Search found 443 matches
- Wed Apr 25, 2012 6:39 pm
- Forum: Help and Support
- Topic: Feature Suggestion: (Semi-) Automatic Bug Reports
- Replies: 6
- Views: 3266
I think the only thing that scummvm could do would be to be able to spit out all the environment and situation information needed for a bug report (os, arch, scummvm version, compiled in features, game version etc the version command line option does some of this at the moment) that could then be co...
- Sat Apr 07, 2012 1:52 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 743346
I thought the reason for the flickering head was that the original textures contained multiple layers for the mouth movement and the current tools can't recreate them. The different heads for the jaw movement seems to work just not the textures. I think there are multiple models for each character w...
- Fri Mar 02, 2012 6:16 pm
- Forum: General Discussion
- Topic: SCUMMVM for Windows Phone 7.5 ?
- Replies: 4
- Views: 3571
- Wed Feb 15, 2012 7:49 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 743346
- Thu Jan 19, 2012 8:19 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 743346
Possible, but it would likely cause gameplay issues. If you wanted to do that, it would be best done in Residual itself, rather than editing the backgrounds. It could just hide those parts of the image. But when you don't have many pixels to start with (640x480), you can't really afford to lose any...
- Wed Jan 18, 2012 9:13 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 743346
- Wed Nov 16, 2011 10:41 pm
- Forum: General Discussion
- Topic: Unused/untriggered dialogue
- Replies: 31
- Views: 73894
- Wed Nov 16, 2011 2:29 pm
- Forum: General Discussion
- Topic: Unused/untriggered dialogue
- Replies: 31
- Views: 73894
- Fri Oct 28, 2011 11:14 am
- Forum: General Discussion
- Topic: Unused/untriggered dialogue
- Replies: 31
- Views: 73894
I was going to try this fix but unfortunately mklab doesn't compile for me at the moment. I've submitted a bug report http://github.com/residualvm/residualvm-tools/issues/19.
- Mon Oct 24, 2011 5:04 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 438
- Views: 509625
- Thu Oct 20, 2011 7:16 pm
- Forum: General Discussion
- Topic: Unused/untriggered dialogue
- Replies: 31
- Views: 73894
- Sun Oct 09, 2011 11:20 am
- Forum: The Junkyard
- Topic: Possible support for "The Neverhood"?
- Replies: 34
- Views: 51883
There is a reimplementation outside of scummvm here: http://github.com/Blaizer/Neverhood/commits/master No, that is not what I mean, and I never heard of this effort. And implementing it in Perl... well... One of ScummVM developers is working on it and more than half of the hardcoded scenes were al...
- Sun Oct 09, 2011 9:20 am
- Forum: The Junkyard
- Topic: Possible support for "The Neverhood"?
- Replies: 34
- Views: 51883
There is a reimplementation outside of scummvm here:
http://github.com/Blaizer/Neverhood/commits/master
http://github.com/Blaizer/Neverhood/commits/master
- Thu Oct 06, 2011 11:30 am
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 438
- Views: 509625
Igor: Objective Uikokahonia There was an engine in development, unfortunately it never got far and was even removed from the project. Seems like this was one of the harder games to reverse engineer, I wouldn't expect anyone else picking this up anytime soon. Wasn't there a more advanced version of ...
- Wed Sep 28, 2011 6:59 pm
- Forum: General Discussion
- Topic: (Theoretical ATM) Making an engine, getting it in ScummVM.
- Replies: 9
- Views: 5141