Search found 473 matches
- Tue Mar 31, 2009 7:54 am
- Forum: General Discussion
- Topic: Been thinking of bringing Final Fantasy 7 into SCUMM
- Replies: 12
- Views: 11663
- Mon Mar 30, 2009 6:24 am
- Forum: General Discussion
- Topic: SCI implementation general question
- Replies: 22
- Views: 12127
The DRV files are essential for the DOS engine because they're the graphics, interface, and sound drivers that the DOS engine can use. You don't need them for FreeSCI so I can't see how they'd be required for ScummVM. I'm not sure that they're strictly limited to that. There's another post (on the ...
- Mon Mar 30, 2009 2:07 am
- Forum: General Discussion
- Topic: SCI implementation general question
- Replies: 22
- Views: 12127
Ah, ok! That works, thanks! EDIT: While I'm here, which data files are needed for SCI games to work? I thought it'd be just the resource files but that doesn't seem to do it. Does it really need SCIV.EXE or the VERSION file as well for version detection or something? I believe some of the .DRV file...
- Sat Mar 14, 2009 4:11 am
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 439
- Views: 510123
Re: Which games would you like to be supported on the future?
The Legend games can be put in two categories: (It's almost a conspiracy - aside from the games already supported/in the works, most of the games I'd like to see supported and had a look at use hardcoded logic, while "minor" games use scripts...:)) Indeed :( It's too bad because the Legen...
- Fri Mar 13, 2009 11:02 am
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 439
- Views: 510123
Re: Which games would you like to be supported on the future?
Similar in appearence, or similar from a technical point of view? I thought I heard somewhere that there was a lot of hard-coded game logic in them. Well, I can't speak from a very technical perspective as I've never tried reverse engineering any of the Legend Entertainment games, but at least in t...
- Mon Mar 09, 2009 10:21 am
- Forum: General Discussion
- Topic: Discworld
- Replies: 484
- Views: 508997
- Thu Feb 26, 2009 7:12 am
- Forum: General Discussion
- Topic: What is Lucasarts' problem?
- Replies: 59
- Views: 50373
- Sat Feb 21, 2009 8:10 am
- Forum: Help and Support
- Topic: discworld 2 problem
- Replies: 12
- Views: 11183
The upcoming release is 0.13.0. Currently, the daily build is from that branch. After the release, daily builds will be again directly from the trunk, like they're normally. Not quite right, in the case of Windows daily snapshots at least. The Windows daily snapshots were built from trunk again, as...
- Wed Feb 18, 2009 1:47 am
- Forum: General Discussion
- Topic: Testing, testing (Help us with 0.13.0 release testing)
- Replies: 95
- Views: 125479
Simon the Sorceror 1 (CD/Windows/English) is still completable without any issues in the Feb 16 0.13.0pre SVN build on Windows XP. Elvira's graphics glitches are also gone now, as you said Kirben. Also, as I mentioned before though it may have been missed as it was an edit, Gobliins 2 (v1.000 CD/DOS...
- Mon Feb 16, 2009 3:36 am
- Forum: General Discussion
- Topic: FreeSCI SCI engine implementation has been merged in
- Replies: 69
- Views: 55314
Great news. I assume that whatever FreeSCI supports , should work in ScummVM.[/url] I think that is a dangerous assumption. I wouldn't expect extensive compatibility for at least 6-8 months, probably more. Definitely great news though. I just hope Codename Iceman is playable someday. Timer issues m...
- Sun Feb 15, 2009 1:07 pm
- Forum: General Discussion
- Topic: Testing, testing (Help us with 0.13.0 release testing)
- Replies: 95
- Views: 125479
Took a break from Goblins, ran through Elvira: Mistress of the Dark (Floppy/DOS/English). It is completable with no major issues that I noticed under the Feb 15th 0.13.0 pre svn build on Win32. The only issue is a graphical glitch that I can't reliably reproduce so won't submit to the bug tracker at...
- Sun Feb 15, 2009 12:53 pm
- Forum: General Discussion
- Topic: SCI for ScummVM? Any news from the GSoC student and FreeSCI?
- Replies: 56
- Views: 43758
So, back on topic, guess this couldn't go uncommented on for too long: it seems that the SCI engine is now present in the SVN repository. So, questions abound: is this built of the efforts made to merge the freeSCI project? I assume if it's being officially supported then there was at least some dis...
- Sat Feb 14, 2009 5:25 am
- Forum: General Discussion
- Topic: Testing, testing (Help us with 0.13.0 release testing)
- Replies: 95
- Views: 125479
Gobliiins (CD/DOS English) is completable in Windows with no noticable errors. I'll try to test the next two Goblins games later. Don't own the floppy versions, sorry. Edit: Gobliins 2 (CD/DOS English) is also completable in Windows. There are a couple of minor sound glitches: the intro video lags a...
- Wed Feb 04, 2009 1:35 pm
- Forum: General Discussion
- Topic: Simon The Sorcerer 5 coming
- Replies: 14
- Views: 12512
The English translation is pretty abysmal; not in the sense of a lot of grammatical errors, it's just incredibly clunky and unnatural. I have a feeling that some things that were pretty funny in the original script just come out sounding bizzare and stupid in the translation. Still, it's not a terri...
- Sun Jan 18, 2009 3:24 am
- Forum: Help and Support
- Topic: Igor problem
- Replies: 2
- Views: 2105
I'm pretty sure that this engine is still in at most middle stages of development, and is not being very actively worked on. Therefore, the odds of there being tons of bugs are pretty high, and the odds of them being resolved at the moment are pretty low. Too bad, because I remember the game being p...