Search found 26 matches
- Mon Dec 07, 2009 3:36 pm
- Forum: General Discussion
- Topic: Option To Change Screen Resolution??
- Replies: 6
- Views: 9699
Option To Change Screen Resolution??
I love this program and it's a great idea that can only expand indefinitely but one option it desperately needs is the ability to change screen resolution. Apparently ScummVM's default fullscreen resolution is 640x480 but my computer monitor cannot display this resolution. The lowest it can go is 80...
- Tue Jul 07, 2009 8:40 pm
- Forum: The Junkyard
- Topic: No Audio For Stone1.dxa In Broken Sword 2
- Replies: 1
- Views: 2618
No Audio For Stone1.dxa In Broken Sword 2
there is no .mp3 file for the file stone1.dxa in the video folder after it's converted from the smacker file. all the other converted files end up with both a .dxa file and an .mp3 file, both in Broken Sword 1 & Broken Sword 2 except for this one in BS2. Is the normal or is there a error somewhe...
- Mon Jun 15, 2009 10:58 pm
- Forum: The Junkyard
- Topic: Sometime In The Future....
- Replies: 5
- Views: 5855
- Mon Jun 15, 2009 9:05 pm
- Forum: The Junkyard
- Topic: Sometime In The Future....
- Replies: 5
- Views: 5855
- Mon Jun 15, 2009 9:03 pm
- Forum: Help and Support
- Topic: How To Rip The 7th Guest Audio
- Replies: 7
- Views: 8963
- Mon Jun 15, 2009 6:54 pm
- Forum: The Junkyard
- Topic: Sometime In The Future....
- Replies: 5
- Views: 5855
Sometime In The Future....
Is there any plans of incorporating the any of the Legend Entertainment games in ScummVM. Also it would be nice to see some of the early Interplay games like: Tass Times In Toontown, Borrowed Time, Neuromancer & Mindshadow. Preferably the Amiga versions since they are far superior to the dos ver...
- Mon Jun 15, 2009 6:50 pm
- Forum: Help and Support
- Topic: How To Rip The 7th Guest Audio
- Replies: 7
- Views: 8963
How To Rip The 7th Guest Audio
I used ExactAudioCopy to rip the tracks for Gobliiins but only the track1 data shows up for 7th guest. They both have cd audio so I would think this method should work on both but maybe there is some trick or copy protection or something? Does anybody know?
- Mon Jun 15, 2009 6:46 pm
- Forum: Help and Support
- Topic: Music Starts Too Early In Bud Tucker Intro
- Replies: 5
- Views: 3473
Music Starts Too Early In Bud Tucker Intro
The intro of Bud Tucker is supposed to start out silent while the title comes up and then the sound of an explosion which triggers the beginning of the music but in ScummVM the music starts immediately with no preceding silence or explosion sounds. Is this a known bug? I'm using version 0.13.1
- Tue Sep 23, 2008 5:10 pm
- Forum: Help and Support
- Topic: Wrong Aspect In Full Screen
- Replies: 15
- Views: 13727
I think my NVidea graphics card only does a 16:9 aspect through it's hdmi output which is what I'm using. I can change the setting on my monitor to 4:3 but that only cuts off the sides of the picture since the video card is still providing a 16:9 output. But besides, every other emulator I have is a...
- Tue Sep 23, 2008 2:43 pm
- Forum: Help and Support
- Topic: Wrong Aspect In Full Screen
- Replies: 15
- Views: 13727
The only scaler that works for me is the 2x. When I try to take an unscaled or 3x scaled work fine in windowed mode but in fullscreen they are blurry and distorted because they are in some aspect ratio that my monitor can't handle. The 2x works fine in fullscreen but instead of maintaing the 4:3 asp...
- Tue Sep 23, 2008 10:45 am
- Forum: Help and Support
- Topic: Wrong Aspect In Full Screen
- Replies: 15
- Views: 13727
Wrong Aspect In Full Screen
I've got a widescreen monitor so I have to use the aspect correction in scummvm to maintain the correct aspect in windowed mode but that correction doesn't carry over when I go into fullscreen mode. Is there any way to make this work or is this a feature being worked on for a future release? Also I ...