Search found 473 matches
- Thu Dec 29, 2011 5:10 am
- Forum: Help and Support
- Topic: Return to Zork: GOG Version Crashes on ScummVM
- Replies: 1
- Views: 2158
- Fri Dec 23, 2011 5:25 pm
- Forum: Help and Support
- Topic: The Secret Of Monkey Island - No Sound, Unless Disc Is In
- Replies: 6
- Views: 2976
- Sun Dec 18, 2011 4:44 pm
- Forum: Help and Support
- Topic: Trouble with using Scummvm
- Replies: 6
- Views: 2912
Is this the same principle for playing a game like Toonstruck? Or does this game work differently? I have tried adding game but it says the game is unknown. I'm not so sure what to do from here. :? The procedure for adding all the games is basically the same, but you'll need the correct set of file...
- Sat Dec 17, 2011 8:50 pm
- Forum: General Discussion
- Topic: Broken Sword 1 ScummVm problem
- Replies: 14
- Views: 10374
Re: Broken Sword 1 ScummVm problem
Hi, I saw that the new version of ScummVM can not see the movies of Broken Sword 1, at the beginning says: "The MPEG2 cutscenes are not supported" what can I do? :( Well, I don't think this is really a problem, just download the cut scene packs from the download page if the originals aren...
- Sat Dec 10, 2011 4:46 pm
- Forum: General Discussion
- Topic: Jump on a Hot Air Balloon and meet Darby the Dragon!
- Replies: 7
- Views: 5294
- Sat Nov 19, 2011 1:14 pm
- Forum: Android Port
- Topic: Drascula engine
- Replies: 6
- Views: 3863
Ha, next question Anyone able to advise on how to save in Drascula? Apparently it's F10 but i'm not sure how you do that in the android version. I know about how to bring up the keyboard and I can successfully get it to recognise F1 and F5 by pressing th number keys, but not F10. Thanks again for a...
- Fri Nov 04, 2011 6:38 pm
- Forum: General Discussion
- Topic: Fate of Atalntis Fighting ...
- Replies: 20
- Views: 18119
Looking at the yellow manual card that shows the keyboard/mouse/joystick controls seems to verify this, too. I can't read Japanese, but the card shows a keyboard picture with descriptions for certain keys. There is no description for the number keys. If it would help, I could translate the Japanese...
- Fri Sep 23, 2011 5:00 am
- Forum: Help and Support
- Topic: King's Quest VI Crash
- Replies: 7
- Views: 4396
Well, it sounds like it could be a regression, as that part worked before. Make sure you're using the latest daily build, and if it still happens you should probably report the bug.
- Sun Sep 18, 2011 4:38 pm
- Forum: Help and Support
- Topic: King's Quest 5 (Italian) bug
- Replies: 4
- Views: 2466
Well, first of all you might want to try downloading the daily build to see if the bug has already been fixed. If it's still there, I don't think the bug exists in the English version, but you should probably report the bug anyway. That way it will actually get fixed and you'll be able to use the It...
- Tue Sep 13, 2011 4:00 am
- Forum: The Junkyard
- Topic: Simulatinous Speech Subtitles in the DOS version of FPFP?
- Replies: 7
- Views: 4830
- Tue Aug 16, 2011 4:19 am
- Forum: Help and Support
- Topic: Mohawk engine - Game data not found
- Replies: 9
- Views: 5457
- Tue Aug 16, 2011 4:17 am
- Forum: Help and Support
- Topic: Disabling Console Screen
- Replies: 13
- Views: 12679
I see. Where do I add it then? It's already there. I assume I have to add it somewhere else? Thanks for the response. If it's already there twice then the console should be disabled by default (you'll have to run configure again for it to change I think). If it's not you could try downloading a new...
- Mon Aug 15, 2011 9:08 pm
- Forum: Help and Support
- Topic: Disabling Console Screen
- Replies: 13
- Views: 12679
- Mon Aug 15, 2011 9:03 pm
- Forum: Help and Support
- Topic: Mohawk engine - Game data not found
- Replies: 9
- Views: 5457
- Mon Aug 15, 2011 6:35 am
- Forum: Help and Support
- Topic: MinGW Compiling Instructions
- Replies: 1
- Views: 1043
The instructions in the wiki are pretty badly outdated. I actually posted a small guide over on the residual forums which someone cleaned up a bit in the first post. It's a different program, but the same basic process applies when using MinGW. You'll just need a few more optional libraries (the ins...