Done, I'll close this thread.
Edit: Can't close myself (or I don't see how). Admins, here's your chance.
Search found 13 matches
- Mon Dec 16, 2019 11:04 am
- Forum: General Discussion
- Topic: Script translation not working in Gabriel Knight 2: The beast within
- Replies: 2
- Views: 1812
- Sat Dec 14, 2019 9:01 pm
- Forum: General Discussion
- Topic: Script translation not working in Gabriel Knight 2: The beast within
- Replies: 2
- Views: 1812
Script translation not working in Gabriel Knight 2: The beast within
Hi there! Recently I've downloaded a patch file to translate this game to spanish. Unfortunately, subtitles are not showed during cutscenes neither in game, just in pictures. Debug screen show the following warning message: "WARNING: Unitialized read for temp 1 from method ::export 10 (room 34,...
- Sat Feb 25, 2012 7:29 pm
- Forum: General Discussion
- Topic: Testing: Grim Fandango
- Replies: 66
- Views: 131100
- Fri Jan 06, 2012 5:55 pm
- Forum: General Discussion
- Topic: How old are you all
- Replies: 138
- Views: 149142
- Tue Sep 13, 2011 3:17 pm
- Forum: Other Ports
- Topic: Asking a new feature -> Graphic viewer for code list
- Replies: 2
- Views: 4231
- Fri Sep 09, 2011 6:39 pm
- Forum: Other Ports
- Topic: Asking a new feature -> Graphic viewer for code list
- Replies: 2
- Views: 4231
Asking a new feature -> Graphic viewer for code list
Hey guys! After kicking for the 1000th time LeChuk's arse I want to replay some other 90s treasure as Goblins 3, but I'm feed up with the code sheet. In computer we can open the scanned page while playing, but not in consoles. At this time I'm playing in PS3 and I can't go back to XMB to see any pic...
- Wed Aug 24, 2011 9:53 pm
- Forum: General Discussion
- Topic: Engines in ResidualVMVM
- Replies: 41
- Views: 49914
the following 3d games come to mind: - gabriel knight 3 - broken sword 3 - simon the sorcerer 3d i know all these games are not regarded highly by most adventure gamers, especially simon3. but with a certain amount of masochism and persistence, they can be fun. the general problem i see here: while...
- Wed Jun 11, 2008 10:07 am
- Forum: The Junkyard
- Topic: TIME COMMANDO + ScummVM
- Replies: 21
- Views: 24846
Re: But ScummVM has options...
Ok, I knew that project, it's just an example Maybe Time Commando has same adventuring as Cyberia or LBA (this is, not much; because it's more action+puzzle).bramvandijk wrote:See http://sourceforge.net/projects/twin-e/
Anyway, there has gone my opinion.
- Tue Jun 10, 2008 10:09 pm
- Forum: The Junkyard
- Topic: TIME COMMANDO + ScummVM
- Replies: 21
- Views: 24846
Re: But ScummVM has options...
I still think you should give so many branches as you could to this tree to see how much can it grows. /me cuts off a branch which looks like a fork and hands it to piksi (sorry, couln't resist :) ) Yes, my English sucks :P Too much time without taking class ¬¬¡ But, anyway, you get the idea? Altho...
- Tue Jun 10, 2008 8:36 am
- Forum: The Junkyard
- Topic: TIME COMMANDO + ScummVM
- Replies: 21
- Views: 24846
Re: But ScummVM has options...
...and who will perform a real work on these? Gosh, we have right now sitting source codes for at least 2 adventure games with nobody working on them [...]Eugene And are they attractive enough to people? I mean, for example, I wouln't work on a Humongous adventure just for 1 reason: I find them bor...
- Sun Jun 01, 2008 5:15 pm
- Forum: The Junkyard
- Topic: TIME COMMANDO + ScummVM
- Replies: 21
- Views: 24846
But ScummVM has options...
I mean, several companies have give away their game code to this project. I think we have enough ScummVM 'strengh' to ask the code to any company, but not a single person. Many adventures developed on 90s aren't so pure (for example the game Cyberia) and mix lot's of elements. I'd clasify it as adve...
- Wed May 07, 2008 10:45 am
- Forum: The Junkyard
- Topic: Afterlife engine
- Replies: 3
- Views: 4509
- Wed May 07, 2008 9:21 am
- Forum: The Junkyard
- Topic: Afterlife engine
- Replies: 3
- Views: 4509
Afterlife engine
Hello everyone; seeing this game will never be ported to scummvm, I was trying to find out what engine does it use. Google hasn't been a friend of mine in this case so maybe you could know the answer. I want to try to find out any way to play that game on my pocketpc (not with a DOS emu, 'cos they a...