Search found 26 matches
- Mon May 06, 2013 3:02 pm
- Forum: General Discussion
- Topic: Simon the Sorcerer Soundtrack FLAC Lossless Available
- Replies: 4
- Views: 5236
I really like the idea of enhanced soundtracks and once started a project like this with real instruments, but that ended up being too time consuming. So I was glad to follow your project and appreciate all your work. :) For my taste, there's still too much reverb and compression on those tracks, wh...
- Thu Feb 07, 2013 6:49 pm
- Forum: Help and Support
- Topic: Fluidsynth and reverb
- Replies: 11
- Views: 13838
- Wed Oct 17, 2012 8:56 pm
- Forum: Help and Support
- Topic: Aspect ratio correction before graphic filter is applied?
- Replies: 2
- Views: 2986
- Wed Oct 17, 2012 2:40 pm
- Forum: Help and Support
- Topic: Aspect ratio correction before graphic filter is applied?
- Replies: 2
- Views: 2986
Aspect ratio correction before graphic filter is applied?
Hello everyone,
I'm not sure if this has been adressed before, but is there a way to have the aspect ratio correction applied BEFORE a graphic filter is used? The problem is that the scanlines of the TV2x Mode get scaled with aspect ratio correction on, which doesn't look too good.
I'm not sure if this has been adressed before, but is there a way to have the aspect ratio correction applied BEFORE a graphic filter is used? The problem is that the scanlines of the TV2x Mode get scaled with aspect ratio correction on, which doesn't look too good.
- Fri Jun 22, 2012 9:49 pm
- Forum: Help and Support
- Topic: Fluidsynth and reverb
- Replies: 11
- Views: 13838
@tsoliman: I never said that I own an MT-32 or use Munt, but I do know what both sound like, real and emulated. And I know the difference between synth-based and wavetable-based soundcards perfectly well. I've been using both as a musician back then. BTW, the MT-32 uses synthesis AND samples (e.g. t...
- Thu Jun 21, 2012 4:06 pm
- Forum: Help and Support
- Topic: Fluidsynth and reverb
- Replies: 11
- Views: 13838
Thanks for your quick reply! The reverb-effect is definitely there when using Fluidsynth, but it sounds very unnatural and cheap and it seems to be limited to some kind of simple, closed-in room reverb. I suppose, that the fluidsynth libraries in their current status are limited in that way. The Mun...
- Thu Jun 21, 2012 10:08 am
- Forum: Help and Support
- Topic: Fluidsynth and reverb
- Replies: 11
- Views: 13838
Fluidsynth and reverb
Hello there! I'm using Fluidsynth for all General-Midi-compatible games in ScummVM, like Sam and Max. One thing that bothers me a little is that the reverb-effect sounds poor compared to my old midi-soundcards back in the day or the mt-32 emulation in scummvm. I don't know if anyone is working on Fl...
- Wed Dec 09, 2009 12:04 pm
- Forum: General Discussion
- Topic: Dithering in 16-Color SCI Games
- Replies: 42
- Views: 42022
- Tue Sep 16, 2008 9:00 am
- Forum: General Discussion
- Topic: Visit Transylvania, at no cost
- Replies: 46
- Views: 42002
- Tue Aug 26, 2008 3:29 pm
- Forum: Help and Support
- Topic: Broken Sword I & II - Enhanced cutscene project - Update
- Replies: 106
- Views: 96488
- Tue Aug 19, 2008 11:11 am
- Forum: The Junkyard
- Topic: Little Big Adventure (patch included)
- Replies: 28
- Views: 33853
I would agree that it makes sense to pick up abandoned RE projects and give them new life. But I don't think that the plug-in system is the right solution. There are many users, who don't know how to compile anything. Adding LBA to a project like Residual sounds best to me, since it would be more in...
- Tue Aug 12, 2008 7:46 pm
- Forum: The Junkyard
- Topic: Little Big Adventure (patch included)
- Replies: 28
- Views: 33853
- Wed May 14, 2008 10:01 am
- Forum: General Discussion
- Topic: ScummVM Music Enhancement Project
- Replies: 38
- Views: 40190
Hello everyone, I was thinking about a different approach on the Music Enhancement Project and I just wanted to see if there is any interest at all. I'm thinking about using more 'real' instruments, especially when it comes to guitars etc. I'm not planning to remake the same soundtracks James did th...
- Thu Jan 17, 2008 8:45 pm
- Forum: Help and Support
- Topic: Sam And Max (German Talkie) - Intro animation too fast
- Replies: 2
- Views: 2526
- Tue Jan 15, 2008 12:27 pm
- Forum: Help and Support
- Topic: Sam And Max (German Talkie) - Intro animation too fast
- Replies: 2
- Views: 2526
Sam And Max (German Talkie) - Intro animation too fast
Hi there, I've just stumbled across something that annoyed me from the beginning. In the Intro of the German CD Talkie Version of Sam And Max the animation of the evil doctor after the first cut is running way too fast. (the line is "...wirst du bruzzeln wie eine grobe Bratwurst.") I've ch...