Search found 45 matches
- Sat Aug 27, 2011 5:31 am
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 439
- Views: 519472
- Wed Jun 01, 2011 2:07 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 439
- Views: 519472
- Mon Nov 16, 2009 1:32 pm
- Forum: General Discussion
- Topic: What about Larry Laffer ?
- Replies: 32
- Views: 29321
- Mon Nov 02, 2009 12:38 pm
- Forum: The Junkyard
- Topic: Support: Scooby Doo Mysteries (Genesis)
- Replies: 22
- Views: 27823
But ofcourse at this time AGS is windows only (there is a linux/mac variant, but those aren't tested and some features do not work in those.. where even the linux port of ags is halted at the moment if I'm not mistaken).. Or he can just find a crossplatform engine for his game You can look here: ht...
- Thu Oct 08, 2009 7:14 am
- Forum: General Discussion
- Topic: Create Translations section in the download page
- Replies: 14
- Views: 10235
Re: Create Translations section in the download page
Of course, translations patches are meant to be applied over legally owned versions, as with everything else that modifies game files (such as audio and video compression tools). That is why they don't include any game file among themselves. You don't get it, most of the russian translations aren't...
- Thu Oct 08, 2009 7:10 am
- Forum: The Junkyard
- Topic: Support: Scooby Doo Mysteries (Genesis)
- Replies: 22
- Views: 27823
MI4 controls are equivalent in stupidity as driving a real car with arrow keys on the keyboard, up being moving the car north. This actually didn't bother me that much, and I imagine those used to Alone in the Dark or Resident Evil games wouldn't mind the controls either. Well...holding space to ai...
- Thu Oct 08, 2009 6:45 am
- Forum: General Discussion
- Topic: How to make an interpreter?
- Replies: 6
- Views: 6299
http://www.libsdl.org/ Ok, I'll check! ScummVM's GUI has been written from scratch I understand, I wanna see the code of it (How you made such a skin, buttons, I wanna make a similar skin for the time being until I manage to run at least the 1st episode) You might want to have a look at LUA for the...
- Wed Oct 07, 2009 5:31 pm
- Forum: General Discussion
- Topic: Create Translations section in the download page
- Replies: 14
- Views: 10235
Re: Create Translations section in the download page
On opposite to other translations which include the modified game files, these patches include absolutely no copyrighted code or game files. LucasArts game translations don't feature any game files too but some consider game modifications to be illegal, in other words, to use them legally you must ...
- Wed Oct 07, 2009 3:58 pm
- Forum: General Discussion
- Topic: Create Translations section in the download page
- Replies: 14
- Views: 10235
Re: Create Translations section in the download page
I know that fan translations are not officially supported by ScummVM, since there are too many variants of each for every game. However, there are some 'High Quality' translations which I believe could be supported by ScummVM. Best regards, They aren't oficially supported, but most of the Russian f...
- Wed Oct 07, 2009 3:39 pm
- Forum: The Junkyard
- Topic: Support: Scooby Doo Mysteries (Genesis)
- Replies: 22
- Views: 27823
- Wed Oct 07, 2009 2:50 pm
- Forum: General Discussion
- Topic: How to make an interpreter?
- Replies: 6
- Views: 6299
ERKAN - you could ask the people who made the editing tools for Cosmo's Cosmic Adventure in regards to file structures etc: http://www.dosclassics.com/cosmic/dl.php Thanks for the link, I spent 3 days ripping the mni files that contain the sprites with Textract, did some batch converting to png and...
- Tue Oct 06, 2009 4:36 pm
- Forum: General Discussion
- Topic: How to make an interpreter?
- Replies: 6
- Views: 6299
How to make an interpreter?
Hi, As ScummVM isn't an emulator I wanted to ask if one of the developers could explain how you make ScummVM "read" the game, counting what's in the data files, is there a way to make an interpreter for Cosmo? (Cosmo's Cosmic Adventure) I've managed to rip some of the sprites, but I'd like...
- Mon Oct 05, 2009 7:00 pm
- Forum: Help and Support
- Topic: [linux] indy4 fm-towns bug/glitch?
- Replies: 9
- Views: 7149
- Mon Oct 05, 2009 6:26 pm
- Forum: Help and Support
- Topic: ScummVM Themes
- Replies: 48
- Views: 51700
Thanks for the link, I'll study the specs next weekLordHoto wrote: http://wiki.scummvm.org/index.php/GUI_Themes/Specs
- Sun Oct 04, 2009 2:19 pm
- Forum: Help and Support
- Topic: ScummVM Themes
- Replies: 48
- Views: 51700