The games should be exactly the same as for the PC version. You can put them anywhere on the memory stick. You just have to go to their location using the "Add Game..." dialog.
Can you get Scummvm itself running?
Search found 145 matches
- Mon Jan 18, 2010 4:23 pm
- Forum: PSP Port
- Topic: Neeed help. Questions about Format in Scummvm
- Replies: 1
- Views: 4242
- Mon Jan 11, 2010 6:25 pm
- Forum: PSP Port
- Topic: Teen Agent: cannot save
- Replies: 16
- Views: 20919
- Mon Jan 11, 2010 6:21 pm
- Forum: PSP Port
- Topic: Teen Agent: cannot save
- Replies: 16
- Views: 20919
- Sun Jan 03, 2010 7:29 pm
- Forum: PSP Port
- Topic: Help test the new onscreen keyboard!
- Replies: 11
- Views: 12794
- Sat Jan 02, 2010 4:59 pm
- Forum: PSP Port
- Topic: Keypad controls are here
- Replies: 3
- Views: 5802
- Fri Jan 01, 2010 2:12 pm
- Forum: PSP Port
- Topic: Keypad controls are here
- Replies: 3
- Views: 5802
Keypad controls are here
Hey guys, just to let you know that I've finally gotten around to adding the keypad controls to the D-Pad. This means SCI0 and AGI games are perfectly playable, as is the fighting in Indy3 and Indy4. Also, you can choose your game in the GUI using up and down. Don't forget that triangle is enter (ex...
- Wed Dec 09, 2009 11:25 am
- Forum: General Discussion
- Topic: Dithering in 16-Color SCI Games
- Replies: 42
- Views: 41342
Rather, my point was that the game developers and artists never got to test, play, try out the game in this modified form. Thus arguing that it's somehow closer to the vision of the artists for how the game should look is nonsense. I may be wrong, but from my understanding, the background artists w...
- Wed Dec 09, 2009 5:12 am
- Forum: PSP Port
- Topic: Help test the new onscreen keyboard!
- Replies: 11
- Views: 12794
I like the idea of limiting the keyboard movement. I'll incorporate it when I have a chance. I'm currently playing Discworld for the first time and I haven't noticed any slowdown. Maybe it's only noticeable if I compare it to 1.0.0. I also booted up FOTAQ and didn't notice cursor slowdown. Can anyon...
- Tue Dec 08, 2009 5:58 pm
- Forum: General Discussion
- Topic: Dithering in 16-Color SCI Games
- Replies: 42
- Views: 41342
I have a hard time understanding why anyone would want to play it dithered. Nostalgia is fine (I mean it's a big chunk of what Scummvm's about :) but just realize that you're getting to see what the artists really intended the game to look like - it's like a long-lost director's cut (and a beautiful...
- Tue Dec 08, 2009 5:54 pm
- Forum: PSP Port
- Topic: BS1 Issues on latest build?
- Replies: 3
- Views: 5891
Interesting. Other than before cutscenes, is there any other rule to the pattern of crashing? Does it literally happen every time a cutscene plays? If so, how did you get past those parts? Could you post a save right before a crash so I can test it? Also, you might want to download the latest subver...
- Tue Dec 08, 2009 5:50 pm
- Forum: PSP Port
- Topic: Help test the new onscreen keyboard!
- Replies: 11
- Views: 12794
Enter is available using the start key. It'll also make the keyboard go away so you can see the game's response. I considered limiting how far you can move the keyboard on screen, but some people might want to have it hanging mostly offscreen (let's say halfway offscreen) so I didn't put in a limit....
- Fri Dec 04, 2009 10:30 am
- Forum: General Discussion
- Topic: Favorite SCI0 art?
- Replies: 6
- Views: 5309
Favorite SCI0 art?
There's no doubt SCI1 adventures, with their 256 color art, are beautiful. But one of the really fun things about ScummVM (and FreeSCI before it) is that thanks to its rendering engine, some SCI0 screens have become truly beautiful as well. The original Sierra interpreter seems to have had a fixed 1...
- Sat Nov 28, 2009 8:52 pm
- Forum: PSP Port
- Topic: Help test the new onscreen keyboard!
- Replies: 11
- Views: 12794
- Sun Nov 22, 2009 6:35 pm
- Forum: PSP Port
- Topic: Help test the new onscreen keyboard!
- Replies: 11
- Views: 12794
Help test the new onscreen keyboard!
Hey guys Thanks to pix's input, I've made a modified version of the Danzeff keyboard that works with the D-Pad. I'm about to commit the keyboard to trunk. If you'd like to give the keyboard a try and provide some feedback, now's the time to do it. Here's the link: http://www.easy-share.com/190850653...
- Sun Nov 15, 2009 5:06 am
- Forum: PSP Port
- Topic: Daily Build for PSP
- Replies: 20
- Views: 24137