Search found 145 matches
- Thu Jul 09, 2020 3:00 pm
- Forum: General Discussion
- Topic: You are in a maze of twisty little passages, all alike
- Replies: 66
- Views: 29914
Re: You are in a maze of twisty little passages, all alike
Are there any plans of adding DAAD sub-engine? DAAD was very popular in the 80-90 in Spain. It is a derivate of PAWS specially tailored for the company Aventuras AD. So it hadlittle tweaks to support Spanish, images and to be able to export games to the common platforms. Spanish community is quite a...
- Thu Feb 06, 2020 8:01 am
- Forum: Android Port
- Topic: Port progress & nightly builds
- Replies: 147
- Views: 241046
- Wed Feb 05, 2020 3:53 pm
- Forum: Android Port
- Topic: Port progress & nightly builds
- Replies: 147
- Views: 241046
Re: Port progress & nightly builds
Hello, Because the new release I have build my own Android SDL port and I have one issue. I know that ScummVM project has reverted to the native one but to compile it I have to update my toolchain and I will lose my hardware keys mapping (mostly escape key) I haven't narrowed the change but I see so...
- Fri Jun 21, 2019 3:08 pm
- Forum: Android Port
- Topic: Dott crashes at start with svm 2.0
- Replies: 1
- Views: 3977
Re: Dott crashes at start with svm 2.0
Maybe,
Is the same issue thatwe have we 2.1.0 beta?
Change the MIDI device to other than 'Embedded Audio Sinthesys' and try again
Is the same issue thatwe have we 2.1.0 beta?
Change the MIDI device to other than 'Embedded Audio Sinthesys' and try again
- Fri May 03, 2019 10:28 am
- Forum: Android Port
- Topic: Compiling SDL Error
- Replies: 42
- Views: 24888
Re: Compiling SDL Error
Worked like a charm :D Another question: Do I have to edit some file to activate engines like Blade Runner or Chewy? Those 2 engines don't recognize the files. yes you have to edit scummvm/dists/androidsdl/scummvm/AndroidBuild.sh change the options for ./configure there If you want all the engines ...
- Thu May 02, 2019 9:52 am
- Forum: Android Port
- Topic: DOTT in 2.1.0 SDL Disabled system call error
- Replies: 5
- Views: 6911
Re: DOTT in 2.1.0 SDL Disabled system call error
Thanks! Could look into the Audio driver you are using? I can't play it with Embedded Audio Synthesis device
cheers
cheers
- Wed Apr 24, 2019 8:21 am
- Forum: Android Port
- Topic: Embedded audio synthesis crashes the app
- Replies: 10
- Views: 14008
Re: Embedded audio synthesis crashes the app
In my case, it is related to a security change introduced in Android Oreo.
In logcat I see
And the kernel throws a SYSKILL.
I reported in other thread because it fails in DOTT but not in Indy4
I'm running in Android Pie
In logcat I see
Code: Select all
seccomp prevented call to disallowed arm64 system call 116
I reported in other thread because it fails in DOTT but not in Indy4
I'm running in Android Pie
- Mon Apr 22, 2019 5:39 pm
- Forum: Android Port
- Topic: Compiling SDL Error
- Replies: 42
- Views: 24888
Re: Compiling SDL Error
Also I changed:
upgraded gradle to a newer one because some errors in packaging
Modify build.sh for the gradle new paths
Modify build.sh for the signing algorithm. Because md5 and sha1 launches a warning of play protect
upgraded gradle to a newer one because some errors in packaging
Modify build.sh for the gradle new paths
Modify build.sh for the signing algorithm. Because md5 and sha1 launches a warning of play protect
- Mon Apr 22, 2019 5:36 pm
- Forum: Android Port
- Topic: DOTT in 2.1.0 SDL Disabled system call error
- Replies: 5
- Views: 6911
Re: DOTT in 2.1.0 SDL Disabled system call error
Ok, I narrowed to EAS driver. If I use another one it runs. So it is not completely broken as on another devices but it is broken...
Looking for a workaround I see another projects compile it as static library.
Looking for a workaround I see another projects compile it as static library.
- Mon Apr 22, 2019 5:34 pm
- Forum: Android Port
- Topic: Compiling SDL Error
- Replies: 42
- Views: 24888
Re: Compiling SDL Error
Thank you Praetorian and mac_es. I now fail at icu and xlocale. Considering the checkout version: How do I find out which version I need? Where did you get that information from? Try getting into project/jni/iconv/src and running ./build.sh Maybe you will get an error compiling icu http://bugs.icu-...
- Thu Apr 11, 2019 9:20 am
- Forum: Android Port
- Topic: DOTT in 2.1.0 SDL Disabled system call error
- Replies: 5
- Views: 6911
DOTT in 2.1.0 SDL Disabled system call error
Hello, I can't run DOTT in my version of ScummVM, it crashes. All other games I tried works. As I have a compiled by me version, I don't want to open a bug report without checking with a official version. Also installing the official version will require to remove my versino completly (different sig...
- Fri Apr 05, 2019 12:49 pm
- Forum: Android Port
- Topic: Compiling SDL Error
- Replies: 42
- Views: 24888
Re: Compiling SDL Error
My NDK got the arch64 compiler in
~/android/android-ndk-r15c/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64
It is weird, but try to copy the directory where it expects....
~/android/android-ndk-r15c/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64
It is weird, but try to copy the directory where it expects....
- Thu Apr 04, 2019 3:07 pm
- Forum: Android Port
- Topic: Compiling SDL Error
- Replies: 42
- Views: 24888
Re: Compiling SDL Error
You need to build iconv... for some reason is not building
Go into /home/scumm/androidsdl/project/jni/iconv/src/ and run ./build.sh there you should get a clue
Go into /home/scumm/androidsdl/project/jni/iconv/src/ and run ./build.sh there you should get a clue
- Sat Mar 30, 2019 12:18 pm
- Forum: Android Port
- Topic: Compiling SDL Error
- Replies: 42
- Views: 24888
Re: Compiling SDL Error
Hello,
I can't see the log. But you must use ndk r15c.
Cheers
I can't see the log. But you must use ndk r15c.
Cheers
- Fri Mar 22, 2019 5:03 pm
- Forum: Android Port
- Topic: Compiling SDL Error
- Replies: 42
- Views: 24888
Re: Compiling SDL Error
The build.sh is not initializaing androidsdl git submodules. Go into ~/androidsdl/ And execute git submodule update --init project/jni/iconv/src After that, depending of your sdk version or iconv submodule version you will need to modify icu source to compile. digitlst.cpp needs to include locale.h ...