Search found 6 matches
- Fri Oct 26, 2007 12:46 pm
- Forum: iPhone Port
- Topic: iPod Touch/iPhone Port?
- Replies: 237
- Views: 379674
Just a quick update. I've got my iPhone back-end running against the SVN trunk, now. My previous version was based on the 0.10.0 code. However, I am delayed by tracking down a couple of random crashes. It looks like something is uninitialised, because it's crashing in new[] trying to allocate a huge...
- Wed Oct 24, 2007 11:30 am
- Forum: iPhone Port
- Topic: iPod Touch/iPhone Port?
- Replies: 237
- Views: 379674
Psyco: I was struggling more because I was trying to balance my video camera on my shoulder whilst taking the video :-) It's decidedly easier to play when you've not got a video camera on your shoulder. Sadly, I do admit that using your finger to press buttons is sometimes prone to error. It might b...
- Tue Oct 23, 2007 10:35 pm
- Forum: iPhone Port
- Topic: iPod Touch/iPhone Port?
- Replies: 237
- Views: 379674
- Tue Oct 23, 2007 9:51 pm
- Forum: iPhone Port
- Topic: iPod Touch/iPhone Port?
- Replies: 237
- Views: 379674
Sadly a stylus won't work with the iphone. The touch sensor is capacitance -based, which means it only senses when you touch it with your finger. The magnifier is a great idea, though. Should be possible to draw something similar to the loupe used for repositioning the cursor in text fields. I'll de...
- Tue Oct 23, 2007 8:04 pm
- Forum: iPhone Port
- Topic: iPod Touch/iPhone Port?
- Replies: 237
- Views: 379674
- Tue Oct 23, 2007 5:44 pm
- Forum: iPhone Port
- Topic: iPod Touch/iPhone Port?
- Replies: 237
- Views: 379674
I've got a full-blown port working. Instead of using the SDL backend, I've written an iPhone backend which uses CoreSurface for rendering. The CoreSurface buffer is then attached to a LayerKit layer, so I've got scaling, aspect ratio correction, and automatic rotation between portait and landscape r...