Search found 6 matches
- Wed Feb 20, 2008 8:16 pm
- Forum: General Discussion
- Topic: BASS elevator
- Replies: 10
- Views: 6312
- Wed Feb 20, 2008 8:00 pm
- Forum: General Discussion
- Topic: BASS elevator
- Replies: 10
- Views: 6312
- Wed Feb 20, 2008 3:32 pm
- Forum: General Discussion
- Topic: BASS elevator
- Replies: 10
- Views: 6312
I thought Joey was supposed to follow you into the elevator if he's in the room with you when you enter. He followed me down, but he won't go up with me again. I tried standing in the elevator with the door open for about five minutes and nothing happened. When I try to speak to him the game just r...
- Tue Feb 19, 2008 11:14 pm
- Forum: General Discussion
- Topic: BASS elevator
- Replies: 10
- Views: 6312
BASS elevator
Hi, after going down to the second floor I can't seem to get Joey to follow me back up again. Is this normal? I missed making Joey cut the cable with his torch on the main floor but can't make him go up there again to fix it. Is this a dead end situation or is there some trick to it? He keeps insist...
- Fri Dec 21, 2007 2:40 pm
- Forum: General Discussion
- Topic: Blargg NTSC filter
- Replies: 7
- Views: 6207
I am not speaking as a lead dev here who's trying to veto anything, rather I am merely voicing my bewilderment here: Those games where never made to be run on a TV, why should we try to emulate the looks of one? . It's not about making them look like on a TV per see, but about making them look bett...
- Fri Dec 21, 2007 6:07 am
- Forum: General Discussion
- Topic: Blargg NTSC filter
- Replies: 7
- Views: 6207
Blargg NTSC filter
Would it be possible to implement this filter in Scummvm?
It is currently used in zsnes (amoung others) and looks really great in RGB mode (way better than any filters currently used in scumm imho).
http://www.slack.net/~ant/libs/ntsc.html
It is currently used in zsnes (amoung others) and looks really great in RGB mode (way better than any filters currently used in scumm imho).
http://www.slack.net/~ant/libs/ntsc.html