Search found 101 matches
- Sun May 13, 2018 7:08 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 633504
- Sun May 13, 2018 6:23 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 633504
- Fri Mar 23, 2018 7:07 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 633504
- Fri Mar 23, 2018 3:40 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 633504
@cwadge If you need more feedback - I just tried to play King's Quest 6 with your soundfont. I'm very positively surprised in general, but I noticed, that the first meeting with Lord Alhazred in his castle (if you want to reproduce the scene: after the game starts take glittering ring from the beach...
- Fri May 05, 2017 9:26 pm
- Forum: The Junkyard
- Topic: Conquests of the Longbow design document
- Replies: 2
- Views: 5172
- Fri May 05, 2017 4:58 pm
- Forum: The Junkyard
- Topic: Conquests of the Longbow design document
- Replies: 2
- Views: 5172
Conquests of the Longbow design document
Sometime ago, on the Internet I came across a text document by Christy Marx which was suposedly design document for Conquests of the Longbow. It's possible that I mixed some details, but that's how I remembered it. Now I'm trying to find it again, but with no success. Could anyone point me to this t...
- Thu Jun 25, 2015 7:11 am
- Forum: The Junkyard
- Topic: Beavis and Butthead in Virtual Stupidity
- Replies: 21
- Views: 35242
- Mon Jun 22, 2015 6:44 pm
- Forum: General Discussion
- Topic: Will SVM Tools ever support extraction of Discworld 2 music?
- Replies: 9
- Views: 8321
- Mon Jun 22, 2015 1:48 pm
- Forum: General Discussion
- Topic: Will SVM Tools ever support extraction of Discworld 2 music?
- Replies: 9
- Views: 8321
- Mon Jun 22, 2015 12:45 pm
- Forum: General Discussion
- Topic: Will SVM Tools ever support extraction of Discworld 2 music?
- Replies: 9
- Views: 8321
Try this.
- Mon Jun 22, 2015 7:16 am
- Forum: General Discussion
- Topic: Will SVM Tools ever support extraction of Discworld 2 music?
- Replies: 9
- Views: 8321
OK, after 3 or 4 years I have installed C++ IDE and compiled it . This is command-line tool, so you have to copy it to game folder and use it with two parameters: in and out file, for example: d2_decode unseen.mus unseen.raw The resulting files are raw PCM data without any header so you have to open...
- Sun Jun 21, 2015 10:05 pm
- Forum: General Discussion
- Topic: Will SVM Tools ever support extraction of Discworld 2 music?
- Replies: 9
- Views: 8321
I had the same problem as you before. Here you can find source code, that I made to convert MUS files to PCM format. You have to compile it yourself unfortunately, because despite looking I couldn't find compiled executable. I could possibly share Discworld 2 music which I already extracted and conv...
- Thu Mar 12, 2015 8:58 pm
- Forum: The Junkyard
- Topic: RIP Sir Terry Pratchett
- Replies: 2
- Views: 4621
- Sat Feb 14, 2015 6:41 pm
- Forum: The Junkyard
- Topic: www.sierra.com reopened
- Replies: 14
- Views: 19731
I guess I'm more of a lucasarts guy then. I don't prefer that type of stuff. I feel like KQ 6, which is my favorite, lacked much of this in its game. I didn't say I like it. I'm merely saying that you contradict yourself by implying that climbing and jumping is not in mood of King's Quest series. S...
- Tue Jan 20, 2015 12:44 pm
- Forum: The Junkyard
- Topic: www.sierra.com reopened
- Replies: 14
- Views: 19731
But since he is performing jumps(watch at :29 and 1:02), climbing ropes (watch at :23), etc. that seem to be actual gameplay and not cut-scenes. In classic KQ there were also elements like climbing and jumping (and you could die in the process), so one can say judging by trailer that upcoming game ...