Search found 4 matches
- Mon Apr 11, 2016 5:55 pm
- Forum: General Discussion
- Topic: Scaling above 3x for a authentic, fullscreen experience
- Replies: 20
- Views: 33844
It may be true that the older DOS games in 320x200 was stretched to 320x240 on the older CRT monitors. To be honest, I don't remember. It's a long time ago. It is the same with the Super Nintendo, the image was quite short, but was stretched to fill the whole width on the CRT screen. As I grew older...
- Sun Apr 10, 2016 8:55 pm
- Forum: General Discussion
- Topic: Scaling above 3x for a authentic, fullscreen experience
- Replies: 20
- Views: 33844
Let's say I would like to play the DOS version of Goblins 3 in ScummVM. Goblins 3 runs at 320x200, and by selecting 3x as rendering method each pixel is magnified 3 times, making a sharp image at 960x600. 960x600 means that there's going to be a lot of black borders surrounding the screen while main...
- Sun Apr 10, 2016 5:08 pm
- Forum: General Discussion
- Topic: Scaling above 3x for a authentic, fullscreen experience
- Replies: 20
- Views: 33844
Scaling above 3x for a authentic, fullscreen experience
Hi. I have used ScummVM for quite some time now; I even registered in this forum almost 8 years ago. There is one thing that bugs me with even the newest releases of ScummVM, and that is that the maximum scaling method (without any fancy graphic-improvements) is only 3x. Many of the older games in S...
- Sat Jul 12, 2008 7:31 pm
- Forum: General Discussion
- Topic: Give me Music from Amiga and GFX from DOS
- Replies: 31
- Views: 27786
This reminds me of Goblins 3. The amiga version of Goblins 3 have the superior music and soundfx, while the ms-dos version have the superior graphics (the PC-speaker take care of the footstep noise, ugh). It would be awesome if something like this could be archieved, by combining different versions ...