Instigated by the studio developing an official sequel to the games: https://blog.2point21.com/p/devlog-releasing-lba-open-source
https://github.com/2point21
Search found 237 matches
- Wed Oct 27, 2021 1:34 pm
- Forum: General Discussion
- Topic: Little Big Adventure 1 & 2 source code released
- Replies: 1
- Views: 2191
- Tue Jan 19, 2021 8:02 am
- Forum: General Discussion
- Topic: Big adventures ahead - Little Big Adventures
- Replies: 21
- Views: 12820
Re: Big adventures ahead - Little Big Adventures
This might as well be a limitation/bug of the wonky DOS CD redbook audio limitations thou, maybe someone else knows in detail? There's no such limitation. Sure, there might be a second of seek time where a game would freeze while the drive would cue up the track again but this would vary from syste...
- Wed Nov 25, 2020 6:49 am
- Forum: General Discussion
- Topic: Big adventures ahead - Little Big Adventures
- Replies: 21
- Views: 12820
Re: Big adventures ahead - Little Big Adventures
Happy to report FLAC audio tracks seem to work just fine.
- Tue Nov 24, 2020 12:07 pm
- Forum: General Discussion
- Topic: Big adventures ahead - Little Big Adventures
- Replies: 21
- Views: 12820
Re: Big adventures ahead - Little Big Adventures
Is the CD audio supported?
- Mon Jul 27, 2020 9:12 am
- Forum: Help and Support
- Topic: How can I get 4:3 aspect ratio with all rectangular homogenous pixels?
- Replies: 5
- Views: 2731
Re: How can I get 4:3 aspect ratio with all rectangular homogenous pixels?
I succeeded in a thing like this last year: https://forums.scummvm.org/viewtopic.php?p=87055#p87055 Interesting point about the OpenGL+aspect ratio thing. Gonna have to try it too at some point and see if it'd be as good or even better. Usability wise it would be, for sure. My solution is fiddly but...
- Sun Mar 17, 2019 8:44 pm
- Forum: General Discussion
- Topic: Scaling above 3x for a authentic, fullscreen experience
- Replies: 20
- Views: 33830
Re: Scaling above 3x for a authentic, fullscreen experience
I would love to see some pictures of this. He-hey, just as I stopped checking back daily. ;) Here we go. I had to re-create the 1920x1080 padding in the screenshots because obviously running the display in 1280x1000 that's all a screenshot will capture. But you can see that's what it looks while ru...
- Fri Mar 08, 2019 8:26 am
- Forum: General Discussion
- Topic: Scaling above 3x for a authentic, fullscreen experience
- Replies: 20
- Views: 33830
Re: Scaling above 3x for a authentic, fullscreen experience
Just returned to ScummVM and couldn't find agreeable display modes in the 2.0.0 release. Searching for "ScummVM pixel perfect" got me back to this old thread and I'm happy to report that with the new stretch mode options in the nightly builds I was able to achieve the best picture since le...
- Thu May 18, 2017 7:31 am
- Forum: Help and Support
- Topic: Real OPL3 Support?
- Replies: 3
- Views: 3995
- Tue Jan 03, 2017 7:46 am
- Forum: General Discussion
- Topic: ScummVM wrappers for Windows 7?
- Replies: 3
- Views: 3544
For the lightweight and easily kept-up-to-date solution, you could just create ScummVM shortcuts with the appropriate icons and launch parameters for each game. But if you want something self-contained that's easily transferred from system to system and backed up, I'd suggest looking into a Portable...
- Mon Apr 11, 2016 6:58 am
- Forum: General Discussion
- Topic: Scaling above 3x for a authentic, fullscreen experience
- Replies: 20
- Views: 33830
This may still be preferable. I know I personally prefer sacrificing overall image aspect ratio of a low resolution video game for pixel fidelity. One thing I've experimented with image editors and would like to see in emulators and reimplementations is independent integer multipliers for the horizo...
- Fri Jan 29, 2016 7:52 am
- Forum: General Discussion
- Topic: Curse Of Monkey Island - best graphic settings
- Replies: 23
- Views: 56513
I think your resolution of 1600x900 is preventing most filters from working as they operate on the original image's pixels multiplied by 2 or 3 horizontally and vertically. The 2x filters for example would scale CoMI from 640x480 to 1280x960 but this doesn't work (at least not in full screen on Wind...
- Tue Dec 15, 2015 9:16 am
- Forum: General Discussion
- Topic: GOG Winter Sale has started
- Replies: 3
- Views: 2760
The problem I face is that to access the game menu, you must press the F5 key. Only this key, Windows 8 (my OS) opens the paramettres pane to the right of the screen. Is this a laptop with special prioritized functions on the F# keys? If so, you should be able to hold down the Fn key while you pres...
- Mon Sep 21, 2015 12:21 pm
- Forum: General Discussion
- Topic: Windows 10 issues --> how i resolved some of them
- Replies: 1
- Views: 3807
- Wed Apr 08, 2015 5:49 am
- Forum: General Discussion
- Topic: ScummVM shortcut creator
- Replies: 14
- Views: 25539
- Tue Jul 29, 2014 6:06 am
- Forum: General Discussion
- Topic: Humongous Entertainment games in a Humble Flash Bundle
- Replies: 12
- Views: 9716