Search found 3543 matches

by eriktorbjorn
Thu Nov 24, 2005 3:11 pm
Forum: General Discussion
Topic: Sam & Max bug?
Replies: 7
Views: 10529

hmm, wouldn't that get beyond the scope of ScummVM? there are lots help-boards for the games themselves out there already. Another good place to look is the Universal Hint System Web page. Some of the hints are for download only, and thus need a standalone reader, but most of the games I've looked ...
by eriktorbjorn
Thu Nov 24, 2005 6:40 am
Forum: General Discussion
Topic: Sam & Max bug?
Replies: 7
Views: 10529

Re: Sam & Max bug?

I´ve been playing Sam & Max with ScummVM a bit and it worked good until i got to the gator golf. As i remember it you where supposed to shoot the golf balls in the water on the side of the aligators, but when i try this nothing happends, You misremember, I'm afraid. The alligators want food, no...
by eriktorbjorn
Wed Nov 23, 2005 1:00 am
Forum: General Discussion
Topic: Simon the Sorcerer 1 Amiga unknown Versions
Replies: 32
Views: 26753

Check decrunchFile() in simon/simon.cpp of ScummVM source code. Ok, I'll see if I can figure something out. I'll let someone who knows how it should be done worry about adding the demo details to the Simon engine because, as was said earlier, that hasn't been done yet. ScummVM currently says: MD5s ...
by eriktorbjorn
Wed Nov 23, 2005 12:51 am
Forum: General Discussion
Topic: ScummVM crashes
Replies: 7
Views: 10367

yes i went their and it says to type 'cd \your\path\to\scummvm but it dosnt do anything it cant find it You didn't literally type that literally, I hope. The '\your\path\to\scummvm' is just an example (and the quotation marks should, of course, not be typed either). Assuming you use Microsoft Windo...
by eriktorbjorn
Wed Nov 23, 2005 12:22 am
Forum: General Discussion
Topic: Simon the Sorcerer 1 Amiga unknown Versions
Replies: 32
Views: 26753

sev wrote: Additionally you will need to unpact 7tune file from the demo which is packed MOD file. And if you ask, yes, this is better target than that ITE hack I mentioned above ;)
Does anyone know how it is packed?
by eriktorbjorn
Tue Nov 22, 2005 12:37 pm
Forum: General Discussion
Topic: Simon the Sorcerer 1 Amiga unknown Versions
Replies: 32
Views: 26753

SDL_Mixer provides MOD support, but isn't used by ScummVM, due to portability reasons. Several ports of ScummVM use custom backends for better performance, check http://wiki.scummvm.org/index.php/Platforms If MikMod or ModPlug supports Protracker MOD music, I assume we could borrow code from there....
by eriktorbjorn
Tue Nov 22, 2005 12:35 pm
Forum: General Discussion
Topic: Simon the Sorcerer 1 Amiga unknown Versions
Replies: 32
Views: 26753

SDL_Mixer provides MOD support, but isn't used by ScummVM, due to portability reasons. Several ports of ScummVM use custom backends for better performance, check http://wiki.scummvm.org/index.php/Platforms If MikMod or ModPlug supports Protracker MOD music, I assume we could borrow code from there....
by eriktorbjorn
Tue Nov 22, 2005 2:46 am
Forum: Help and Support
Topic: sam and max audio problems
Replies: 4
Views: 9052

no what it acutally means is that i have the original games on floopy disk which my brother transfered onto his PC (i don't have one and he lives far away) and then and then onto my PsP but i have a mac with no floopy drive and i didn't know how to play them. Well, either of the compressed files ou...
by eriktorbjorn
Mon Nov 21, 2005 8:21 pm
Forum: Help and Support
Topic: sam and max audio problems
Replies: 4
Views: 9052

Re: sam and max audio problems

my copy of sam and max has two different audio files, monster.sog and monster.so3 . when i play sam and max i see ERROR: starttalksound: SFX file is not open. i believe that the correct file is monster.sou so is there anyway i can convert these files back or play them. i can play the game by openin...
by eriktorbjorn
Mon Nov 21, 2005 4:51 pm
Forum: Help and Support
Topic: Indiana Jones and the Last Crusade help
Replies: 26
Views: 33219

sev wrote:No, there is no way. Just nobody implemented it yet.
However, there is some brief discussion about it in the ScummVM patch tracker.
by eriktorbjorn
Fri Nov 18, 2005 9:44 am
Forum: General Discussion
Topic: BASS completely liberated (?)
Replies: 18
Views: 25130

So then, someone should "just" apply the ScummVM loading routines for a ScummVM savegame, and then dump it in original-EXE-format. Is there really no desire for that? Let us know when you've figured out what the original savegame format looks like. :twisted: At least the fact that some Sc...
by eriktorbjorn
Fri Nov 18, 2005 2:37 am
Forum: General Discussion
Topic: Ultimate game versions/Ultimate audio versions
Replies: 33
Views: 38989

Re: Ultimate game versions/Ultimate audio versions

Loom: Also a matter of taste. Either the FM-Towns, which is like the EGA, Atari and Amiga version, but with 256 colors and CD audio, but no talkie. The PC VGA version is considered a director's cut, though it is considerably shorter at the advantage of being a talkie version. Of course, if it's the...
by eriktorbjorn
Tue Nov 15, 2005 6:11 am
Forum: General Discussion
Topic: How to transfer games to scummvm
Replies: 3
Views: 7524

Ok seems that I explained it wrong.... I can play DOTT for example with ScummVM, but how can I transform it so I can play the original game on a PDA or with the windows client... Fro "Beneath.." there is a CD ROM file...how can I create this...Do you know what I mean ? I'm still a bit con...
by eriktorbjorn
Mon Nov 14, 2005 5:22 pm
Forum: General Discussion
Topic: How to transfer games to scummvm
Replies: 3
Views: 7524

Re: How to transfer games to scummvm

I am new to scummvm and want to use ist on my VPA from vodafone....at home I have some old games like toonstruck or so on on CD...How can I play them on scummVM. How to create the files like the free game "beneath..." I'm afraid I don't know anything about that VPA of yours, but I can tel...
by eriktorbjorn
Mon Nov 14, 2005 12:58 pm
Forum: Help and Support
Topic: Coverting .wav --> .mp3
Replies: 6
Views: 9049

Might even convert all the rest of .mp3 files that I have for all the other ScummVM supported games :wink: Converting an MP3 file to an Ogg file is probably not a good idea, if that's really what you meant, since both MP3 and Ogg Vorbis use "lossy" compression. That means that what you ge...