Search found 145 matches
- Fri Nov 13, 2009 7:45 am
- Forum: PSP Port
- Topic: Daily Build for PSP
- Replies: 20
- Views: 24250
- Thu Nov 12, 2009 10:30 pm
- Forum: PSP Port
- Topic: Daily Build for PSP
- Replies: 20
- Views: 24250
Hey Tithe Before I start debugging it, and since I've been quite short on spare time recently, I just want to make sure of some details: The PSP version you used - did you build it on your own from the trunk, or is it one of the versions I posted? And the Windows version -- is it built from the SVN ...
- Thu Nov 12, 2009 5:02 am
- Forum: PSP Port
- Topic: Daily Build for PSP
- Replies: 20
- Views: 24250
Thanks for posting this Tithe. I suggest opening a bug report and including the savegame. The first thing that needs to be done is to test the save on a desktop 1.1 SVN build. If you have access to one, you can do that yourself -- otherwise, just post the save. I've spent way too much time debugging...
- Thu Nov 05, 2009 3:20 pm
- Forum: PSP Port
- Topic: Broken Sword 1 bad colors ingame
- Replies: 18
- Views: 24268
The folders should go in the same place you put the eboot ie. you'll have a /plugins directory with all the plugin files, and a /kbd directory with the keyboard picture files. If you don't want to overwrite your current EBOOT, just create another scummvm directory and give it another name (like scum...
- Sat Oct 31, 2009 4:03 pm
- Forum: PSP Port
- Topic: ScummVM on PSP version 6.00?
- Replies: 3
- Views: 7284
- Tue Oct 27, 2009 7:07 pm
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 132434
I'm putting up a version with a modified version of the Danzeff keyboard. Why did I modify it? Well, the Danzeff keyboard is good. It's definitely faster than the old keyboard we had. But I want something that, once you learn the placement of the letters, you'll be able to write about as fast as T9 ...
- Tue Oct 27, 2009 6:21 pm
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 132434
- Fri Oct 23, 2009 1:46 pm
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 132434
OK I peeked at the code and saw what the problem was. Discworld is trying to allocate a whopping 10MB of memory! If you go back to the picture of our memory situation, we have the plugins being loaded as scummvm starts, and then scummvm allocates a couple of things for the loader and what not. When ...
- Fri Oct 23, 2009 9:17 am
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 132434
- Thu Oct 22, 2009 5:15 am
- Forum: PSP Port
- Topic: Scummvm 0.13 coming to psp?
- Replies: 159
- Views: 132434
Great job Ephaelon and Pix! Responding to the issues: I've also noticed the Scumm slowdowns (and even opened a bug about them), though I think they might have been fixed in the trunk very recently. Kyrandia engine has had serious issues recently, I think because of work on Lands of Lore. I haven't m...
- Tue Oct 20, 2009 5:27 am
- Forum: PSP Port
- Topic: Broken Sword 1 bad colors ingame
- Replies: 18
- Views: 24268
- Fri Oct 16, 2009 11:42 am
- Forum: PSP Port
- Topic: Broken Sword 1 bad colors ingame
- Replies: 18
- Views: 24268
This package uses plugins, which won't make a big difference to the end user except that we can have every engine enabled on the Phat without running out of memory. It will also allow adding other things which will take up memory. It also incorporates what I'm currently working on, an incomplete-but...
- Fri Oct 16, 2009 9:35 am
- Forum: PSP Port
- Topic: Broken Sword 1 bad colors ingame
- Replies: 18
- Views: 24268
I think I *may* have fixed the problem. Please download this file and see if the problem recurs. Note that the file is much later than 1.0.0rc1, so you need to copy the /plugin directory and the /kbd directory (my little experiment) and all their contents into the scummvm directory. Let me know if i...
- Wed Oct 14, 2009 8:25 pm
- Forum: PSP Port
- Topic: Broken Sword 1 bad colors ingame
- Replies: 18
- Views: 24268
As others mentioned, DXA won't help since this isn't a video. If you have a saved game with this situation, that would really help. I suggest: 1. Make sure you have a saved game. 2. Test the same save file in a desktop environment -- whichever one you use, be it Windows/Linux/whatever. If the bug ha...
- Mon Oct 12, 2009 8:45 pm
- Forum: PSP Port
- Topic: Broken Sword 1 bad colors ingame
- Replies: 18
- Views: 24268