Search found 9 matches
- Sun Jul 19, 2009 10:27 am
- Forum: General Discussion
- Topic: monkey island special edition
- Replies: 51
- Views: 50581
This could have been the definitive version of this game - as it stands it looks like a well-made fan version instead of something from the once-hallowed halls of LucasArts. I'm not sure I would call this a well-made fan version. I'm sure fans would have come up with something with a little more qu...
- Mon Dec 29, 2008 1:51 am
- Forum: Help and Support
- Topic: Secret of Monkey Island Save Games
- Replies: 4
- Views: 5023
For hacked games, it would be best to just play through games yourself, as scummVM saves contain memory of some resources, so if those resources were modified, the save point would contain the original resources, making testing inaccurate, so you have to save before the script you want to test is lo...
- Sun Dec 21, 2008 9:42 pm
- Forum: Help and Support
- Topic: SCUMM Scripting Help
- Replies: 1
- Views: 1466
SCUMM Scripting Help
Hi, I'm trying to write a script for determining differences between actors that use the same costume. There are 4 possible text colors for this actor. I would need to know how to get the TalkColor for a certain actor. The actor's ActorOps were of the format (Var[270],[Init(),Costume(87),TalkColor(1...
- Sun Dec 07, 2008 8:52 am
- Forum: General Discussion
- Topic: POC-1 - MI2 Speech Alpha
- Replies: 43
- Views: 30293
The project should be transferred to someone else, really... It sounds like you were doing all the work yourself except for the voices. Uploading the raw files somewhere would be good, or even the compressed sound files. ezekiel000 seems like he might be willing to continue the project, and you both...
- Sun Jun 01, 2008 10:33 am
- Forum: The Junkyard
- Topic: Combining Loom FM Music with LOOM PC Speech
- Replies: 10
- Views: 13351
- Sun Jun 01, 2008 4:19 am
- Forum: The Junkyard
- Topic: Combining Loom FM Music with LOOM PC Speech
- Replies: 10
- Views: 13351
Well, say that the game sends a command in the FM version that at a certain scene, switch to this audio track at this point. If you could put that same command into the CD version but change the track value to (original FM track #)+1 to compensate for the talkie track 1, then it wouldn't matter abou...
- Sun Jun 01, 2008 2:52 am
- Forum: The Junkyard
- Topic: Combining Loom FM Music with LOOM PC Speech
- Replies: 10
- Views: 13351
Combining Loom FM Music with LOOM PC Speech
Would it be possible to modify the 'talkie' Loom to use additional audio tracks (the FM audio) at points in the game where the music would normally be played in the FM Towns version to replace the silence? The voice WAV to be played over the music WAV simultaneously as well, if possible.
- Mon Jan 21, 2008 4:40 am
- Forum: The Junkyard
- Topic: Moop And Dreadly: The Treasure On Bing Bong Island
- Replies: 3
- Views: 4990
- Sun Jan 20, 2008 11:34 pm
- Forum: The Junkyard
- Topic: Moop And Dreadly: The Treasure On Bing Bong Island
- Replies: 3
- Views: 4990
Moop And Dreadly: The Treasure On Bing Bong Island
Is there any chance that the game Moop And Dreadly: The Treasure On Bing Bong Island will be supported by ScummVM?