Search found 473 matches
- Thu Mar 08, 2012 1:00 am
- Forum: General Discussion
- Topic: Testing: Grim Fandango
- Replies: 66
- Views: 129505
- Thu Mar 08, 2012 12:46 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 734346
- Sun Feb 26, 2012 6:30 pm
- Forum: Android Port
- Topic: How to save in Discworld 2 on Android 4 ICS (Galaxy Nexus)?
- Replies: 3
- Views: 10152
Since that documentation is frankly not really sufficient, I'll explain how to do it: 1). Activate the virtual keyboard by holding down the menu button. 2). Switch to the #s. 3). Since the virtual keyboard usually won't have F-keys, press the # that corresponds to the F-key you want to press, in thi...
- Sun Feb 26, 2012 5:41 pm
- Forum: The Junkyard
- Topic: LucasArts Posters - The better thread
- Replies: 437
- Views: 665363
Get a daily build. Oh, yeah. My bad! Thanks! I've tried from CD and I copied to HDD and it doesn't work. If it's not working, then you are making a mistake somewhere. Make sure you copy all of the .LAB files from *both CDs*, and GRIM.TAB to a directory on your HD (you can include the original patch...
- Sun Feb 26, 2012 5:37 pm
- Forum: General Discussion
- Topic: Testing: Grim Fandango
- Replies: 66
- Views: 129505
- Sat Feb 25, 2012 1:42 pm
- Forum: The Junkyard
- Topic: LucasArts Posters - The better thread
- Replies: 437
- Views: 665363
You don't need to install it, just use ResidualVM, a side-project of ScummVM.slx wrote:
Thank you very much!
I can't install this game on win7 x64.
I downloaded an updated installer 'GrimSetup1.0' but I still can't do.
- Wed Feb 15, 2012 4:37 pm
- Forum: General Discussion
- Topic: Testing: Grim Fandango
- Replies: 66
- Views: 129505
Ok, I can't figure out how to take screenshots in Residual (ctrl+s, alt+s don't seem to work), but the issues I encountered were: - When Manny climbs up the ladder to the tattoo place, he'll seem to be going through the metal area - This one is a bit tricky... when you're looking at the cat races tr...
- Sun Feb 12, 2012 1:25 am
- Forum: General Discussion
- Topic: Testing: Grim Fandango
- Replies: 66
- Views: 129505
Just wanted to post saying I completed GF today, with a version of ResidualVM built on February 2nd, on Windows 7 64-bit. There were not a lot of issues that I encountered, and none that blocked progress. They were basically all graphical glitches. All the dialogue and music seemed to play fine. Als...
- Sat Feb 11, 2012 2:46 pm
- Forum: General Discussion
- Topic: BuildBot not working?
- Replies: 3
- Views: 2547
Odd. Well, as long as it's not working I would suggest compiling yourself -- it's actually not all that hard to set up. Although, looking at the wiki page for compiling (in MinGW at least) it seems to contain a lot of outdated/extraneous information. So a basic outline of what you need to do: 1). In...
- Fri Feb 10, 2012 11:50 pm
- Forum: Help and Support
- Topic: Leisure Suit Larry 6/7 - Game Data Not Found
- Replies: 9
- Views: 9694
- Fri Feb 10, 2012 4:00 pm
- Forum: Android Port
- Topic: Über-Android-Noob seeking wisdom.
- Replies: 4
- Views: 3864
ScummVM is very easy to install on Android -- v1.4.0 is on the marketplace and will install with no trouble, although you also need to install the many 'plugins' to get each individual engine to work. They're all on the market too. In terms of openness... well, that depends how deep into it you are ...
- Fri Feb 10, 2012 3:49 pm
- Forum: Help and Support
- Topic: Discworld 2 save problems on android
- Replies: 1
- Views: 2352
It's (very) poorly documented for Android, but you have to use the keyboard. You bring it up by holding down on the menu touch-button thingy. Then the #s will correspond to the F-keys on a normal keyboard, apparently. So, basically since both Discworld games require you to use the in-game menu to sa...
- Wed Feb 08, 2012 9:17 pm
- Forum: General Discussion
- Topic: Crashes in year 3
- Replies: 5
- Views: 8362
- Sun Feb 05, 2012 1:53 am
- Forum: Help and Support
- Topic: MagicTales
- Replies: 6
- Views: 3831
Well, the ones you listed as working are the only ones currently on the compatibility page. If I recall, I think the devs only had limited copies of the v1 games (or not at all) so they wouldn't have a very robust list of md5s for different versions. If the console window lists the md5 sums for the ...
- Fri Dec 30, 2011 6:10 am
- Forum: General Discussion
- Topic: Is AGS now possible to be merged with Scumm?
- Replies: 1
- Views: 2098
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