Search found 3549 matches
- Mon Nov 07, 2005 4:27 pm
- Forum: The Junkyard
- Topic: Will SCUMMVM support...
- Replies: 181
- Views: 271484
A horror game... it's not popular genre in our team. Even less luck... It's not? What about Day of the Tentacle, then? :wink: Seriously, though, I've played Prisoner of Ice. It didn't make any deeper impression on me -- I've already forgotten most of it -- but I still remember it as being a pretty ...
- Mon Nov 07, 2005 1:41 pm
- Forum: General Discussion
- Topic: OpenGL-HQ for SDL
- Replies: 13
- Views: 22093
Great, this ReadMe has *nix linefeeds. The command-line version of Unzip has an option for automatically converting newlines to the native format, but I don't know if that's a standard feature of all unzipping programs. (WinZip seems to have an option for doing it with TAR archives.) Also, many tex...
- Mon Nov 07, 2005 8:44 am
- Forum: Help and Support
- Topic: Broken Sword 1 crashes with aspect ratio correction
- Replies: 1
- Views: 5438
Re: Broken Sword 1 crashes with aspect ratio correction
If one overrides default settings for global graphics settings and ticks aspect ratio correction under Broken Sword 1 in 0.8.0, game crashes There was indeed a bug; one which I hope is fixed now, both in the development version of ScummVM and the 0.8 branch, in case we release ScummVM 0.8.1. In the...
- Sun Nov 06, 2005 3:43 pm
- Forum: Help and Support
- Topic: Windows - Its possible in WINDOW MODE, resolution 800 x 600?
- Replies: 2
- Views: 7219
hq3x - Very nice high quality filter but slow. Factor 3x. ^^ ops its good, for run faster other mode? I'm not sure I understand your question... Most of the games you can play with ScummVM uses 320x200 pixels (though some use 640x480). Through the various filters, this can be scaled to twice or thr...
- Fri Nov 04, 2005 9:59 pm
- Forum: General Discussion
- Topic: Legend of Kyrandia - Unknown MD5
- Replies: 7
- Views: 14683
Does it still crash with current cvs? I fixed a bug that let it crash with the CD version after the intro a few days ago... Hard to say. I used to get a some failed assertion right after the intro. I forget exactly what it said, but it was something about shapes. So I updated to the latest KYRA.DAT...
- Fri Nov 04, 2005 9:33 pm
- Forum: Help and Support
- Topic: screen shaking - wrong speed
- Replies: 3
- Views: 6962
Re: screen shaking - wrong speed
You can't expect ScummVM to run 100% in Real-Time on a machine below 1-2GHz. Huh? That's nonsense. I've been running ScummVM on a 450 MHz PIII for years. With the 320x200 games, the CPU load stays fairly low most of the time, even when using the fancier graphics scalers. (Running the 640x480 games ...
- Fri Nov 04, 2005 10:11 am
- Forum: Help and Support
- Topic: Gobliiins
- Replies: 19
- Views: 16860
- Wed Nov 02, 2005 5:30 pm
- Forum: Help and Support
- Topic: Monkey Island 1 Help
- Replies: 1
- Views: 5175
Re: Monkey Island 1 Help
Hi I'm using scummvm for the first time. What settings should I do so the game would work with audio. Ok I ripped the audio tracks from the cd to mp3. I put them in a folder. What settings are there to make in scummvm. I'm asking these questions because the readme is not very helpful. As long as th...
- Wed Nov 02, 2005 9:28 am
- Forum: Help and Support
- Topic: no sound in loom!
- Replies: 9
- Views: 7829
Re: no sound in loom!
All the sound in this game is stored as one long audio track on the CD. ScummVM either needs to play the sound from the CD, or from a compressed audio file (MP3, Ogg Vorbis or FLAC) as described in the README file.afBeaver wrote:i get no sound at all in loom... =(
its the pc cd version. what could be wrong?
- Wed Nov 02, 2005 8:26 am
- Forum: Help and Support
- Topic: Monkey Island Madness CD Audio
- Replies: 1
- Views: 5794
Re: Monkey Island Madness CD Audio
I would like to rip the audio from my Monkey Island Madness CD to my HDD and compress it to OGG, but it seems to be 24 separate tracks. Is there a way to tell which track go with which game? Do I have to compress each track separately, or is there a way to combine them into one file for each game. ...
- Wed Nov 02, 2005 8:17 am
- Forum: General Discussion
- Topic: BASS Languages
- Replies: 3
- Views: 7062
- Tue Nov 01, 2005 7:35 pm
- Forum: General Discussion
- Topic: Do you think ScummVM release testing is cut too short?
- Replies: 25
- Views: 36344
Re: I voted that the testing for 0.8.0 was too short
You already mentioned that sword2 alignment problem (endianness) so, that is one out of three having an issue. Just to clarify, endianness and alignment are two completely different beasts. Endianness concerns in which order the bytes of a multi-byte value are stored, while alignment places restric...
- Tue Nov 01, 2005 7:06 pm
- Forum: Help and Support
- Topic: Graphics problem at the end of "Broken Sword 1" (S
- Replies: 6
- Views: 11280
By the way, I have posted a bug report to the ScummVM bug tracker.
- Tue Nov 01, 2005 5:52 pm
- Forum: Help and Support
- Topic: Gobliiins
- Replies: 19
- Views: 16860
- Tue Nov 01, 2005 5:47 pm
- Forum: Help and Support
- Topic: Broken Sword 1 Playstation?
- Replies: 16
- Views: 16298
Re: Broken Sword 1 Playstation?
Hello everyone, I have Broken Sword 1 for the Playstation 1, but it won't work in ScummVM in Windows. It finds the game, but doesn't start it (it gives a file-not-found error). Are Playstation 1 games not supported by ScummVM? Or is there something I have to do before being able to play the game? O...