Search found 45 matches

by ERKAN
Sat Aug 27, 2011 5:31 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 439
Views: 519472

IMO, another interesting game that should be supported is The Chronicles of Amber: Nine Princes in Amber (Хроники Амбера: Девя&...
by ERKAN
Wed Jun 01, 2011 2:07 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 439
Views: 519472

How about looking through the Pink Panther adventure games series? :)
by ERKAN
Mon Nov 16, 2009 1:32 pm
Forum: General Discussion
Topic: What about Larry Laffer ?
Replies: 32
Views: 29321

When I tried playing Larry 1 ScummVM recognised it as a Sierra AGI game and when I opened it, ScummVM crashed :)
by ERKAN
Mon Nov 02, 2009 12:38 pm
Forum: The Junkyard
Topic: Support: Scooby Doo Mysteries (Genesis)
Replies: 22
Views: 27823

But ofcourse at this time AGS is windows only (there is a linux/mac variant, but those aren't tested and some features do not work in those.. where even the linux port of ags is halted at the moment if I'm not mistaken).. Or he can just find a crossplatform engine for his game You can look here: ht...
by ERKAN
Thu Oct 08, 2009 7:14 am
Forum: General Discussion
Topic: Create Translations section in the download page
Replies: 14
Views: 10235

Re: Create Translations section in the download page

Of course, translations patches are meant to be applied over legally owned versions, as with everything else that modifies game files (such as audio and video compression tools). That is why they don't include any game file among themselves. You don't get it, most of the russian translations aren't...
by ERKAN
Thu Oct 08, 2009 7:10 am
Forum: The Junkyard
Topic: Support: Scooby Doo Mysteries (Genesis)
Replies: 22
Views: 27823

MI4 controls are equivalent in stupidity as driving a real car with arrow keys on the keyboard, up being moving the car north. This actually didn't bother me that much, and I imagine those used to Alone in the Dark or Resident Evil games wouldn't mind the controls either. Well...holding space to ai...
by ERKAN
Thu Oct 08, 2009 6:45 am
Forum: General Discussion
Topic: How to make an interpreter?
Replies: 6
Views: 6299

http://www.libsdl.org/ Ok, I'll check! ScummVM's GUI has been written from scratch I understand, I wanna see the code of it (How you made such a skin, buttons, I wanna make a similar skin for the time being until I manage to run at least the 1st episode) You might want to have a look at LUA for the...
by ERKAN
Wed Oct 07, 2009 5:31 pm
Forum: General Discussion
Topic: Create Translations section in the download page
Replies: 14
Views: 10235

Re: Create Translations section in the download page

On opposite to other translations which include the modified game files, these patches include absolutely no copyrighted code or game files. LucasArts game translations don't feature any game files too but some consider game modifications to be illegal, in other words, to use them legally you must ...
by ERKAN
Wed Oct 07, 2009 3:58 pm
Forum: General Discussion
Topic: Create Translations section in the download page
Replies: 14
Views: 10235

Re: Create Translations section in the download page

I know that fan translations are not officially supported by ScummVM, since there are too many variants of each for every game. However, there are some 'High Quality' translations which I believe could be supported by ScummVM. Best regards, They aren't oficially supported, but most of the Russian f...
by ERKAN
Wed Oct 07, 2009 3:39 pm
Forum: The Junkyard
Topic: Support: Scooby Doo Mysteries (Genesis)
Replies: 22
Views: 27823

rented mule wrote: How hard can that be? MI4 controls are equivalent in stupidity as driving a real car with arrow keys on the keyboard, up being moving the car north.
I didn't try the PS2 version, but the PC version's controls were unusual to me (They just suck IMHO)
by ERKAN
Wed Oct 07, 2009 2:50 pm
Forum: General Discussion
Topic: How to make an interpreter?
Replies: 6
Views: 6299

ERKAN - you could ask the people who made the editing tools for Cosmo's Cosmic Adventure in regards to file structures etc: http://www.dosclassics.com/cosmic/dl.php Thanks for the link, I spent 3 days ripping the mni files that contain the sprites with Textract, did some batch converting to png and...
by ERKAN
Tue Oct 06, 2009 4:36 pm
Forum: General Discussion
Topic: How to make an interpreter?
Replies: 6
Views: 6299

How to make an interpreter?

Hi, As ScummVM isn't an emulator I wanted to ask if one of the developers could explain how you make ScummVM "read" the game, counting what's in the data files, is there a way to make an interpreter for Cosmo? (Cosmo's Cosmic Adventure) I've managed to rip some of the sprites, but I'd like...
by ERKAN
Mon Oct 05, 2009 7:00 pm
Forum: Help and Support
Topic: [linux] indy4 fm-towns bug/glitch?
Replies: 9
Views: 7149

I can loan Russian quests that I'd like to see supported (Sadly I only have 2 licensed working CDs though, others are copies of unworking scratched cds!)
I guess the chance I'll have them back is better then FM-TOWNS quests
by ERKAN
Mon Oct 05, 2009 6:26 pm
Forum: Help and Support
Topic: ScummVM Themes
Replies: 48
Views: 51700

Thanks for the link, I'll study the specs next week :)
by ERKAN
Sun Oct 04, 2009 2:19 pm
Forum: Help and Support
Topic: ScummVM Themes
Replies: 48
Views: 51700

Keep at it man, and if you can, can you give me some info about the structure of ScummVM themes, so maybe I can customize it to look better for me!