Search found 19 matches
- Tue Jan 04, 2022 4:29 pm
- Forum: General Discussion
- Topic: 3 questions regarding to use of ScummVM
- Replies: 4
- Views: 2180
Re: 3 questions regarding to use of ScummVM
There's a MiSTer project/product (actually a Terrasic DE10-Nano FPGA Development Kit with an extra SDRAM module) that uses lots of cores, one of them is ScummVM. What advantage had this over the use of ScummVM when using it for example with a dedicated version of Linux? I don't thing a FPGA has any...
- Sat Jul 18, 2020 11:21 am
- Forum: Help and Support
- Topic: Macintosh music in SCI games
- Replies: 9
- Views: 8109
Re: Macintosh music in SCI games
There's a new branch at https://github.com/waltervn/scummvm/tre ... d_amigamac
Testing is appreciated for Amiga (SCI0 and SCI1) and Mac (SCI1). SCI0 Mac sound is also supported, but unfortunately these games are not yet playable in ScummVM.
Testing is appreciated for Amiga (SCI0 and SCI1) and Mac (SCI1). SCI0 Mac sound is also supported, but unfortunately these games are not yet playable in ScummVM.
- Thu Apr 23, 2020 12:55 pm
- Forum: General Discussion
- Topic: Mystery House The offical French version
- Replies: 2
- Views: 1262
Re: Mystery House The offical French version
Very interesting. Could you pop into the discord for a chat perhaps?
- Fri Jan 04, 2019 11:25 am
- Forum: General Discussion
- Topic: Mystery House - how to play ?
- Replies: 2
- Views: 2545
Re: Mystery House - how to play ?
I don't know if there's anything different about the Mac port, but normally you should select the directory that contains the mysthous.dsk file, not the file itself. Does that work?
- Thu Feb 08, 2018 9:29 am
- Forum: General Discussion
- Topic: Sierra Hi-Res adventures - availability on modern media
- Replies: 9
- Views: 6651
Were the Apple II versions of Ulysses and Cranston Manor ever re-released in such a way? No, at least not as far I know. Perhaps GOG might consider releasing all the Hi-Res titles in a compilation package (once ScummVM supports them all). We do support them all now, at least the Apple II versions. ...
- Mon Mar 27, 2017 8:18 am
- Forum: Help and Support
- Topic: Macintosh music in SCI games
- Replies: 9
- Views: 8109
So the sci_sound branch worked great for the following 256 color games currently supported in ScummVM: - King's Quest V - Space Quest IV Great. :) error: uninitialized read for temp 1 from method : : export 0 (room 155, script 175, localCall ffffffff)! This error does not occur in ScummVM 1.9 but o...
- Mon Mar 13, 2017 10:39 pm
- Forum: Help and Support
- Topic: Real OPL3 Support?
- Replies: 3
- Views: 3996
- Mon Mar 13, 2017 10:08 pm
- Forum: Help and Support
- Topic: Macintosh music in SCI games
- Replies: 9
- Views: 8109
I wrote new sound code for SCI0 and SCI1 Mac games a few years ago, but it's not available in master yet. If you're feeling adventurous, you can try it out by compiling the 'sci_sound' branch at https://github.com/waltervn/scummvm/tree/sci_sound
- Fri Sep 30, 2016 1:01 pm
- Forum: General Discussion
- Topic: Adventure History in the Mystery House (ADL testing)
- Replies: 16
- Views: 15617
- Sun Dec 26, 2010 11:45 am
- Forum: Help and Support
- Topic: Kings Quest VI Problems W/Video
- Replies: 4
- Views: 4058
Re: Kings Quest VI Problems W/Video
1) The Windows version and the DOS version play the same music, where the Windows version should play the (or at least be given an option to pick) "extended level midi" that was exclusive to the Windows version of the game. "Extended level MIDI" is less capable than General MIDI...
- Wed Dec 15, 2010 1:05 pm
- Forum: General Discussion
- Topic: Weird Quest For Glory 3 issues
- Replies: 18
- Views: 19235
- Fri Nov 26, 2010 3:16 pm
- Forum: Help and Support
- Topic: King's Quest 4 SCI MT-32 problem
- Replies: 42
- Views: 22953
In SCI0, reverb is always reset before every song. Okay, that's interesting. May I point out that ScummVM currently does not do that? I guess a call to setReverb should be inserted into some place like sendInitCommands after all? We are aware of this. The code is still work-in-progress. I'll let yo...
- Fri Nov 26, 2010 3:06 pm
- Forum: Help and Support
- Topic: King's Quest 4 SCI MT-32 problem
- Replies: 42
- Views: 22953
- Thu Nov 25, 2010 12:43 pm
- Forum: Help and Support
- Topic: King's Quest 4 SCI MT-32 problem
- Replies: 42
- Views: 22953
I still can't reproduce Raziel's missing music issue, though. I commented on Hubert's bug report. The things he describes in his last comment all seem normal to me. Thanks for finding the checksum bug, it should now be fixed. Regarding the reverb issue. This is missing functionality and it cannot b...
- Wed Nov 24, 2010 4:55 pm
- Forum: Help and Support
- Topic: King's Quest 4 SCI MT-32 problem
- Replies: 42
- Views: 22953