Search found 48 matches

by chojin
Tue Mar 31, 2009 5:04 am
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 284918

MaxArt wrote:As far as I know, even the glorious EZ 3-in-1 has only 16 MB, am I wrong?
You're not:

Code: Select all

Ext. RAM type: 'EZ'
Ext. RAM size: 16777216 bytes
Not sure about the new EZ flash 3in1+. Which ext. pack do you own?
by chojin
Sat Mar 28, 2009 3:02 pm
Forum: Help and Support
Topic: ScummVM Themes
Replies: 48
Views: 51694

I started to migrate my 0.11 "Wii" Theme to the new Engine. One of the most important features was the bigger font for TV output. Unfortunately the new engine's restrictions appear to be even harder regarding the font size, 16 Pixel seem to be the maximum (was 17px before). I would greatly...
by chojin
Fri Mar 27, 2009 11:12 pm
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 284918

Full Throttle (german) appears to run properly on my CycloDS + EZ 3in1. Minor sound loops on scene changes, like Echtzeit reported. (I only played till I met Maureen.) In the DIG (german) right after the intro I took out the PenUltimate and started playing Asteroid Lander using the virtual keyboard....
by chojin
Fri Mar 27, 2009 9:15 pm
Forum: Nintendo DS Port
Topic: Hardware Recommendations?
Replies: 5
Views: 7425

I use the same combination and am happy with it. Pros: - no DLDI patching neccessary, just copy and play (auto patching) - micro SDHC support - firmware under constant development, update is easy, just copy it on your microsd - GBA games via EZflash 3in1 (GBA, RAM, Rumble) Cons: - the price, other c...
by chojin
Wed Mar 18, 2009 10:10 am
Forum: Nintendo DS Port
Topic: Please test! ScummVM DS 0.13.1 beta1 download here!
Replies: 19
Views: 31080

In other words I'm thinking you might not realise that you need to hold down the left bumper and then scroll (down) with the d-pad. Oh :oops: How could I play w/o that? I better don't tell how I did it, till I met the cannibals :) Thank you! As for the GUI itself. Are you having problems actually u...
by chojin
Wed Mar 18, 2009 12:10 am
Forum: Nintendo DS Port
Topic: Please test! ScummVM DS 0.13.1 beta1 download here!
Replies: 19
Views: 31080

Thanks for the update, agentq.

I'm still missing 8 pixels of the screen, e.g. I cannot access the newest item in guybrush's inventory. SCUMMVM-A GUI itself is affected, too. (#2690712)
by chojin
Sat Feb 07, 2009 12:46 pm
Forum: General Discussion
Topic: Will "Staff of Kings" unlockable be using ScummVM?
Replies: 46
Views: 46859

Yeah, probably. But I don't mind. I just hope SoK is not worse than the last Tomb Raider (on Wii). And yeah, it's already got a talkie. Last Crusade doesn't. Uh I mixed it up somehow. Do you know whether there is a german talkie as well? My FoA is part of an Adventurer Pack on CD, but there is no m...
by chojin
Thu Feb 05, 2009 9:10 am
Forum: General Discussion
Topic: Will "Staff of Kings" unlockable be using ScummVM?
Replies: 46
Views: 46859

Finally a FOA Talkie? Ok probably not ;)

@MusicallyInspired: Maybe you'll have to finish Staff of Kings to unlock FOA.
by chojin
Wed Feb 04, 2009 9:41 am
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 177832

Very nice again. I tried the german layout, and all keys appear to work as expected, except the € (euro) symbol, which is an "e" but probably not relevant. The "first line" in kbp.map must be the only line, it did not work when I had accidently a carriage return at the end of tha...
by chojin
Sun Feb 01, 2009 2:08 pm
Forum: General Discussion
Topic: How old are you all
Replies: 138
Views: 149103

30 Got in touch with Larry Laffer when I was 11. Not the best start into adventuring probably, but he tought me some english words. Most impressed by MI2, Indy4 and DOTT in the following years, I became a P&C adventure fan. We spent afternoons hunting pixels, combining all items in the inventory...
by chojin
Tue Jan 27, 2009 6:18 am
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 177832

Awesome :D I just took my cordless desktop over to my Wii and tried some stuff. I could perfectly edit the Game Titles, although my german layout is of course not known. Maybe some setup is possible here later, e.g. together with virtual keyboard layout. But, most important: I was able to beat the b...
by chojin
Mon Jan 26, 2009 8:15 pm
Forum: Help and Support
Topic: Bud Tucker, compression
Replies: 16
Views: 19057

Just to make sure I don't mix things up: After compress_tucker I can safely delete the folders FX, SPEECH and MUSIC, but I have to keep AUDIO because it's part of the uncompressed intro. That way It seems to work. One warning appears after the intro: Unable to open file CHARSZGR.DTA So I copied it f...
by chojin
Mon Jan 26, 2009 6:12 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 439
Views: 519252

Re: Which games would you like to be supported on the future?

Games I like to play on SCUMMVM platforms:

- SCI Games (Kings Quest 4-7, Police Quest 2-4, Codename Iceman, Larry 2-7, Space Quest 3-6)
- 11th Hour
- Discworld 1&2
- Orion Burger
by chojin
Mon Jan 26, 2009 5:22 am
Forum: Wii Port
Topic: monkey island on the wii cd version(audio)
Replies: 8
Views: 14583

Have a look at the (Secret of) Monkey Island pictures in the screenshots section.

Edit: Ah, too slow :)
by chojin
Sun Jan 25, 2009 6:01 pm
Forum: Wii Port
Topic: monkey island on the wii cd version(audio)
Replies: 8
Views: 14583

Remove the leading zeros in the filenames:
track1.mp3, track2.mp3 and so on to track24.mp3