Search found 3549 matches
- Mon Aug 15, 2022 12:23 pm
- Forum: General Discussion
- Topic: Blade Runner - Original SCUMMVM version back up on GOG.
- Replies: 3
- Views: 3987
Re: Blade Runner - Original SCUMMVM version back up on GOG.
That’s a relief. The “remastered” version appears to have been widely panned. Looks like it was a rush-job to cash in on the 25th anniversary of the original release. Well, this version has been in the works for a long time. But I still don't understand why they decided to release it in this state....
- Thu Jul 21, 2022 6:04 am
- Forum: Help and Support
- Topic: No text in Escape from Monkey Island (2.7.0git)
- Replies: 8
- Views: 2129
Re: No text in Escape from Monkey Island (2.7.0git)
Apparently it affects Grim Fandango too. Fortunately 2.6 seems unaffected.
- Tue Jul 19, 2022 6:10 am
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 438
- Views: 509380
Re: Which games would you like to be supported on the future?
That one's partially working, but I haven't heard of anyone working to improve it. See https://wiki.scummvm.org/index.php/Illusions
- Tue Jul 19, 2022 6:03 am
- Forum: Help and Support
- Topic: No text in Escape from Monkey Island (2.7.0git)
- Replies: 8
- Views: 2129
Re: No text in Escape from Monkey Island (2.7.0git)
I can confirm this issue with current development build for 2.7.0git and a local build from master HEAD. This is possibly a regression(?) since checking with an older daily build (from June 20, 2022) the text displays correctly. It works for me with the "OpenGL" renderer. Only "OpenG...
- Thu Jul 07, 2022 10:44 pm
- Forum: General Discussion
- Topic: Steamdeck ScummVM required?
- Replies: 5
- Views: 7155
Re: Steamdeck ScummVM required?
Also, the Steam versions of Loom, The Dig, Indy Last Crusade, and Indy Fate of Atlantis use an official in-house Windows version of the SCUMM interpreter (not ScummVM) that upscales the graphics with a filter and you can't turn it off. If you like the chunky pixels, I recommend the Flatpacks. Accor...
- Mon Jun 06, 2022 5:23 am
- Forum: Help and Support
- Topic: Sherlock Holmes: Serrated Scalpel Bug
- Replies: 3
- Views: 1430
Re: Sherlock Holmes: Serrated Scalpel Bug
Sorry, I have no idea. I seem to recall that with the issue that was fixed, leaving and re-entering the room would unfreeze them though. (I could be wrong about that.)
- Fri Jun 03, 2022 2:02 pm
- Forum: Help and Support
- Topic: GL question
- Replies: 1
- Views: 1908
Re: GL question
TinyGL is a software implementation of (a subset of) OpenGL, so it doesn't do hardware acceleration..
I don't know what the shaders are used for, so I look forward to someone else answering that one.
- Sat May 21, 2022 11:54 am
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 94727
Re: Aspect Ratio Correction on FM Towns Games
I'm following this thread with interest as I hope we one day through hacking will have a prefect version of Loom. A perfect hack would have voiceover and music, plus all removed or censored text and graphics along with this ratio hack. That would mean re-recording the whole thing, since the voiceov...
- Fri May 06, 2022 7:48 am
- Forum: Other Ports
- Topic: ZX Spectrum Next port
- Replies: 3
- Views: 8061
Re: ZX Spectrum Next port
Which is the oldest version with the least level of abstractions and object orientation that is stable and feature complete enough to run Monkey Island 1? The earliest version where Monkey Island 1 is mentioned is 0.0.2. 0.0.1 only mentions Monkey Island 2, which was apparently the first game Scumm...
- Tue May 03, 2022 5:19 am
- Forum: Help and Support
- Topic: How to extract ATLANTIS.000 from the Steam version of Fate of Atlantis?
- Replies: 3
- Views: 1493
Re: How to extract ATLANTIS.000 from the Steam version of Fate of Atlantis?
I don't have that particular version of the game myself, but this is what I see in the file detection_steam.h: { GID_INDY4, Common::kPlatformWindows, "atlantis.%03d", "ATLANTIS.000", "Indiana Jones and the Fate of Atlantis.exe", 224336, 12035 }, { GID_INDY4, Common::kPl...
- Tue Apr 26, 2022 1:29 pm
- Forum: Help and Support
- Topic: No mouse,keyboard on 2.60git via emuelec
- Replies: 7
- Views: 2391
Re: No mouse,keyboard on 2.60git via emuelec
with the emuelec 4.3 LIB and scummvm 2.6 i got this error ./scummvm-2-6: undefined symbol: SDL_SetWindowMouseRect I guess that's what would happen if you're using ScummVM with an older version of SDL than it was built with. It checks at compile-time, but not at runtime, e.g.: #if SDL_VERSION_ATLEAS...
- Thu Apr 07, 2022 7:14 am
- Forum: Fangame Creation
- Topic: SQ1 AGI (accented letters - fan trad)
- Replies: 7
- Views: 9076
Re: SQ1 AGI (accented letters - fan trad)
Hi eriktorbjorn, It's not a " g " it's a " ç ". It's true that it looks like a g :wink: I think he was speaking of the "g" in "les deux gars d'Andromèdes" in your DosBox screenshot, and how in the French one the top part of the "g" looks squeezed co...
- Wed Apr 06, 2022 4:52 pm
- Forum: Fangame Creation
- Topic: SQ1 AGI (accented letters - fan trad)
- Replies: 7
- Views: 9076
Re: SQ1 AGI (accented letters - fan trad)
I just checked, and it seems the Hercules font does not, unfortunately, have any accented characters. Just the standard ASCII set, and a handful of special characters.
- Wed Apr 06, 2022 2:57 pm
- Forum: Fangame Creation
- Topic: SQ1 AGI (accented letters - fan trad)
- Replies: 7
- Views: 9076
Re: SQ1 AGI (accented letters - fan trad)
If I understand correctly, most of the time ScummVM will use a hard-coded font - defined in engines/agi/font.cpp, where each character is 8x8 pixels. The "è" character in that one looks like this: ###..... ........ .####... ##..##.. ######.. ##...... .####... ........ My guess, from your s...
- Mon Apr 04, 2022 2:49 pm
- Forum: Help and Support
- Topic: Shift J COMI Lightsaber sounds effects broken
- Replies: 5
- Views: 1779
Re: Shift J COMI Lightsaber sounds effects broken
Well, as I said, I believe Shift+J only works in the exact same scenes as Shift+V does.