Please, ignore the previous comment...
I must admit that this is poorly documented. But we have a tool in the scummvm-tools called extract_gob_cdi. It takes the path to the RTF file as a parameter, and then it extracts all of the STK files, which you can then normally run with ScummVM.
Eugene
Search found 2302 matches
- Mon Nov 18, 2024 9:44 pm
- Forum: Help and Support
- Topic: How to play the CD-i version of Gobliiins?
- Replies: 3
- Views: 206
- Mon Nov 18, 2024 9:31 pm
- Forum: PocketPC/WinCE Port
- Topic: ScummVM 2.9.0git running on PocketPC, PR#6237
- Replies: 2
- Views: 110
Re: ScummVM 2.9.0git running on PocketPC, PR#6237
I replied to you with more questions/comments.
Eugene
Eugene
- Mon Nov 18, 2024 9:25 pm
- Forum: The Junkyard
- Topic: Any support hope for "Gahan Wilson's The Ultimate Haunted House"?
- Replies: 3
- Views: 8670
Re: Any support hope for "Gahan Wilson's The Ultimate Haunted House"?
The moralrecordings' stream are about this game NOT being supported. The streams about the process of adding support. So, eventually, but the game is NOT SUPPORTED at the moment. The list of supported games can be found on our main website: https://www.scummvm.org/compatibility/ Any lists on our Wik...
- Tue Nov 05, 2024 10:42 pm
- Forum: General Discussion
- Topic: Games based on qdEngine are now supported
- Replies: 0
- Views: 298
Games based on qdEngine are now supported
After seven months of intense work, we are ready to announce support for a few games based on qdEngine, developed by K-D Labs. The work is based on the original sources published now under GPL, although the work started a bit earlier than that. The engine supports 14 games, five of which we are anno...
- Thu Oct 24, 2024 9:58 pm
- Forum: General Discussion
- Topic: Can you bring peace to.. UNREST?
- Replies: 1
- Views: 336
Can you bring peace to.. UNREST?
Unrest is a roleplaying game developed by Pyrodactyl Studios set in a fantasy interpretation of ancient India. You’ll step into the shoes of ordinary people and navigate a world fraught with challenges as they strive for safety, freedom, and peace. We are proud to announce that Unrest is now playab...
- Mon Sep 02, 2024 8:17 am
- Forum: General Discussion
- Topic: optimize VMD and RBT format,
- Replies: 1
- Views: 861
Re: optimize VMD and RBT format,
No, it is not possible currently. Moreover, if anyone does it, there will be a problem with distributing their work.
Eugene
Eugene
- Mon Aug 26, 2024 6:32 pm
- Forum: Help and Support
- Topic: Zak Mckracken FM-Towns .scummvm name
- Replies: 2
- Views: 1056
Re: Zak Mckracken FM-Towns .scummvm name
We do not support that .scummvm files schema. It is not needed for ScummVM itself, and you need to talk to the frontend creators. They simply broke our detection code and use their own, which as you see, is buggy and incomplete.
Eugene
Eugene
- Fri Aug 09, 2024 10:29 am
- Forum: General Discussion
- Topic: Early Macromedia Director titles are supported now
- Replies: 26
- Views: 23695
Re: Early Macromedia Director titles are supported now
Good idea, thanks, will do.
Eugene
Eugene
- Mon Aug 05, 2024 10:11 am
- Forum: Other Ports
- Topic: Shaders greyed out in v2.8.1 using Fedora 40 via Flathub
- Replies: 6
- Views: 4750
Re: Shaders greyed out in v2.8.1 using Fedora 40 via Flathub
Then it might happen that that version of ScummVM is not compiled with libcurl. That makes this functionality not possible.
Eugene
Eugene
- Mon Jul 29, 2024 10:44 am
- Forum: Other Ports
- Topic: Shaders greyed out in v2.8.1 using Fedora 40 via Flathub
- Replies: 6
- Views: 4750
Re: Shaders greyed out in v2.8.1 using Fedora 40 via Flathub
Shaders are applicable only for the OpenGL graphics mode. If you're in SurfaceSDL, then this is normal. Could you please check?
Eugene
Eugene
- Wed Jul 24, 2024 8:49 am
- Forum: Help and Support
- Topic: Plumbers don't wear ties (3DO) doesn't run properly
- Replies: 3
- Views: 1740
Re: Plumbers don't wear ties (3DO) doesn't run properly
As we explained on Discord, we do not support pirated software. Also, there is no need to run some emulators.
Eugene
Eugene
- Thu Jul 18, 2024 10:42 am
- Forum: General Discussion
- Topic: Kyrandia/Lands of Lore EA Source Code
- Replies: 4
- Views: 2364
Re: Kyrandia/Lands of Lore EA Source Code
Yes, something like that. I do not know all of the details, and unfortunately, I do not even have the e-mails on the matter in my archive.
Eugene
Eugene
- Tue Jul 16, 2024 10:30 pm
- Forum: General Discussion
- Topic: Kyrandia/Lands of Lore EA Source Code
- Replies: 4
- Views: 2364
Re: Kyrandia/Lands of Lore EA Source Code
It was around 2005-2006. I highly doubt that the same people still work at EA.
In essence, they knew where the Westwood backup tapes are located, but there was nobody who was willing to search through those, at least not for free.
Eugene
In essence, they knew where the Westwood backup tapes are located, but there was nobody who was willing to search through those, at least not for free.
Eugene
- Tue Jul 09, 2024 10:12 am
- Forum: Wii Port
- Topic: Myst III: Exile, "Game data not found"
- Replies: 4
- Views: 2758
Re: Myst III: Exile, "Game data not found"
Ah, it says, "Unable to create renderer." This is the root cause of the problem and the subsequent "Game data not found" is a generic message. Myst3 is an OpenGL-based engine, and while we have a fallback to our software renderer, it obviously does not work on Wii. So, unfortunat...
- Mon Jul 08, 2024 2:26 pm
- Forum: Wii Port
- Topic: Myst III: Exile, "Game data not found"
- Replies: 4
- Views: 2758
Re: Myst III: Exile, "Game data not found"
It is not yet fully clear when exactly this error is occurred. Which version of ScummVM do you use on Wii? Is the game added successfully? Please do not change the platform to "Nintendo Wii"; doing so could prevent the game from launching. That field is filled automatically. When you check...