Search found 3543 matches
- Thu Nov 24, 2005 3:11 pm
- Forum: General Discussion
- Topic: Sam & Max bug?
- Replies: 7
- Views: 10529
hmm, wouldn't that get beyond the scope of ScummVM? there are lots help-boards for the games themselves out there already. Another good place to look is the Universal Hint System Web page. Some of the hints are for download only, and thus need a standalone reader, but most of the games I've looked ...
- Thu Nov 24, 2005 6:40 am
- Forum: General Discussion
- Topic: Sam & Max bug?
- Replies: 7
- Views: 10529
Re: Sam & Max bug?
I´ve been playing Sam & Max with ScummVM a bit and it worked good until i got to the gator golf. As i remember it you where supposed to shoot the golf balls in the water on the side of the aligators, but when i try this nothing happends, You misremember, I'm afraid. The alligators want food, no...
- Wed Nov 23, 2005 1:00 am
- Forum: General Discussion
- Topic: Simon the Sorcerer 1 Amiga unknown Versions
- Replies: 32
- Views: 26753
Check decrunchFile() in simon/simon.cpp of ScummVM source code. Ok, I'll see if I can figure something out. I'll let someone who knows how it should be done worry about adding the demo details to the Simon engine because, as was said earlier, that hasn't been done yet. ScummVM currently says: MD5s ...
- Wed Nov 23, 2005 12:51 am
- Forum: General Discussion
- Topic: ScummVM crashes
- Replies: 7
- Views: 10367
yes i went their and it says to type 'cd \your\path\to\scummvm but it dosnt do anything it cant find it You didn't literally type that literally, I hope. The '\your\path\to\scummvm' is just an example (and the quotation marks should, of course, not be typed either). Assuming you use Microsoft Windo...
- Wed Nov 23, 2005 12:22 am
- Forum: General Discussion
- Topic: Simon the Sorcerer 1 Amiga unknown Versions
- Replies: 32
- Views: 26753
- Tue Nov 22, 2005 12:37 pm
- Forum: General Discussion
- Topic: Simon the Sorcerer 1 Amiga unknown Versions
- Replies: 32
- Views: 26753
SDL_Mixer provides MOD support, but isn't used by ScummVM, due to portability reasons. Several ports of ScummVM use custom backends for better performance, check http://wiki.scummvm.org/index.php/Platforms If MikMod or ModPlug supports Protracker MOD music, I assume we could borrow code from there....
- Tue Nov 22, 2005 12:35 pm
- Forum: General Discussion
- Topic: Simon the Sorcerer 1 Amiga unknown Versions
- Replies: 32
- Views: 26753
SDL_Mixer provides MOD support, but isn't used by ScummVM, due to portability reasons. Several ports of ScummVM use custom backends for better performance, check http://wiki.scummvm.org/index.php/Platforms If MikMod or ModPlug supports Protracker MOD music, I assume we could borrow code from there....
- Tue Nov 22, 2005 2:46 am
- Forum: Help and Support
- Topic: sam and max audio problems
- Replies: 4
- Views: 9052
no what it acutally means is that i have the original games on floopy disk which my brother transfered onto his PC (i don't have one and he lives far away) and then and then onto my PsP but i have a mac with no floopy drive and i didn't know how to play them. Well, either of the compressed files ou...
- Mon Nov 21, 2005 8:21 pm
- Forum: Help and Support
- Topic: sam and max audio problems
- Replies: 4
- Views: 9052
Re: sam and max audio problems
my copy of sam and max has two different audio files, monster.sog and monster.so3 . when i play sam and max i see ERROR: starttalksound: SFX file is not open. i believe that the correct file is monster.sou so is there anyway i can convert these files back or play them. i can play the game by openin...
- Mon Nov 21, 2005 4:51 pm
- Forum: Help and Support
- Topic: Indiana Jones and the Last Crusade help
- Replies: 26
- Views: 33219
However, there is some brief discussion about it in the ScummVM patch tracker.sev wrote:No, there is no way. Just nobody implemented it yet.
- Fri Nov 18, 2005 9:44 am
- Forum: General Discussion
- Topic: BASS completely liberated (?)
- Replies: 18
- Views: 25130
- Fri Nov 18, 2005 2:37 am
- Forum: General Discussion
- Topic: Ultimate game versions/Ultimate audio versions
- Replies: 33
- Views: 38989
Re: Ultimate game versions/Ultimate audio versions
Loom: Also a matter of taste. Either the FM-Towns, which is like the EGA, Atari and Amiga version, but with 256 colors and CD audio, but no talkie. The PC VGA version is considered a director's cut, though it is considerably shorter at the advantage of being a talkie version. Of course, if it's the...
- Tue Nov 15, 2005 6:11 am
- Forum: General Discussion
- Topic: How to transfer games to scummvm
- Replies: 3
- Views: 7524
- Mon Nov 14, 2005 5:22 pm
- Forum: General Discussion
- Topic: How to transfer games to scummvm
- Replies: 3
- Views: 7524
Re: How to transfer games to scummvm
I am new to scummvm and want to use ist on my VPA from vodafone....at home I have some old games like toonstruck or so on on CD...How can I play them on scummVM. How to create the files like the free game "beneath..." I'm afraid I don't know anything about that VPA of yours, but I can tel...
- Mon Nov 14, 2005 12:58 pm
- Forum: Help and Support
- Topic: Coverting .wav --> .mp3
- Replies: 6
- Views: 9049