Search found 134 matches

by cappuchok
Tue May 30, 2006 6:30 am
Forum: General Discussion
Topic: pre-0.9.0 testing
Replies: 131
Views: 177948

I'll be testing "The Legend of Kyrandia", English DOS talkie version, on Win32.
by cappuchok
Mon May 29, 2006 9:32 am
Forum: Help and Support
Topic: Automatic extraction of SVN build under Win32?
Replies: 0
Views: 1281

Automatic extraction of SVN build under Win32?

I figured I'll make a scheduled task during the pre-0.9.0 test phase to get the latest SVN build each day and extract it to my testing directory by use of a batch file. I used to be able to extract the daily builds with 7-Zip, thereby making it very batch-friendly, but that doesn't seem to work anym...
by cappuchok
Fri May 26, 2006 5:44 pm
Forum: General Discussion
Topic: Loom CD - errors?
Replies: 14
Views: 10705

There's a patch for the floppy version available on LucasArts' support site that will add Roland MT-32 music to the game, I really recommend you to apply it if you have a Soundblaster AWE32 with some RAM, or a real MT-32. It'll make you forget that the visuals are only 16 colors. :)
by cappuchok
Fri May 26, 2006 2:23 pm
Forum: General Discussion
Topic: Loom CD - errors?
Replies: 14
Views: 10705

Refresh my memory: the CD version of Loom was cut short compared to the floppy version, right? Only ever played the EGA version (with glorious MT-32 music) but I think I've heard something about some puzzles (and a lot of dialogue) being cut from the CD version due to lack of space.
by cappuchok
Wed May 24, 2006 6:45 am
Forum: General Discussion
Topic: Loom CD - errors?
Replies: 14
Views: 10705

Perhaps it is a mastering error then.. but it's on all my three CDs at the exact same spot so I won't buy any more of them (they can be expensive too in mint condition).. they work fine and I can copy all the files on the CD to the harddrive and also make an MP3 of the audio track without getting a...
by cappuchok
Tue May 23, 2006 2:49 pm
Forum: General Discussion
Topic: Loom CD - errors?
Replies: 14
Views: 10705

Sounds like a mastering error to me. At the time Loom CD was made, purposely made errors as a copy protection mechanism was probably totally unknown (and is still frowned upon by Philips as it violates the CD-ROM specs). But a mastering error could pass undetected if it didn't affect the actual use ...
by cappuchok
Mon May 22, 2006 6:21 am
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 106295

Ah, right. I only made a cursory glance over the mobygames stats. I'll try contacting Mass Media tomorrow and see if there's any interest :) I think Core might still hold the copyrights, or possibly Eidos, so there's probably nothing Mass Media as a company can do about it, but maybe if one of the ...
by cappuchok
Fri May 19, 2006 11:54 am
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 106295

A quick look through MobyGames seems to suggest that one or both of the original programmers are now working at Mass Media ( website ). Where did you see that? I tried looking for Ian Sabine & Rob Toone, but didn't find anything? It takes some cross-referencing and some guesswork... Clicking on...
by cappuchok
Tue May 16, 2006 8:21 am
Forum: The Junkyard
Topic: Curse of Enchantia
Replies: 73
Views: 106295

A quick look through MobyGames seems to suggest that one or both of the original programmers are now working at Mass Media (website).
by cappuchok
Tue Apr 18, 2006 12:01 pm
Forum: General Discussion
Topic: Graphics Mode - Render Mode
Replies: 16
Views: 27997

just curious, was the screen wider on those computers than on the then-PC's 4:3? Or should those screens be stretched to a 4:3 ratio? While I'm not any kind of authority on video modes, I believe that it should be stretched to a 4:3 ratio. Although 640x256 seems to be a very strange mode since a do...
by cappuchok
Mon Mar 20, 2006 12:46 pm
Forum: General Discussion
Topic: Best Adventure Game Ever!
Replies: 32
Views: 38686

Yes, I think this was a special HAM screenmode (from memory) and I believe it could display 262,144 colours but again I could be wrong. Older Amigas could display 4096 colours using a HAM screenmode. The HAM screenmodes weren't very useful at all, there were limitations to the display mode. HAM sto...
by cappuchok
Thu Mar 16, 2006 3:18 pm
Forum: General Discussion
Topic: Best Adventure Game Ever!
Replies: 32
Views: 38686

But yeah everything looked smooth because of the TV-style monitors. Plus did the resolution have anything to do with it? The Amiga 1200 ran at 640x480, didn't most PCs run at 320x240 in the old days when MI2 was released? To be completely correct here, a typical Amiga 1200 with a TV set would run W...
by cappuchok
Thu Mar 16, 2006 3:12 pm
Forum: General Discussion
Topic: Best Adventure Game Ever!
Replies: 32
Views: 38686

Here's a comparison of MI2 for Amiga (left) and PC (right) made by a friend of mine: <snip> It might be only my opinion, but I think the PC's graphics are slightly better. I assume your friend made these screenshots using an emulator? While the Amiga generally has less colors available than the PC,...
by cappuchok
Sat Mar 04, 2006 4:19 pm
Forum: General Discussion
Topic: DotT - Music Remake Project
Replies: 25
Views: 25831

Though in any practical sense, MT-32 emulation is good enough for the LucasArts games since they don't use custom sound banks for the MT-32 sounds What do you mean by "custom sound banks"? The MT-32 doesn't support bank switch. Loom and Monkey1 only use the default instruments, but the iM...
by cappuchok
Fri Mar 03, 2006 2:53 pm
Forum: General Discussion
Topic: DotT - Music Remake Project
Replies: 25
Views: 25831

As said before, with available techniques it will require insane amounts of work and that's because trackers' arrangement unit is a pattern, not a track (in the sense of a voice channel) nor an instrument voice. All the possible mixes of tunes and themes would have to be written in the patterns man...