Search found 19 matches

by thethreeheadedmonkey
Mon Oct 18, 2021 10:56 pm
Forum: General Discussion
Topic: Question about Sierra AGI engine support level
Replies: 7
Views: 2531

Re: Question about Sierra AGI engine support level

In fact, it is not a glitch. CGA on an RGB colour monitor with composite input at those times was a big rarity and for most people, it was that ugly pink/magenta or brown/yellow. But indeed, it would be nice to implement the composite CGA output for AGI too. Eugene Which is why Sierra added a dithe...
by thethreeheadedmonkey
Fri Oct 15, 2021 4:19 pm
Forum: General Discussion
Topic: Question about Sierra AGI engine support level
Replies: 7
Views: 2531

Re: Question about Sierra AGI engine support level

Also accurate emulation of CGA with composite colours and CGA with RGB dithering. What you currently get when selecting "CGA" in AGI games, with those ugly pink/magenta colours, is more of a "glitch" than an actual representation of what gamers with either CGA option would have s...
by thethreeheadedmonkey
Sun Mar 08, 2020 12:39 pm
Forum: Help and Support
Topic: Nuked AdLib issues
Replies: 0
Views: 22886

Nuked AdLib issues

I was delighted when I found out that ScummVM now also includes nuked, seeing as it's supposed to be the most accurate OPL3 emulator (at least according to the Vogons forum). However, when I started up Space Quest 3, I couldn't help but notice a weird faint whistling sound that appeared to be in the...
by thethreeheadedmonkey
Mon Apr 22, 2019 11:58 pm
Forum: Help and Support
Topic: SCI stereo AdLib/OPL music
Replies: 1
Views: 1592

SCI stereo AdLib/OPL music

Is there a way to turn off the stereo FM music in early Sierra SCI games? As far as I know, the MediaVision Pro Audio Spectrum's release was in 1991, and Sierra only started to support it (and thus stereo FM music) in later SCI1 titles like Leisure Suit Larry 5. It does sound nice, but isn't it a bi...
by thethreeheadedmonkey
Wed Apr 18, 2012 3:48 pm
Forum: Android Port
Topic: Unable to run on LG GT540 2.1
Replies: 4
Views: 3156

this started last year when the then released scummvm 1.3.0 wouldn't run on lg gt540s, as you can see in this thread: http://forums.scummvm.org/viewtopic.php?t=10316 from then on every new version refused to run on my gt540 phone. I've contacted a developer, dhewg, and send him my alogcat log, and t...
by thethreeheadedmonkey
Thu Mar 29, 2012 7:40 pm
Forum: Help and Support
Topic: IIgs AGI question
Replies: 4
Views: 2880

I consulted the AGI Reference Card and discovered a way to slow IIgs games down: The commands "slow", "normal" or "fast" change the game speed, even if the AGI menu doesn't have a speed option. So, depending on which game I play, I just have to type "slow" or ...
by thethreeheadedmonkey
Thu Mar 15, 2012 4:58 pm
Forum: Help and Support
Topic: IIgs AGI question
Replies: 4
Views: 2880

IIgs AGI question

Is there any way to adjust the game speed in IIgs AGI games, other than using the AGI menu? The speed option isn't available in IIgs games and most of the games that I've tried to run were running too fast. btw, what is the status of the IIgs music support? The IIgs music option says "NOT IMPLE...
by thethreeheadedmonkey
Mon Mar 12, 2012 4:03 am
Forum: Android Port
Topic: Space Quest 1
Replies: 6
Views: 4563

do you have all the necessery datafiles?
Sierra AGI Games need these datafiles:

- *dir files (logdir, picdir, snddir, viewdir)
- vol.* files (vol.0, vol.1, vol.2)
- object file
- words.tok file
by thethreeheadedmonkey
Fri Jun 03, 2011 4:43 pm
Forum: Android Port
Topic: Latest nightly build doesn't work for me 1.3.0
Replies: 2
Views: 3317

same here, I installed both the latest stable and the latest development build but scummvm keeps on crashing after the loading screen

LG GT540 2.1 update1
by thethreeheadedmonkey
Sat Mar 12, 2011 8:14 am
Forum: Android Port
Topic: scumm dont run on lg gw620
Replies: 3
Views: 3663

your phone has android 1.5 cupcake. if you don't need sci game support, try the older version, 1.0pre. main apk -> http://sites.google.com/site/scummvmandroid/dev/scummvm.apk?attredirects=0&d=1 this version needs additional game engine plugins, you can find them in the android market, just searc...
by thethreeheadedmonkey
Thu Jan 20, 2011 3:56 pm
Forum: Android Port
Topic: Graphics question
Replies: 3
Views: 3567

the plugins are for the older version (1.0.0 pre), with a plugin for each engine (scumm, agi and so on). afaik the new version 1.2.0 doesn't use plugins, all engines are combined in one app/apk
by thethreeheadedmonkey
Mon Jan 17, 2011 5:53 pm
Forum: Android Port
Topic: ScummVM 1.2.0 for Android?
Replies: 82
Views: 103878

after installing the "official" scummvm app, i tried to play a sci game, space quest 3. apparently early sci games use the same character controls as agi games, but as my phone doesn't have a keyboard with direction-keys, entering a room other than the one you start in is impossible. apart...
by thethreeheadedmonkey
Tue Nov 09, 2010 12:40 am
Forum: Android Port
Topic: Location save scummvm
Replies: 10
Views: 11989

posted a similar question in another thread and got this answer from gus, the developer of the android port: Android ScummVM stores scummvmrc in the per-app data area, usually /data/ data/org.inodes.gus.scummvm/files/scummvmrc iirc. The per-app restrictive file permissions means you can't 'ls' from ...
by thethreeheadedmonkey
Sat Nov 06, 2010 4:44 am
Forum: Android Port
Topic: ScummVM 1.2.0 for Android?
Replies: 82
Views: 103878

Big rewrite to use portable Android APIs. Should work on all Android devices (newer than Android 1.5), but I think its busted on G1 for some reason. Testing appreciated.
from http://sites.google.com/site/scummvmandroid
by thethreeheadedmonkey
Fri Nov 05, 2010 6:47 pm
Forum: Android Port
Topic: ScummVM 1.2.0 for Android?
Replies: 82
Views: 103878

too bad that both versions (the monolithic "pre" and the official one) don't work on my gt540 (android 1.6). all i got after starting was a black screen. had to deinstall. all game saves of course lost. looking for old version on market now.