Search found 3549 matches

by eriktorbjorn
Mon Aug 15, 2022 12:23 pm
Forum: General Discussion
Topic: Blade Runner - Original SCUMMVM version back up on GOG.
Replies: 3
Views: 3987

Re: Blade Runner - Original SCUMMVM version back up on GOG.

That’s a relief. The “remastered” version appears to have been widely panned. Looks like it was a rush-job to cash in on the 25th anniversary of the original release. Well, this version has been in the works for a long time. But I still don't understand why they decided to release it in this state....
by eriktorbjorn
Thu Jul 21, 2022 6:04 am
Forum: Help and Support
Topic: No text in Escape from Monkey Island (2.7.0git)
Replies: 8
Views: 2129

Re: No text in Escape from Monkey Island (2.7.0git)

Apparently it affects Grim Fandango too. Fortunately 2.6 seems unaffected.
by eriktorbjorn
Tue Jul 19, 2022 6:10 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 438
Views: 509380

Re: Which games would you like to be supported on the future?

JohnnyPhantom wrote: Mon Jul 18, 2022 3:59 pm "Beavis and Butt-Head Do U."
That one's partially working, but I haven't heard of anyone working to improve it. See https://wiki.scummvm.org/index.php/Illusions
by eriktorbjorn
Tue Jul 19, 2022 6:03 am
Forum: Help and Support
Topic: No text in Escape from Monkey Island (2.7.0git)
Replies: 8
Views: 2129

Re: No text in Escape from Monkey Island (2.7.0git)

I can confirm this issue with current development build for 2.7.0git and a local build from master HEAD. This is possibly a regression(?) since checking with an older daily build (from June 20, 2022) the text displays correctly. It works for me with the "OpenGL" renderer. Only "OpenG...
by eriktorbjorn
Thu Jul 07, 2022 10:44 pm
Forum: General Discussion
Topic: Steamdeck ScummVM required?
Replies: 5
Views: 7155

Re: Steamdeck ScummVM required?

Also, the Steam versions of Loom, The Dig, Indy Last Crusade, and Indy Fate of Atlantis use an official in-house Windows version of the SCUMM interpreter (not ScummVM) that upscales the graphics with a filter and you can't turn it off. If you like the chunky pixels, I recommend the Flatpacks. Accor...
by eriktorbjorn
Mon Jun 06, 2022 5:23 am
Forum: Help and Support
Topic: Sherlock Holmes: Serrated Scalpel Bug
Replies: 3
Views: 1430

Re: Sherlock Holmes: Serrated Scalpel Bug

Praetorian wrote: Sun Jun 05, 2022 6:35 pm Perhaps eriktorbjorn might know more about the issue.
Sorry, I have no idea. I seem to recall that with the issue that was fixed, leaving and re-entering the room would unfreeze them though. (I could be wrong about that.)
by eriktorbjorn
Fri Jun 03, 2022 2:02 pm
Forum: Help and Support
Topic: GL question
Replies: 1
Views: 1908

Re: GL question

Raziel wrote: Fri Jun 03, 2022 12:27 pm What is the difference between TinyGL and OpenGL/OpenGL (with shaders) in ScummVM.
TinyGL is a software implementation of (a subset of) OpenGL, so it doesn't do hardware acceleration..

I don't know what the shaders are used for, so I look forward to someone else answering that one.
by eriktorbjorn
Sat May 21, 2022 11:54 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 94727

Re: Aspect Ratio Correction on FM Towns Games

I'm following this thread with interest as I hope we one day through hacking will have a prefect version of Loom. A perfect hack would have voiceover and music, plus all removed or censored text and graphics along with this ratio hack. That would mean re-recording the whole thing, since the voiceov...
by eriktorbjorn
Fri May 06, 2022 7:48 am
Forum: Other Ports
Topic: ZX Spectrum Next port
Replies: 3
Views: 8061

Re: ZX Spectrum Next port

Which is the oldest version with the least level of abstractions and object orientation that is stable and feature complete enough to run Monkey Island 1? The earliest version where Monkey Island 1 is mentioned is 0.0.2. 0.0.1 only mentions Monkey Island 2, which was apparently the first game Scumm...
by eriktorbjorn
Tue May 03, 2022 5:19 am
Forum: Help and Support
Topic: How to extract ATLANTIS.000 from the Steam version of Fate of Atlantis?
Replies: 3
Views: 1493

Re: How to extract ATLANTIS.000 from the Steam version of Fate of Atlantis?

I don't have that particular version of the game myself, but this is what I see in the file detection_steam.h: { GID_INDY4, Common::kPlatformWindows, "atlantis.%03d", "ATLANTIS.000", "Indiana Jones and the Fate of Atlantis.exe", 224336, 12035 }, { GID_INDY4, Common::kPl...
by eriktorbjorn
Tue Apr 26, 2022 1:29 pm
Forum: Help and Support
Topic: No mouse,keyboard on 2.60git via emuelec
Replies: 7
Views: 2391

Re: No mouse,keyboard on 2.60git via emuelec

with the emuelec 4.3 LIB and scummvm 2.6 i got this error ./scummvm-2-6: undefined symbol: SDL_SetWindowMouseRect I guess that's what would happen if you're using ScummVM with an older version of SDL than it was built with. It checks at compile-time, but not at runtime, e.g.: #if SDL_VERSION_ATLEAS...
by eriktorbjorn
Thu Apr 07, 2022 7:14 am
Forum: Fangame Creation
Topic: SQ1 AGI (accented letters - fan trad)
Replies: 7
Views: 9076

Re: SQ1 AGI (accented letters - fan trad)

Hi eriktorbjorn, It's not a " g " it's a " ç ". It's true that it looks like a g :wink: I think he was speaking of the "g" in "les deux gars d'Andromèdes" in your DosBox screenshot, and how in the French one the top part of the "g" looks squeezed co...
by eriktorbjorn
Wed Apr 06, 2022 4:52 pm
Forum: Fangame Creation
Topic: SQ1 AGI (accented letters - fan trad)
Replies: 7
Views: 9076

Re: SQ1 AGI (accented letters - fan trad)

I just checked, and it seems the Hercules font does not, unfortunately, have any accented characters. Just the standard ASCII set, and a handful of special characters.
by eriktorbjorn
Wed Apr 06, 2022 2:57 pm
Forum: Fangame Creation
Topic: SQ1 AGI (accented letters - fan trad)
Replies: 7
Views: 9076

Re: SQ1 AGI (accented letters - fan trad)

If I understand correctly, most of the time ScummVM will use a hard-coded font - defined in engines/agi/font.cpp, where each character is 8x8 pixels. The "è" character in that one looks like this: ###..... ........ .####... ##..##.. ######.. ##...... .####... ........ My guess, from your s...
by eriktorbjorn
Mon Apr 04, 2022 2:49 pm
Forum: Help and Support
Topic: Shift J COMI Lightsaber sounds effects broken
Replies: 5
Views: 1779

Re: Shift J COMI Lightsaber sounds effects broken

60fpshacksrock wrote: Mon Apr 04, 2022 8:18 am I meant GB's ship.
Well, as I said, I believe Shift+J only works in the exact same scenes as Shift+V does.