Search found 12 matches
- Sat May 23, 2009 3:28 pm
- Forum: iPhone Port
- Topic: iPhone/iPod Touch Games Compatibility List
- Replies: 271
- Views: 379190
Just wanted to give a little The Dig report as well. With the latest version of ScummVM on the iPhone 3G, it seems that when you use compressed files the voice overs in cinematic scenes lag behind. This is noticeable in the first two long animations, when you bomb attila and then when the star ship ...
- Sat Apr 19, 2008 12:58 pm
- Forum: iPhone Port
- Topic: ScummVM on Iphone 1.1.4
- Replies: 2
- Views: 5030
- Fri Apr 04, 2008 2:50 pm
- Forum: Help and Support
- Topic: Disabling Console Screen
- Replies: 13
- Views: 12953
- Fri Apr 04, 2008 1:38 pm
- Forum: Help and Support
- Topic: Disabling Console Screen
- Replies: 13
- Views: 12953
If ScummVM has been compiled with MinGW (GNU style in MSYS bash) there is no console window shown when it starts. Ah, thanks. I'll try the snapshot then. If that is still done by Kirben, it'll be compiled with Mingw... Edit: grrr, snapshot also opens a console :( Oh, well, let's get the SVN and see...
- Fri Apr 04, 2008 12:16 pm
- Forum: Help and Support
- Topic: Disabling Console Screen
- Replies: 13
- Views: 12953
sorry for the necrophilia. I was searching the documentation and the FAQ but couldn't find any mention of whether you can hide the console window nowadays, so then I searched the forum and found only this small thread. So is it possible nowadays or still not possible? (I assume you can still compile...
- Wed Apr 02, 2008 9:42 pm
- Forum: Nintendo DS Port
- Topic: Oh no! No The Dig? Thanks anyway
- Replies: 6
- Views: 6923
Never say never but I don't see any chance of Lucas Arts rereleasing this old stuff. It's a too big company. Similar to EA never releasing U7 again. They are much to afraid of having to support these old games again. After all no one who ever had anything to do with developing these games is in thei...
- Wed Apr 02, 2008 9:43 am
- Forum: Wii Port
- Topic: ScummWiiM ( Wii ScummVM Channel )
- Replies: 86
- Views: 176048
- Mon Mar 31, 2008 8:26 pm
- Forum: Nintendo DS Port
- Topic: A question about memory
- Replies: 5
- Views: 5441
Yeah, sorry, didn't want to contradict you in regards of the ScummVM games. I was more aiming for the general usage of the M3 Real, apart from playing ScummVM games. But @kinky_willow, a 2GB is more than enough at first and I believe this card with preloaded ScummVM games will be a very great presen...
- Mon Mar 31, 2008 8:21 pm
- Forum: Other Ports
- Topic: Gamecube
- Replies: 163
- Views: 191722
@cinemaguy: It's not the source but the compiled program :) To get to play it is not as easy. You need - a SD-Card to Memory Slot A adapter (either SD Gecko or something else). - a SD Card not bigger than 1GB. - either a Wii with a mod chip or Datel's SD Media Launcher (there is a version of that Me...
- Mon Mar 31, 2008 7:39 pm
- Forum: Nintendo DS Port
- Topic: A question about memory
- Replies: 5
- Views: 5441
- Sun Mar 09, 2008 11:47 pm
- Forum: Nintendo DS Port
- Topic: Oh no! No The Dig? Thanks anyway
- Replies: 6
- Views: 6923
- Mon Mar 03, 2008 5:39 pm
- Forum: Nintendo DS Port
- Topic: Oh no! No The Dig? Thanks anyway
- Replies: 6
- Views: 6923
Oh no! No The Dig? Thanks anyway
Just got a M3 Real last week and have been playing around with it and stumbled upon that ScummVM runs on it as well. Downloaded it, read the readme and was devastated that the only LA game I own is one of the few that doesn't work... :) Seriously I then found out that the last time I played this wit...