Search found 3543 matches
- Thu Aug 17, 2023 7:50 am
- Forum: Help and Support
- Topic: Missing wintermute.zip
- Replies: 1
- Views: 5281
Re: Missing wintermute.zip
When starting the white chamber (which I had in my backlog for ages) in Scummvm on archlinux compiled with the latest code from master, it notifies the absence of wintermute.zip. Can't find this standalone file anywhere on this site. It should be part of the ScummVM source code: dists/engine-data/w...
- Mon Jul 24, 2023 9:12 pm
- Forum: Help and Support
- Topic: Replacement for "What is" in the first generation of SCUMM
- Replies: 6
- Views: 6578
Re: Replacement for "What is" in the first generation of SCUMM
I hoped to find something like this pseudo-code: MouseOver(object) { if (SCUMMGame._version > 3 || verb=="What is") UpdateSentenceWith(object); else // do nothing } The point I was trying to make was that you'd probably only find one small part of the puzzle in the ScummVM C++ code. The e...
- Mon Jul 24, 2023 6:27 am
- Forum: Help and Support
- Topic: Replacement for "What is" in the first generation of SCUMM
- Replies: 6
- Views: 6578
Re: Replacement for "What is" in the first generation of SCUMM
Q1: Is there an easy way how to change it? I dug through the source code of SCUMMVM and it seems it is handled somewhere in engines\scumm\input.cpp, but I have not found the exact spot yet. Is there already a custom build that does that? If I understand things correctly the "what is" feat...
- Fri Jul 14, 2023 5:41 am
- Forum: Help and Support
- Topic: How to backup scummvm and all games
- Replies: 2
- Views: 5584
Re: How to backup scummvm and all games
Can someone please give me detailed instructions on how to backup scummvm games that are already installed on scummvm? Thanks! I'm a newcomer so, not sure how to proceed. Much appreciation!! I haven't done this myself, and I'm not on Windows, but I guess the two most important things to find are th...
- Sun Jun 18, 2023 6:50 am
- Forum: Help and Support
- Topic: Restore Music Bug: Simon the Sorcerer
- Replies: 1
- Views: 5182
Re: Restore Music Bug: Simon the Sorcerer
I actually like the "bugged" tracks in Simon the Sorcerer that ScummVM played in older versions; is there any way to restore them to that state? I don't remember what you mean by the older "bugged" tracks. The only thing I can think of is playing the MT-32 music without remappin...
- Mon Jun 12, 2023 5:31 am
- Forum: The Junkyard
- Topic: Any of these possible Emeral City Confidental
- Replies: 3
- Views: 6813
Re: Any of these possible Emeral City Confidental
I believe the versions of AGS used for Kathy Rain (pre-Director's cut) and Whispers of a Machine are on GitHub: https://github.com/josthas?tab=repositories
But I don't know how different they are compared to the version ScummVM implements.
- Sun Jun 04, 2023 9:12 am
- Forum: General Discussion
- Topic: There's that name again. Matia. What's going on here?
- Replies: 10
- Views: 9022
Re: There's that name again. Matia. What's going on here?
Unfortunately while Russian versions of "Reah" and "Schizm" launch fine, the text is not readable. GOG's version of Schizm includes Russian subtitles (enabled by changing the game's language setting), and those seem to work. At least to my untrained eye. scummvm-00005.png scummv...
- Mon May 22, 2023 11:27 am
- Forum: General Discussion
- Topic: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)
- Replies: 8
- Views: 22211
Re: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)
I think it would be great if places like GOG and Steam bundled DREAMM with the LucasArts games, because then they'd be forced to include the original executables (not just the data files, as they sometimes do) as well. Because without those there is, of course, no way to ever compare ScummVM to the ...
- Sun Apr 30, 2023 3:32 pm
- Forum: Help and Support
- Topic: MT-32 Emulation Sounds Weird
- Replies: 3
- Views: 1637
Re: MT-32 Emulation Sounds Weird
Also of interest, this does not seem to happen in ScummVM 2.6.1 (even with MIDI Gain set to 3.03). ScummVM 2.7.0 and 2.8git dailies do have the issue. There was indeed a regression caused by a Sam & Max-related commit made about half a year ago. A fix for this was committed earlier today. (Not ...
- Sat Apr 29, 2023 8:01 am
- Forum: Help and Support
- Topic: MT-32 Emulation Sounds Weird
- Replies: 3
- Views: 1637
- Wed Apr 05, 2023 5:24 am
- Forum: Help and Support
- Topic: DOS games with Amiga sound
- Replies: 2
- Views: 1500
Re: DOS games with Amiga sound
Is there any possibility to swap music from Amiga version or I just need to get Amiga version and run it instead? For example Indy Atlantis? I don't have the Amiga version of Fate of Atlantis (come to think of it, I own hardly any Amiga versions) but judging by longplays on YouTube, for this partic...
- Mon Mar 13, 2023 12:53 pm
- Forum: Help and Support
- Topic: Dart game at Holmes Scalpel game
- Replies: 4
- Views: 2985
Re: Dart game at Holmes Scalpel game
I have some difficulties with the dart game in the pub. Can you somehow skip this? I don't want to play that thing! After all, this is an adventure and not a skill game if it is not possible to skip, maybe there is a game for it? :?: Yes there is. As long as you're playing on a PC (or Mac as well p...
- Tue Mar 07, 2023 12:33 pm
- Forum: The Junkyard
- Topic: Game Requests (Mostly Scholastic)
- Replies: 4
- Views: 8692
Re: Game Requests (Mostly Scholastic)
Beavis and Butthead Do-U Apparently that one uses the same engine as Duckman: The Graphic Adventures of a Private Dick, but I have no idea how much is missing for it to actually be supported. (Probably quite a bit, since there is so little mention of it.) And there hasn't been much activity on that...
- Sun Mar 05, 2023 5:31 pm
- Forum: General Discussion
- Topic: Amazon: Guardians of Eden
- Replies: 14
- Views: 5459
Re: Amazon: Guardians of Eden
No, it doesn't. The sub-engine for Amazon is based on a disassembly I did of a PC CD talkie version I had, as I recall. As far as I can remember, I never saw any special code for a SuperVGA mode in it. So it may have been dropped for that release. My CD version, as well as the one GOG sells, have t...
- Thu Jan 26, 2023 7:05 pm
- Forum: Help and Support
- Topic: Simon the Sorcerer - Merge Talkie with Subtitles
- Replies: 24
- Views: 12845
Re: Simon the Sorcerer - Merge Talkie with Subtitles
I don't know much about AGOS, the engine that powers Simon the Sorcerer, but I thought the subtitles were baked into the game scripts themselves, i.e. not separated from the game logic. Which would imply that there's no subtitles file that can just be replaced. I don't have the anniversary edition, ...