Search found 3543 matches
- Sun Nov 13, 2005 1:04 pm
- Forum: Help and Support
- Topic: Doesn't like the VGA Talkie Loom anymore.
- Replies: 10
- Views: 15028
- Thu Nov 10, 2005 4:53 pm
- Forum: Help and Support
- Topic: Help w/ Fate of Atlantis...
- Replies: 6
- Views: 19187
- Thu Nov 10, 2005 11:45 am
- Forum: Help and Support
- Topic: Monkey Island Madness - problems with sound in MI 1
- Replies: 3
- Views: 7139
Re: Monkey Island Madness - problems with sound in MI 1
I read another earlier post that said the Monkey Island One uses a different system than the other two. The program scummvm needs to read the audio files as .ogg? The post said it was impossible to compress the music files into ogg. So is there ANY way to play music with Monkey Island One on scummv...
- Wed Nov 09, 2005 10:19 pm
- Forum: Help and Support
- Topic: Help me... SCUMMVM (Mac) doesn't recognize files
- Replies: 18
- Views: 17305
Re: Help me... SCUMMVM (Mac) doesn't recognize files
The problem I'm facing: I click on the SCUMMVM icon, and the emulator starts a nicely 8bit window that brings memories back from my sweet Amiga times. Then, I click on "Add Game..." button and the OS X window opens: now I should select the games to add, but they are shaded in gray and it ...
- Wed Nov 09, 2005 9:47 pm
- Forum: The Junkyard
- Topic: My Nur-Ab-Sal necklace from FOA
- Replies: 6
- Views: 10927
The Wikipedia article on the subject describes it as "a type of naturally occurring glass, produced from volcanoes", and has a couple of pictures of it.Herrscher wrote:WhereTF "obsidian" did come from? Ultima??![]()
- Wed Nov 09, 2005 1:10 pm
- Forum: Help and Support
- Topic: Help w/ Fate of Atlantis...
- Replies: 6
- Views: 19187
Re: Help w/ Fate of Atlantis...
I've been replaying my dad's old copy of Indiana Jones and the Fate of Atlantis, and I've gotten as far as the submarine. Except, when it comes to steering the sub, the game tells me the rudder's locked--even though I've found all the levers and unlocked the steering wheel. Is this some kind of gli...
- Tue Nov 08, 2005 3:19 pm
- Forum: Help and Support
- Topic: Gobliiins crashes after credits screen.
- Replies: 8
- Views: 11084
Re: Gobliiins crashes after credits screen.
I have a problem with running gobliiins with ScummVM. After the credits screen the game crashes. You don't mention which version of Gobliiins this is. If it's the CD version, and you are playing both the game and the music directly from the CD, it could be the old, known Windows problem mentioned i...
- Tue Nov 08, 2005 11:20 am
- Forum: The Junkyard
- Topic: Will SCUMMVM support...
- Replies: 181
- Views: 268618
The DOS version I habe could use 320 or 640 resolution. There are two different EXEs for that. Dunno what the WIN version is capable of...!? Either 640x480 or 640x400, I believe. I don't remember for certain, and I don't remember if you could still use the lower resolution. I don't even remember if...
- Tue Nov 08, 2005 10:13 am
- Forum: The Junkyard
- Topic: Will SCUMMVM support...
- Replies: 181
- Views: 268618
- Mon Nov 07, 2005 4:27 pm
- Forum: The Junkyard
- Topic: Will SCUMMVM support...
- Replies: 181
- Views: 268618
A horror game... it's not popular genre in our team. Even less luck... It's not? What about Day of the Tentacle, then? :wink: Seriously, though, I've played Prisoner of Ice. It didn't make any deeper impression on me -- I've already forgotten most of it -- but I still remember it as being a pretty ...
- Mon Nov 07, 2005 1:41 pm
- Forum: General Discussion
- Topic: OpenGL-HQ for SDL
- Replies: 13
- Views: 21796
Great, this ReadMe has *nix linefeeds. The command-line version of Unzip has an option for automatically converting newlines to the native format, but I don't know if that's a standard feature of all unzipping programs. (WinZip seems to have an option for doing it with TAR archives.) Also, many tex...
- Mon Nov 07, 2005 8:44 am
- Forum: Help and Support
- Topic: Broken Sword 1 crashes with aspect ratio correction
- Replies: 1
- Views: 5378
Re: Broken Sword 1 crashes with aspect ratio correction
If one overrides default settings for global graphics settings and ticks aspect ratio correction under Broken Sword 1 in 0.8.0, game crashes There was indeed a bug; one which I hope is fixed now, both in the development version of ScummVM and the 0.8 branch, in case we release ScummVM 0.8.1. In the...
- Sun Nov 06, 2005 3:43 pm
- Forum: Help and Support
- Topic: Windows - Its possible in WINDOW MODE, resolution 800 x 600?
- Replies: 2
- Views: 7169
hq3x - Very nice high quality filter but slow. Factor 3x. ^^ ops its good, for run faster other mode? I'm not sure I understand your question... Most of the games you can play with ScummVM uses 320x200 pixels (though some use 640x480). Through the various filters, this can be scaled to twice or thr...
- Fri Nov 04, 2005 9:59 pm
- Forum: General Discussion
- Topic: Legend of Kyrandia - Unknown MD5
- Replies: 7
- Views: 14394
Does it still crash with current cvs? I fixed a bug that let it crash with the CD version after the intro a few days ago... Hard to say. I used to get a some failed assertion right after the intro. I forget exactly what it said, but it was something about shapes. So I updated to the latest KYRA.DAT...
- Fri Nov 04, 2005 9:33 pm
- Forum: Help and Support
- Topic: screen shaking - wrong speed
- Replies: 3
- Views: 6896
Re: screen shaking - wrong speed
You can't expect ScummVM to run 100% in Real-Time on a machine below 1-2GHz. Huh? That's nonsense. I've been running ScummVM on a 450 MHz PIII for years. With the 320x200 games, the CPU load stays fairly low most of the time, even when using the fancier graphics scalers. (Running the 640x480 games ...