Search found 32 matches

by cisco17
Tue Mar 13, 2018 10:04 pm
Forum: General Discussion
Topic: What files go in each of the 6 Loom 5 1/4 disks?
Replies: 8
Views: 5549

Well, what I really wanted to do is to put the files on their original disks, not changing the distribution of the files, so this option is not good for me. BUT the information you gave me solved the problem! Comparing the files from Indy 3 (3.5 3 disk version) and Indy 3 (5.25 6 disk version), I fo...
by cisco17
Sun Mar 11, 2018 7:06 pm
Forum: General Discussion
Topic: What files go in each of the 6 Loom 5 1/4 disks?
Replies: 8
Views: 5549

I think you misunderstand. What Raziel is talking about is getting the files to fit on the disks. For example the main resource file of a game was often broken into several smaller files to fit on the disks. A game would fit on fewer 3.5" disks than 5.25" disks, but the 5.25" smaller...
by cisco17
Sun Mar 11, 2018 11:29 am
Forum: General Discussion
Topic: What files go in each of the 6 Loom 5 1/4 disks?
Replies: 8
Views: 5549

Hahaha, the answer to "why" I want to do that, is because I like having the original disks (that's why I bought them), and having the possibility to play with them it's also interesting. Having the original disks but without the original files is not as fun. Also, as LogicDeLuxe said, in t...
by cisco17
Fri Mar 09, 2018 7:28 pm
Forum: General Discussion
Topic: What files go in each of the 6 Loom 5 1/4 disks?
Replies: 8
Views: 5549

What files go in each of the 6 Loom 5 1/4 disks?

I recently got some Loom 5 1/4 disks. Sadly, all of them were erased and rewritten back in the day. As I have the 3 1/2 version, I want to put the files on each disk so I can get the contents back to that 5 1/4 disks. The problem is that I don't know how to know what files go in each disk, and have ...
by cisco17
Sat Sep 05, 2015 4:47 pm
Forum: General Discussion
Topic: Help with adding something to the source code...
Replies: 12
Views: 6278

It's done! It was JUST what I need! Now it plays perfectly a test.ogg (missing a test.flac and test.fla before) everytime a text phrase is said, so I can rework that with what I have done and make it play the specific ogg file for each phrase! Some things that could help me now, if you want to help ...
by cisco17
Fri Sep 04, 2015 11:47 am
Forum: General Discussion
Topic: Help with adding something to the source code...
Replies: 12
Views: 6278

I will try it as soon as i'm back at home, thank you!
by cisco17
Fri Sep 04, 2015 11:03 am
Forum: General Discussion
Topic: Help with adding something to the source code...
Replies: 12
Views: 6278

This is very helpful! But I'm stuck because I'm not really sure of what I'm doing with the code. Everytime I look for something related with sound and paste it trying it to work on the file I'm modyfing (string.cpp inside engines/scumm) I got messages when compiling like things not declared on this ...
by cisco17
Thu Sep 03, 2015 10:13 pm
Forum: General Discussion
Topic: Help with adding something to the source code...
Replies: 12
Views: 6278

By the way, with what I said, do you think as a developer that maybe you can help me with a little piece of code that just loads and play (or streams) and mp3 file?

I mean, with that, maybe I have everything else solved :)

Thanks for the answer!
by cisco17
Thu Sep 03, 2015 6:26 pm
Forum: General Discussion
Topic: Help with adding something to the source code...
Replies: 12
Views: 6278

Well, I'm sorry you found this request incredibly vague. Probably it is, but in the other thread I'm asking for the same with more explanation, I have been waiting and trying again for like 5 years with no luck or much interest. So, as you supposed, that's what I wanted to do: a speech pack, concret...
by cisco17
Thu Sep 03, 2015 11:21 am
Forum: General Discussion
Topic: Help with adding something to the source code...
Replies: 12
Views: 6278

Help with adding something to the source code...

I'm looking for a way to introduce a piece of code in the middle of scummvm execution so I can load and play an mp3 file. I don't think it should be very difficult for someone who understands how this source works, but I don't know the way to do it. What I want to do is just open an mp3 file and pla...
by cisco17
Wed Sep 02, 2015 10:33 am
Forum: General Discussion
Topic: Adding Speech to old games that doesn't support it anyway
Replies: 14
Views: 12613

Here... again! At this point, I have a debug version with very few lines of code added that, when someone is talking on Maniac Mansion, creates a wav name for it depending on the actor speaking and the text itself. I'm looking for someone to help adding the piece of code needed so the calculated wav...
by cisco17
Wed Feb 12, 2014 8:35 pm
Forum: General Discussion
Topic: Adding Speech to old games that doesn't support it anyway
Replies: 14
Views: 12613

Two years ago, I upped this thread started two years ago from two years ago... :D And I will two years by today! If somebody re-reads that... in the last post, the project got stuck in a place where the ScummVM, in debug mode, is able to show the name of an hipothetic wav file needed to play when an...
by cisco17
Mon Nov 25, 2013 10:40 am
Forum: General Discussion
Topic: Scumm clone legal issues
Replies: 7
Views: 4488

Thanks for the answers!

And does someone know how disney could react to fan games using their licenses?

I mean if there is a precedent, no if you can guess the future..
by cisco17
Fri Nov 22, 2013 7:21 am
Forum: General Discussion
Topic: Scumm clone legal issues
Replies: 7
Views: 4488

Scumm clone legal issues

I just want to ask here if someone has better information or knowledge: Now that lucasfilms/arts is closed and disney is the owner of their game licenses, are they also the owners of the scumm system? When lots of years ago "Igor: objetivo Uikokahonia" was released, it was a pretty decent ...
by cisco17
Thu Dec 13, 2012 12:14 am
Forum: General Discussion
Topic: Compiling the windows port with MinGW can I disable engines?
Replies: 4
Views: 2708

Thank you very much! I'm doing some progress now :D