Search found 12 matches

by Robin_Gravel
Wed Jan 30, 2008 3:15 am
Forum: Help and Support
Topic: agipal on ScummVm
Replies: 19
Views: 13145

Hi Robin, Sometimes, pcx2pal gives you 8 bits per color and 6 bits. I don't know why. My first guess would be that the PCX-files are somehow different and that's why the pal.10* files are too. Could you please try using pcx2pal on some of the files you've got and see if some file always gives you 8...
by Robin_Gravel
Mon Jan 28, 2008 3:17 am
Forum: Help and Support
Topic: agipal on ScummVm
Replies: 19
Views: 13145

Hi Budda please could you tell what software you used to create the AGIPAL-palette files that use more than 6 bits per color component (i.e. some values that are over 63 in decimal or over 0x3F in hexadecimal). I used pcx2pal to make agi palettes. Here the link. http://www.agigames.com/index.php?act...
by Robin_Gravel
Sun Jan 27, 2008 11:24 pm
Forum: Help and Support
Topic: agipal on ScummVm
Replies: 19
Views: 13145

insertion failed. v->numLoops>- n, file engines/agi/view.cpp line 287 adnormal program termination. Oops. Because I could not use the mouse (ScummVm didn't see this game was using agimouse), I activated debug mode by pressing Alt+D and TP 227. I tried with Nagi. It crashed. Sorry for that. Robin Gr...
by Robin_Gravel
Sun Jan 27, 2008 1:46 am
Forum: Help and Support
Topic: agipal on ScummVm
Replies: 19
Views: 13145

insertion failed. v->numLoops>- n, file engines/agi/view.cpp line 287

adnormal program termination.


Robin Gravel
by Robin_Gravel
Sun Jan 27, 2008 1:22 am
Forum: Help and Support
Topic: agipal on ScummVm
Replies: 19
Views: 13145

insertion failed. v->numLoops>- n, file: ...
adnormal program termination.

(i can't read the rest. The console closes too fast.)


Robin Gravel
by Robin_Gravel
Sun Jan 27, 2008 12:48 am
Forum: Help and Support
Topic: agipal on ScummVm
Replies: 19
Views: 13145

Thanks for the tip.

Naturette 2, Abrah, Serguei's destiny and Naturette 3 have the same problem.

Naturette 3 crashes (back to windows) on scummvm at the end of the intro.


Robin Gravel
by Robin_Gravel
Sun Jan 27, 2008 12:44 am
Forum: Help and Support
Topic: scummvm and agi mouse
Replies: 14
Views: 6768

Hmmm...

Coding is too much for me.
I'll wait for the next release of scummvm.


Robin Gravel
by Robin_Gravel
Sat Jan 26, 2008 11:42 pm
Forum: Help and Support
Topic: agipal on ScummVm
Replies: 19
Views: 13145

Thanks for the link but...

I don't know if I should compiling ScummVm or modifying my games.
by Robin_Gravel
Sat Jan 26, 2008 11:36 pm
Forum: Help and Support
Topic: scummvm and agi mouse
Replies: 14
Views: 6768

clone2727 wrote:You would have to add a new detection entry to include the GF_AGIMOUSE flag. I don't think there is a way of detecting it otherwise.
How can I do that? Recompiling ScummVm?
clone2727 wrote:Robin, you did Naturette, no? Or, was it Serguei's Destiny?
Yeah. I made both.


Robin Gravel
by Robin_Gravel
Sat Jan 26, 2008 8:03 pm
Forum: Help and Support
Topic: agipal on ScummVm
Replies: 19
Views: 13145

agipal on ScummVm

Hi

I got this error:

Warning: agipal palette (over 6 bits per color component) in 'pal.101'. Not changing palette.

It happened in Serguei's destiny 1.


Robin Gravel
by Robin_Gravel
Sat Jan 26, 2008 7:53 pm
Forum: Help and Support
Topic: scummvm and agi mouse
Replies: 14
Views: 6768

I know that but I don't know how to activate it since I'm working on new games.

ScummVm seens that agimouse is not enabled untill it runs on known games who support it.

Robin Gravel
by Robin_Gravel
Sat Jan 26, 2008 5:16 pm
Forum: Help and Support
Topic: scummvm and agi mouse
Replies: 14
Views: 6768

scummvm and agi mouse

Hi

Is there a way to use agi mouse by default in scummvm?


Robin Gravel