Search found 473 matches

by KuroShiro
Thu Dec 29, 2011 5:10 am
Forum: Help and Support
Topic: Return to Zork: GOG Version Crashes on ScummVM
Replies: 1
Views: 2158

If they actually are iso files like you think (which I believe they might be, given past discussions) then you should try mounting them with a program like Daemon tools and copying the needed data files to the hard drive. From there you can easily add it in ScummVM and (hopefully) play it.
by KuroShiro
Fri Dec 23, 2011 5:25 pm
Forum: Help and Support
Topic: The Secret Of Monkey Island - No Sound, Unless Disc Is In
Replies: 6
Views: 2976

As long as they're in the same order that they are on the cd when you extract the tracks, there should be no problems. They're not in the same order that they're played in the game if I recall.
by KuroShiro
Sun Dec 18, 2011 4:44 pm
Forum: Help and Support
Topic: Trouble with using Scummvm
Replies: 6
Views: 2912

Is this the same principle for playing a game like Toonstruck? Or does this game work differently? I have tried adding game but it says the game is unknown. I'm not so sure what to do from here. :? The procedure for adding all the games is basically the same, but you'll need the correct set of file...
by KuroShiro
Sat Dec 17, 2011 8:50 pm
Forum: General Discussion
Topic: Broken Sword 1 ScummVm problem
Replies: 14
Views: 10374

Re: Broken Sword 1 ScummVm problem

Hi, I saw that the new version of ScummVM can not see the movies of Broken Sword 1, at the beginning says: "The MPEG2 cutscenes are not supported" what can I do? :( Well, I don't think this is really a problem, just download the cut scene packs from the download page if the originals aren...
by KuroShiro
Sat Dec 10, 2011 4:46 pm
Forum: General Discussion
Topic: Jump on a Hot Air Balloon and meet Darby the Dragon!
Replies: 7
Views: 5294

Nice, I was waiting for these to be supported. :D

A question -- is Liam Finds a Story the only Magic Tales game that is supported atm (it's the only one written on the wiki), or will all of them run OK? Also, what data files are needed?
by KuroShiro
Sat Nov 19, 2011 1:14 pm
Forum: Android Port
Topic: Drascula engine
Replies: 6
Views: 3863

Ha, next question Anyone able to advise on how to save in Drascula? Apparently it's F10 but i'm not sure how you do that in the android version. I know about how to bring up the keyboard and I can successfully get it to recognise F1 and F5 by pressing th number keys, but not F10. Thanks again for a...
by KuroShiro
Fri Nov 04, 2011 6:38 pm
Forum: General Discussion
Topic: Fate of Atalntis Fighting ...
Replies: 20
Views: 18119

Looking at the yellow manual card that shows the keyboard/mouse/joystick controls seems to verify this, too. I can't read Japanese, but the card shows a keyboard picture with descriptions for certain keys. There is no description for the number keys. If it would help, I could translate the Japanese...
by KuroShiro
Fri Sep 23, 2011 5:00 am
Forum: Help and Support
Topic: King's Quest VI Crash
Replies: 7
Views: 4396

Well, it sounds like it could be a regression, as that part worked before. Make sure you're using the latest daily build, and if it still happens you should probably report the bug.
by KuroShiro
Sun Sep 18, 2011 4:38 pm
Forum: Help and Support
Topic: King's Quest 5 (Italian) bug
Replies: 4
Views: 2466

Well, first of all you might want to try downloading the daily build to see if the bug has already been fixed. If it's still there, I don't think the bug exists in the English version, but you should probably report the bug anyway. That way it will actually get fixed and you'll be able to use the It...
by KuroShiro
Tue Sep 13, 2011 4:00 am
Forum: The Junkyard
Topic: Simulatinous Speech Subtitles in the DOS version of FPFP?
Replies: 7
Views: 4830

md5 wrote:Why would you like to run the original version outside of ScummVM? Is there something that ScummVM does not offer compared to the original version?
Obviously it does not offer all of the bugs. :P
by KuroShiro
Tue Aug 16, 2011 4:19 am
Forum: Help and Support
Topic: Mohawk engine - Game data not found
Replies: 9
Views: 5457

Well, the only think I can think of is to make sure you download the .tar.gz file rather than the .zip file when you get the libpng sources to compile. The .zip file won't actually work in MinGW while the other one should.
by KuroShiro
Tue Aug 16, 2011 4:17 am
Forum: Help and Support
Topic: Disabling Console Screen
Replies: 13
Views: 12679

I see. Where do I add it then? It's already there. I assume I have to add it somewhere else? Thanks for the response. If it's already there twice then the console should be disabled by default (you'll have to run configure again for it to change I think). If it's not you could try downloading a new...
by KuroShiro
Mon Aug 15, 2011 9:08 pm
Forum: Help and Support
Topic: Disabling Console Screen
Replies: 13
Views: 12679

That's not true, you can disable the console in both MSVC and MinGW. It's enabled by default in ScummVM's MSVC project options, and to disable it in GCC you need to supply the "-mwindows" switch, which builds a windows application (without the console). Sorry for the necromancy. What exac...
by KuroShiro
Mon Aug 15, 2011 9:03 pm
Forum: Help and Support
Topic: Mohawk engine - Game data not found
Replies: 9
Views: 5457

Alternatively, you can just use --enable-all-engines when you run configure.
by KuroShiro
Mon Aug 15, 2011 6:35 am
Forum: Help and Support
Topic: MinGW Compiling Instructions
Replies: 1
Views: 1043

The instructions in the wiki are pretty badly outdated. I actually posted a small guide over on the residual forums which someone cleaned up a bit in the first post. It's a different program, but the same basic process applies when using MinGW. You'll just need a few more optional libraries (the ins...