Search found 134 matches

by cappuchok
Mon Jan 23, 2006 8:18 am
Forum: General Discussion
Topic: LucasArts wants YOUR opinion!
Replies: 35
Views: 32932

The problem with that is that most of the people from the golden age of LucasArts have left the company. For a good reason, I presume. LucasArts really isn't half the company it used to be. I'm sure it was hard for the really creative people there (who brought us the classics) to see the company re...
by cappuchok
Sat Jan 21, 2006 10:15 pm
Forum: General Discussion
Topic: LucasArts wants YOUR opinion!
Replies: 35
Views: 32932

Really? Not enough Money with SW :shock: ? Or do you mean it the way that LucasArts just don't get enough of money? What I meant was more along the lines of "had they really made enough money, they would also be able to produce original (not licensed) adventure games that might not sell as muc...
by cappuchok
Fri Jan 20, 2006 3:40 pm
Forum: General Discussion
Topic: LucasArts wants YOUR opinion!
Replies: 35
Views: 32932

Yep, I did that, too. I know the ScummVM project was (is still(?)) some problem for LucasArts. But instead of beeing grateful that their old games can be played on newer Systems, they wanted to kill off the Project :shock: ! You should think they might consider packing all of their 12 SCUMM-games i...
by cappuchok
Wed Jan 11, 2006 12:32 pm
Forum: General Discussion
Topic: The Legend of Kyrandia: Testing
Replies: 87
Views: 75246

All that means that to eachieve this feature request we will have to collect significantly more MD5s, particularly for every game data file. As I have it on the best of authority (the original lead developer) that Kyrandia 1 (English) has different dialogue between revisions at a particular point i...
by cappuchok
Tue Jan 10, 2006 12:38 pm
Forum: General Discussion
Topic: The Legend of Kyrandia: Testing
Replies: 87
Views: 75246

I would like to suggest a little refinement regarding the game names dispayed at the launcher. At the moment you detect "Legend of Kyrandia (CD, English)" and so on. But when I took a look on the others game detection, it's hard to see a common way. Example: Inherit the Earth (De DOS CD V...
by cappuchok
Tue Jan 10, 2006 11:59 am
Forum: The Junkyard
Topic: Lands of Lore
Replies: 6
Views: 10623

In fact, I have it on good authority that there's a fair bit of code (probably graphics and sfx/music code at the very least, but that's just a guess) that is common to Kyrandia, Lands of Lore and Dune II. However, the latter two are definitely out of ScummVM's scope. But if someone did decide to ma...
by cappuchok
Tue Jan 10, 2006 8:23 am
Forum: The Junkyard
Topic: since noth can't be supported here are others
Replies: 23
Views: 29184

Company E. Company W. There's a clue in there, somewhere. :)
by cappuchok
Tue Jan 10, 2006 7:57 am
Forum: General Discussion
Topic: The Legend of Kyrandia: Testing
Replies: 87
Views: 75246

The game seems to run very slowly - not just Brandon's walk but the entire game including all animation and dialogue. I've not had this problem with any other game in ScummVM on my machine (1.5GHz P4) so I'm guessing it's a Kyra-specific problem? On a side note, Mike (one of the original developers)...
by cappuchok
Mon Jan 09, 2006 1:28 pm
Forum: General Discussion
Topic: The Legend of Kyrandia: Testing
Replies: 87
Views: 75246

Congrats! I'll be testing this as soon as possible and let you know if I find any issues.
by cappuchok
Wed Jan 04, 2006 7:45 am
Forum: The Junkyard
Topic: sts
Replies: 7
Views: 10082

As far as gameplay goes, I thought the game was rather fun, up to the point where you have to walk around 5 minutes to get somewhere. The graphics/rendering could be updated with modern technology. Take a look at new renderers for quake like Tenebrae: Same game, better graphics. It all has to do wi...
by cappuchok
Tue Jan 03, 2006 8:14 pm
Forum: The Junkyard
Topic: since noth can't be supported here are others
Replies: 23
Views: 29184

1)i ask, i do not force nor demand See the ScummVM FAQ question 1.5 . 3)if scummvm wasnt made to please other ppl what is it's actual purpose huh? To play 2D point-and-click adventures that the developers have an interest in playing themselves, on a wide variety of platforms. If users from all over...
by cappuchok
Tue Jan 03, 2006 6:34 pm
Forum: The Junkyard
Topic: since noth can't be supported here are others
Replies: 23
Views: 29184

Re: since noth can't be supported here are others

Desperados: Wanted Dead or Alive: The good ol' classic game, no 3d engine, in complete 2d.. however i think we'll have a problem with it, since desperados 2 is coming out in 2006 and it will be still under copyright.. i presume there will be a problem with getting source code... Not a point-and-kli...
by cappuchok
Tue Jan 03, 2006 6:25 pm
Forum: The Junkyard
Topic: sts
Replies: 7
Views: 10082

Even if the source might still be around, I very much doubt that anyone in the ScummVM team OR in the AdventureSoft team are very interested in reviving StS 3. It was by far the worst of the Simon games, and luckily it seems the team doing StS 4 will be ignoring that it ever happened.
by cappuchok
Sun Jan 01, 2006 7:19 pm
Forum: The Junkyard
Topic: Runaway - a road adventure
Replies: 45
Views: 68614

I could be wrong, but as far as I've been able to tell, the main purpose of ScummVM is to make games playable under Linux and *BSD. This means that a game is within the scope of ScummVM if ALL the following prerequisites are fulfilled: The game is not playable under Wine or similar projects The sour...
by cappuchok
Thu Dec 29, 2005 6:15 pm
Forum: The Junkyard
Topic: Simon The Sorcerer 4
Replies: 14
Views: 19712

Yes, there are many platforms a developer might choose to develop for. However, when you develop for multiple platforms, you also have to support them, test them etc. and this results in great costs. That's not always the case, especially if the developers focus on one platform, the binaries for wh...