRUISE engine : dump graphics
- Replies: 4
- Views: 2720
Re: CRUISE engine : dump graphics
Unfortunately I screwed up the palette so i'll have to do it again, but this is a good start :
https://imgur.com/gallery/vBBUpls




That's all 1723 sprites
https://imgur.com/gallery/vBBUpls




That's all 1723 sprites
- Wed Nov 21, 2018 7:14 pm
- Forum: Help and Support
- Topic: CRUISE engine : dump graphics
- Replies: 4
- Views: 2720
Re: CRUISE engine : dump graphics
[size=16pt] https://imgur.com/gallery/62ty1iU [/size] https://i.imgur.com/kfiPHaC.png https://i.imgur.com/n0eaYgC.png https://i.imgur.com/RotAdqG.png https://i.imgur.com/90Xyuk3.png https://i.imgur.com/7pwf2wQ.png https://i.imgur.com/JSUsoua.png https://i.imgur.com/EMPEDWG.png https://i.imgur.com/4R...
- Wed Nov 21, 2018 7:12 pm
- Forum: Help and Support
- Topic: CRUISE engine : dump graphics
- Replies: 4
- Views: 2720
Re: CRUISE engine : dump graphics
I've extracted all the backgrounds this way : int exportBackgrounds() { char* names[100]; names[0] = "1A5.PI1"; names[1] = "20D0.PI1"; names[2] = "CFAC2.PI1"; names[3] = "DGF1.PI1"; names[4] = "DISPO.PI1"; names[5] = "END1.PI1"; names[6] = ...
- Wed Nov 21, 2018 3:07 pm
- Forum: Help and Support
- Topic: CRUISE engine : dump graphics
- Replies: 4
- Views: 2720
Re: CRUISE engine : dump graphics
OK so here is what I did : (modified code from ScummVM, in engine "CRUISE") (everything between //TEST and //~TEST is my custom code) File "maindraw.cpp" //TEST int exportCount = 0; //~TEST void drawSprite(int width, int height, cellStruct *currentObjPtr, const uint8 *dataIn, int...
- Tue Nov 20, 2018 10:16 pm
- Forum: Help and Support
- Topic: CRUISE engine : dump graphics
- Replies: 4
- Views: 2720
CRUISE engine : dump graphics
i tried to dump the graphics from the CRUISE engine thinking it would be easy, but I wrong. I managed to export the list of internal files (the ones that are stored in D1, D2, D3, D4 and D5) and I even managed to export all 867 of them (XX0.SET, etc.), by fiddling with macro "dumpResources"...
- Sun Oct 16, 2016 2:01 pm
- Forum: Help and Support
- Topic: Woodruff slow animations
- Replies: 4
- Views: 5824
- Tue Aug 16, 2016 4:51 pm
- Forum: Help and Support
- Topic: Current state of .RBT support by ScummVM
- Replies: 2
- Views: 6847
Thanksmd5 wrote:The current code for RBT support is incomplete. There's a pull request that adds full support for Robot videos, here:
https://github.com/scummvm/scummvm/pull/805
- Mon Aug 15, 2016 6:47 am
- Forum: Help and Support
- Topic: Current state of .RBT support by ScummVM
- Replies: 2
- Views: 6847
Current state of .RBT support by ScummVM
Hi, I'm currently curious about Phantasmagoria's video format (well the in-game format, which is .RBT, not the full-screen format, which is .VMD) and I saw that ScummVM doesn't support SCI2.1/Phantasmagoria yet but does have some pieces of code to load resource files. By reading the source code ( ht...
- Wed Apr 27, 2016 8:05 am
- Forum: Help and Support
- Topic: Very old bug in FOTAQ's GUI
- Replies: 3
- Views: 4141
- Tue Apr 26, 2016 1:02 pm
- Forum: PocketPC/WinCE Port
- Topic: FOTAQ - Possible Bug
- Replies: 1
- Views: 38607
Re: FOTAQ - Possible Bug
for future reference: http://forums.scummvm.org/viewtopic.php?p=82835#82835
- Tue Apr 26, 2016 1:00 pm
- Forum: Help and Support
- Topic: Very old bug in FOTAQ's GUI
- Replies: 3
- Views: 4141
Very old bug in FOTAQ's GUI
(note: It's the German talkie (CD-ROM) version of Flight of the Amazon Queen. The menu says " 1.7.0a ". I play on Android .) Scenario : At some stage in the game you need to "use knife on coconut". 1) you click on the "use" button ("benutze"), 2) you click on ...
- Mon Dec 15, 2014 12:09 pm
- Forum: General Discussion
- Topic: Broken Wiki link
- Replies: 1
- Views: 1907
Broken Wiki link
On this Wiki page : "Tools/Game Script Decompiler"
The link to the Van emmerik thesis is broken.
Mirrors :
- www.backerstreet.com/decompiler/vanEmmerik_ssa.pdf
- http://espace.library.uq.edu.au/view/UQ:158682
The link to the Van emmerik thesis is broken.
Mirrors :
- www.backerstreet.com/decompiler/vanEmmerik_ssa.pdf
- http://espace.library.uq.edu.au/view/UQ:158682
- Sat Dec 07, 2013 3:06 pm
- Forum: Help and Support
- Topic: [adding an engine] splitting my engine into several DLLs
- Replies: 8
- Views: 5480
Nope. Nothing to do with AGS. I'm actually recollecting memories from the previous attempt at reverse-engineering the Cryo engines: at the time I painfully discovered that there are really two completely different approaches to managing old technology (I'm talking about unpacking algorithms and stuf...
- Sat Dec 07, 2013 2:59 pm
- Forum: Help and Support
- Topic: [Compiling ScummVM] Compiling with FreeType
- Replies: 5
- Views: 3872
Re: [Compiling ScummVM] Compiling with FreeType
Simply keeping them in one place (like the SCUMMVM_LIBS path) should work fine. Yeah, it was rather straightforward. The two things that were worrying me were: 1) the fact that both "regular" freetype libraries and debug libraries must be unpacked, and I was wondering if there would be so...