Search found 2297 matches

by sev
Mon Sep 02, 2024 8:17 am
Forum: General Discussion
Topic: optimize VMD and RBT format,
Replies: 1
Views: 541

Re: optimize VMD and RBT format,

No, it is not possible currently. Moreover, if anyone does it, there will be a problem with distributing their work.


Eugene
by sev
Mon Aug 26, 2024 6:32 pm
Forum: Help and Support
Topic: Zak Mckracken FM-Towns .scummvm name
Replies: 2
Views: 583

Re: Zak Mckracken FM-Towns .scummvm name

We do not support that .scummvm files schema. It is not needed for ScummVM itself, and you need to talk to the frontend creators. They simply broke our detection code and use their own, which as you see, is buggy and incomplete.


Eugene
by sev
Fri Aug 09, 2024 10:29 am
Forum: General Discussion
Topic: Early Macromedia Director titles are supported now
Replies: 26
Views: 21958

Re: Early Macromedia Director titles are supported now

Good idea, thanks, will do.


Eugene
by sev
Mon Aug 05, 2024 10:11 am
Forum: Other Ports
Topic: Shaders greyed out in v2.8.1 using Fedora 40 via Flathub
Replies: 5
Views: 2788

Re: Shaders greyed out in v2.8.1 using Fedora 40 via Flathub

Then it might happen that that version of ScummVM is not compiled with libcurl. That makes this functionality not possible.


Eugene
by sev
Mon Jul 29, 2024 10:44 am
Forum: Other Ports
Topic: Shaders greyed out in v2.8.1 using Fedora 40 via Flathub
Replies: 5
Views: 2788

Re: Shaders greyed out in v2.8.1 using Fedora 40 via Flathub

Shaders are applicable only for the OpenGL graphics mode. If you're in SurfaceSDL, then this is normal. Could you please check?


Eugene
by sev
Wed Jul 24, 2024 8:49 am
Forum: Help and Support
Topic: Plumbers don't wear ties (3DO) doesn't run properly
Replies: 3
Views: 1204

Re: Plumbers don't wear ties (3DO) doesn't run properly

As we explained on Discord, we do not support pirated software. Also, there is no need to run some emulators.


Eugene
by sev
Thu Jul 18, 2024 10:42 am
Forum: General Discussion
Topic: Kyrandia/Lands of Lore EA Source Code
Replies: 4
Views: 1626

Re: Kyrandia/Lands of Lore EA Source Code

Yes, something like that. I do not know all of the details, and unfortunately, I do not even have the e-mails on the matter in my archive.


Eugene
by sev
Tue Jul 16, 2024 10:30 pm
Forum: General Discussion
Topic: Kyrandia/Lands of Lore EA Source Code
Replies: 4
Views: 1626

Re: Kyrandia/Lands of Lore EA Source Code

It was around 2005-2006. I highly doubt that the same people still work at EA.

In essence, they knew where the Westwood backup tapes are located, but there was nobody who was willing to search through those, at least not for free.


Eugene
by sev
Tue Jul 09, 2024 10:12 am
Forum: Wii Port
Topic: Myst III: Exile, "Game data not found"
Replies: 4
Views: 2100

Re: Myst III: Exile, "Game data not found"

Ah, it says, "Unable to create renderer." This is the root cause of the problem and the subsequent "Game data not found" is a generic message. Myst3 is an OpenGL-based engine, and while we have a fallback to our software renderer, it obviously does not work on Wii. So, unfortunat...
by sev
Mon Jul 08, 2024 2:26 pm
Forum: Wii Port
Topic: Myst III: Exile, "Game data not found"
Replies: 4
Views: 2100

Re: Myst III: Exile, "Game data not found"

It is not yet fully clear when exactly this error is occurred. Which version of ScummVM do you use on Wii? Is the game added successfully? Please do not change the platform to "Nintendo Wii"; doing so could prevent the game from launching. That field is filled automatically. When you check...
by sev
Wed Jul 03, 2024 9:47 pm
Forum: General Discussion
Topic: Your move, Commander.
Replies: 0
Views: 2622

Your move, Commander.

Moonbase Commander , one of the very last games ever created in the SCUMM engine, is now finally supported and ready for public testing! Although not an adventure game, Moonbase Commander , developed by Humongous Entertainment (creators of Putt-Putt , Freddi Fish , Pajama Sam , Backyard Sports , et...
by sev
Tue Jul 02, 2024 12:45 pm
Forum: Help and Support
Topic: ScummVM Graphical Issue on Startup_Un-useable
Replies: 13
Views: 2044

Re: ScummVM Graphical Issue on Startup_Un-useable

Yes, this definitely looks like a graphics driver issue. The cursor is generated from SVG and other graphics like a list/grid switch at the bottom or grouping icon above the game list. If it were a problem with the scaler or rendering, then all of these elements would be blown up. The second observa...
by sev
Sun Jun 23, 2024 9:36 pm
Forum: The Junkyard
Topic: Technical information about SCUMM
Replies: 2
Views: 1777

Re: Technical information about SCUMM

I am not aware of other resources describing the SCUMM engine. And the Wiki was an import of another, now dead one, and I do not think there were many changes after the import. Thus, indeed, the ScummVM sources are your best and the most reliable source: the Wiki could be inaccurate, but the code is...
by sev
Sat Jun 15, 2024 8:43 pm
Forum: General Discussion
Topic: It’s a Bar... In Space!
Replies: 2
Views: 1806

It’s a Bar... In Space!

In a universe where bagels meet bars, the BAGEL engine has been perfectly toasted, and the ScummVM team is now ready to serve a slice of The Space Bar nostalgia. No, it’s not the key on your keyboard. Rather, it’s a detective story set on a distant planet. Important data has been stolen, and the per...
by sev
Wed May 29, 2024 9:39 pm
Forum: The Junkyard
Topic: Is there an option to disable in-game achievements in ScummVM 2.8.1?
Replies: 10
Views: 2544

Re: Is there an option to disable in-game achievements in ScummVM 2.8.1?

As I understand, this is how the game's author implemented it. We are not doing anything special about achievements besides storing them.


Eugene