Search found 145 matches

by Bluddy
Fri Nov 13, 2009 7:45 am
Forum: PSP Port
Topic: Daily Build for PSP
Replies: 20
Views: 24250

OK I'll look into it. Sorry for giving you so much trouble :)
by Bluddy
Thu Nov 12, 2009 10:30 pm
Forum: PSP Port
Topic: Daily Build for PSP
Replies: 20
Views: 24250

Hey Tithe Before I start debugging it, and since I've been quite short on spare time recently, I just want to make sure of some details: The PSP version you used - did you build it on your own from the trunk, or is it one of the versions I posted? And the Windows version -- is it built from the SVN ...
by Bluddy
Thu Nov 12, 2009 5:02 am
Forum: PSP Port
Topic: Daily Build for PSP
Replies: 20
Views: 24250

Thanks for posting this Tithe. I suggest opening a bug report and including the savegame. The first thing that needs to be done is to test the save on a desktop 1.1 SVN build. If you have access to one, you can do that yourself -- otherwise, just post the save. I've spent way too much time debugging...
by Bluddy
Thu Nov 05, 2009 3:20 pm
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 24268

The folders should go in the same place you put the eboot ie. you'll have a /plugins directory with all the plugin files, and a /kbd directory with the keyboard picture files. If you don't want to overwrite your current EBOOT, just create another scummvm directory and give it another name (like scum...
by Bluddy
Sat Oct 31, 2009 4:03 pm
Forum: PSP Port
Topic: ScummVM on PSP version 6.00?
Replies: 3
Views: 7284

There's supposed to be a solution that will modify the requirements of any game to be the last modified firmware (5.00 or 5.5 or what not) until such time as 6.00 firmware is released. Look for it on the PSP modding forums (PSP-hacks or QJ) for details.
by Bluddy
Tue Oct 27, 2009 7:07 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 132434

I'm putting up a version with a modified version of the Danzeff keyboard. Why did I modify it? Well, the Danzeff keyboard is good. It's definitely faster than the old keyboard we had. But I want something that, once you learn the placement of the letters, you'll be able to write about as fast as T9 ...
by Bluddy
Tue Oct 27, 2009 6:21 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 132434

OK fingolgin has done an amazing job and now Discworld 2 works!
by Bluddy
Fri Oct 23, 2009 1:46 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 132434

OK I peeked at the code and saw what the problem was. Discworld is trying to allocate a whopping 10MB of memory! If you go back to the picture of our memory situation, we have the plugins being loaded as scummvm starts, and then scummvm allocates a couple of things for the loader and what not. When ...
by Bluddy
Fri Oct 23, 2009 9:17 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 132434

Wow that's very strange. I'll have to look into it. In the meantime, could you try tinsel + one other plugin, 2 etc until you can't add anymore?
by Bluddy
Thu Oct 22, 2009 5:15 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 132434

Great job Ephaelon and Pix! Responding to the issues: I've also noticed the Scumm slowdowns (and even opened a bug about them), though I think they might have been fixed in the trunk very recently. Kyrandia engine has had serious issues recently, I think because of work on Lands of Lore. I haven't m...
by Bluddy
Tue Oct 20, 2009 5:27 am
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 24268

Thanks :) I'm currently fighting a really nasty bug that's been on the psp ever since I started working on it but only rears its head once in a while. Users won't notice it, but it drives us developers nuts. Once I'm done with that I'll hopefully get back to the keyboard patch.
by Bluddy
Fri Oct 16, 2009 11:42 am
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 24268

This package uses plugins, which won't make a big difference to the end user except that we can have every engine enabled on the Phat without running out of memory. It will also allow adding other things which will take up memory. It also incorporates what I'm currently working on, an incomplete-but...
by Bluddy
Fri Oct 16, 2009 9:35 am
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 24268

I think I *may* have fixed the problem. Please download this file and see if the problem recurs. Note that the file is much later than 1.0.0rc1, so you need to copy the /plugin directory and the /kbd directory (my little experiment) and all their contents into the scummvm directory. Let me know if i...
by Bluddy
Wed Oct 14, 2009 8:25 pm
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 24268

As others mentioned, DXA won't help since this isn't a video. If you have a saved game with this situation, that would really help. I suggest: 1. Make sure you have a saved game. 2. Test the same save file in a desktop environment -- whichever one you use, be it Windows/Linux/whatever. If the bug ha...
by Bluddy
Mon Oct 12, 2009 8:45 pm
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 24268

Do you have a saved game you can restore to see this problem right away? If so, can you try it also on a different platform (Windows, Linux, OSX) to see if it still happens there?