Search found 6 matches

by ultimaterez
Wed Jul 23, 2008 6:42 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 509079

Oh, all right. Sorry about that. Thanks for letting us know. We'll try to curb the insanity. I think we all need to be a little insane from time to time to try and learn.
Again, sorry about the illegal thing. :oops:
by ultimaterez
Wed Jul 23, 2008 6:25 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 509079

Okay, I did the change and added the game to the ScummVM menu and it DID "recognize" that the game was the DOS version of Discworld (I wrote over the code for the DOS version of the game), but it had a panic attack when it tried to actually run the game.
by ultimaterez
Wed Jul 23, 2008 5:32 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 509079

Awesome. That's something to go off of at least. Once again, thanks for your great help. Now to just try to find the files...
by ultimaterez
Wed Jul 23, 2008 5:17 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 509079

Well, I checked my disk and it appears that I do have those files. I'm just not sure what those error codes mean.
by ultimaterez
Wed Jul 23, 2008 4:17 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 509079

ddkram, thanks for the excellent tip. It worked just like you said and now I've got a build with the Tinsel engine it. Of course, life is never that simple. I tried running my old OS 9 copy of Discworld and it came back with this error: "dw.scn", "114643df0d1f1530a0a9c5d4e38917bc"...
by ultimaterez
Wed Jul 23, 2008 3:14 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 509079

No Tinsel

Hey, I just got the latest SVN, saw that it had Tinsel support, tried to compile it, but it left the Tinsel engine out of the build.
I'm trying to build on a Intel iMac running OSX 10.5.4. Does anyone have any suggestions on how to kick it in the right place to make it work?