Search found 32 matches
- Tue Mar 13, 2018 10:04 pm
- Forum: General Discussion
- Topic: What files go in each of the 6 Loom 5 1/4 disks?
- Replies: 8
- Views: 5549
Well, what I really wanted to do is to put the files on their original disks, not changing the distribution of the files, so this option is not good for me. BUT the information you gave me solved the problem! Comparing the files from Indy 3 (3.5 3 disk version) and Indy 3 (5.25 6 disk version), I fo...
- Sun Mar 11, 2018 7:06 pm
- Forum: General Discussion
- Topic: What files go in each of the 6 Loom 5 1/4 disks?
- Replies: 8
- Views: 5549
- Sun Mar 11, 2018 11:29 am
- Forum: General Discussion
- Topic: What files go in each of the 6 Loom 5 1/4 disks?
- Replies: 8
- Views: 5549
- Fri Mar 09, 2018 7:28 pm
- Forum: General Discussion
- Topic: What files go in each of the 6 Loom 5 1/4 disks?
- Replies: 8
- Views: 5549
What files go in each of the 6 Loom 5 1/4 disks?
I recently got some Loom 5 1/4 disks. Sadly, all of them were erased and rewritten back in the day. As I have the 3 1/2 version, I want to put the files on each disk so I can get the contents back to that 5 1/4 disks. The problem is that I don't know how to know what files go in each disk, and have ...
- Sat Sep 05, 2015 4:47 pm
- Forum: General Discussion
- Topic: Help with adding something to the source code...
- Replies: 12
- Views: 6278
It's done! It was JUST what I need! Now it plays perfectly a test.ogg (missing a test.flac and test.fla before) everytime a text phrase is said, so I can rework that with what I have done and make it play the specific ogg file for each phrase! Some things that could help me now, if you want to help ...
- Fri Sep 04, 2015 11:47 am
- Forum: General Discussion
- Topic: Help with adding something to the source code...
- Replies: 12
- Views: 6278
- Fri Sep 04, 2015 11:03 am
- Forum: General Discussion
- Topic: Help with adding something to the source code...
- Replies: 12
- Views: 6278
This is very helpful! But I'm stuck because I'm not really sure of what I'm doing with the code. Everytime I look for something related with sound and paste it trying it to work on the file I'm modyfing (string.cpp inside engines/scumm) I got messages when compiling like things not declared on this ...
- Thu Sep 03, 2015 10:13 pm
- Forum: General Discussion
- Topic: Help with adding something to the source code...
- Replies: 12
- Views: 6278
- Thu Sep 03, 2015 6:26 pm
- Forum: General Discussion
- Topic: Help with adding something to the source code...
- Replies: 12
- Views: 6278
Well, I'm sorry you found this request incredibly vague. Probably it is, but in the other thread I'm asking for the same with more explanation, I have been waiting and trying again for like 5 years with no luck or much interest. So, as you supposed, that's what I wanted to do: a speech pack, concret...
- Thu Sep 03, 2015 11:21 am
- Forum: General Discussion
- Topic: Help with adding something to the source code...
- Replies: 12
- Views: 6278
Help with adding something to the source code...
I'm looking for a way to introduce a piece of code in the middle of scummvm execution so I can load and play an mp3 file. I don't think it should be very difficult for someone who understands how this source works, but I don't know the way to do it. What I want to do is just open an mp3 file and pla...
- Wed Sep 02, 2015 10:33 am
- Forum: General Discussion
- Topic: Adding Speech to old games that doesn't support it anyway
- Replies: 14
- Views: 12613
Here... again! At this point, I have a debug version with very few lines of code added that, when someone is talking on Maniac Mansion, creates a wav name for it depending on the actor speaking and the text itself. I'm looking for someone to help adding the piece of code needed so the calculated wav...
- Wed Feb 12, 2014 8:35 pm
- Forum: General Discussion
- Topic: Adding Speech to old games that doesn't support it anyway
- Replies: 14
- Views: 12613
Two years ago, I upped this thread started two years ago from two years ago... :D And I will two years by today! If somebody re-reads that... in the last post, the project got stuck in a place where the ScummVM, in debug mode, is able to show the name of an hipothetic wav file needed to play when an...
- Mon Nov 25, 2013 10:40 am
- Forum: General Discussion
- Topic: Scumm clone legal issues
- Replies: 7
- Views: 4488
- Fri Nov 22, 2013 7:21 am
- Forum: General Discussion
- Topic: Scumm clone legal issues
- Replies: 7
- Views: 4488
Scumm clone legal issues
I just want to ask here if someone has better information or knowledge: Now that lucasfilms/arts is closed and disney is the owner of their game licenses, are they also the owners of the scumm system? When lots of years ago "Igor: objetivo Uikokahonia" was released, it was a pretty decent ...
- Thu Dec 13, 2012 12:14 am
- Forum: General Discussion
- Topic: Compiling the windows port with MinGW can I disable engines?
- Replies: 4
- Views: 2708