Search found 7 matches
- Thu Feb 28, 2008 6:36 am
- Forum: PocketPC/WinCE Port
- Topic: Sound delay in DOTT and Fate of Atlantis
- Replies: 21
- Views: 33750
ok, sorry, I was testing the wrong one. I don't have full voice in the floppy version. The original monster.sou was 3.7 megs and I compressed it to 1.6, but there's still a delay. I'm trying to find a CD version of the monster.sou so I can try compressing that one. BUT, since I get a delay with 3.7 ...
- Thu Feb 28, 2008 5:50 am
- Forum: PocketPC/WinCE Port
- Topic: Sound delay in DOTT and Fate of Atlantis
- Replies: 21
- Views: 33750
- Thu Feb 28, 2008 2:51 am
- Forum: PocketPC/WinCE Port
- Topic: Sound delay in DOTT and Fate of Atlantis
- Replies: 21
- Views: 33750
- Wed Feb 20, 2008 9:32 pm
- Forum: PocketPC/WinCE Port
- Topic: Sound delay in DOTT and Fate of Atlantis
- Replies: 21
- Views: 33750
- Mon Feb 11, 2008 9:09 pm
- Forum: PocketPC/WinCE Port
- Topic: Sound delay in DOTT and Fate of Atlantis
- Replies: 21
- Views: 33750
- Tue Feb 05, 2008 12:19 am
- Forum: PocketPC/WinCE Port
- Topic: Sound delay in DOTT and Fate of Atlantis
- Replies: 21
- Views: 33750
- Sun Feb 03, 2008 8:25 pm
- Forum: PocketPC/WinCE Port
- Topic: Sound delay in DOTT and Fate of Atlantis
- Replies: 21
- Views: 33750
Sound delay in DOTT and Fate of Atlantis
I've gotten DOTT and FOA to run just fine on my AT&T Tilt (HTC Kaiser) using the 0.11.0 release, but there is a significant delay in the sound. I would say the sound effects and speech come in almost a full second after the animation for it. Anybody know why this is?