Search found 12 matches
- Mon Mar 07, 2011 9:12 pm
- Forum: Android Port
- Topic: cannot find any games on galaxy s
- Replies: 10
- Views: 11561
on the android market there are plugins for all the different games that are availiable an was understood that if I download them I could play them through scummvm but they are not showing up anywhere on the scummvm app, I was not sure if it may have been the phone I have but iv read posts sayin it...
- Tue Sep 16, 2008 5:01 am
- Forum: General Discussion
- Topic: website graphics
- Replies: 0
- Views: 6378
website graphics
what is the license for website graphics?
logos, icons, etc ....
(i was working on a package of drascula for my linux distribution and was said that i need to know the license of icon to use it (i used http://scummvm.org/images/cat-drascula.png))
logos, icons, etc ....
(i was working on a package of drascula for my linux distribution and was said that i need to know the license of icon to use it (i used http://scummvm.org/images/cat-drascula.png))
- Tue Jun 03, 2008 8:19 am
- Forum: The Junkyard
- Topic: LucasArts considering to make adventure games and more...
- Replies: 27
- Views: 24929
- Fri May 30, 2008 12:37 pm
- Forum: Help and Support
- Topic: Need beneath a steel sky savegame
- Replies: 6
- Views: 3769
- Tue Apr 22, 2008 6:54 am
- Forum: Help and Support
- Topic: MI2: TiMidity++ and sounds.
- Replies: 5
- Views: 4244
- Mon Apr 21, 2008 10:10 am
- Forum: Help and Support
- Topic: MI2: TiMidity++ and sounds.
- Replies: 5
- Views: 4244
Re: MI2: TiMidity++ and sounds.
Did the original games support that? I know that Jeffrey Lee's article, Basic Adlib Programming , mentions the Sound Blaster Pro being capable of stereo, but... isn't adlib emulation code used for imitating GM device? (when game doesn't have adlib-specific music but just general midi?) (anyway i'm ...
- Sat Apr 19, 2008 8:24 am
- Forum: Help and Support
- Topic: MI2: TiMidity++ and sounds.
- Replies: 5
- Views: 4244
Re: MI2: TiMidity++ and sounds.
btw (slightly offtopic)eriktorbjorn wrote: I almost always use Adlib for Monkey Island 2 anyway.
when i looked into adlib emulation source i saw that it doesn't support panning effects and is mono.
why is that so?
- Wed Feb 20, 2008 12:47 pm
- Forum: PlayStation 2 Port
- Topic: the point is .. ??
- Replies: 9
- Views: 14725
- Fri Dec 01, 2006 11:28 am
- Forum: Nintendo DS Port
- Topic: Will we ever see this on a G6 Lite?
- Replies: 29
- Views: 35946
no, agentq, i've used source versions from Puyo on gbadev
http://forum.gbadev.org/viewtopic.php?p=110700#110700
http://forum.gbadev.org/viewtopic.php?p=110700#110700
- Fri Dec 01, 2006 10:56 am
- Forum: Nintendo DS Port
- Topic: Will we ever see this on a G6 Lite?
- Replies: 29
- Views: 35946
- Fri Jan 06, 2006 1:08 pm
- Forum: General Discussion
- Topic: How to convert Broken Sword videos by my own?
- Replies: 16
- Views: 16184
- Fri Jan 06, 2006 10:06 am
- Forum: General Discussion
- Topic: How to convert Broken Sword videos by my own?
- Replies: 16
- Views: 16184
i also want to reencode videos ( cause i have broken sword 1/2 fully translated to russian ) and i have a couple of wuestions well.. if scummvm handles 640x480 mp2 then i should reencode those smks in smackshi dir ? and .. can anyone teell me what are the smks that contain speech so that i have no n...