Search found 150 matches

by pncFreak
Wed Apr 29, 2009 10:51 am
Forum: PocketPC/WinCE Port
Topic: WVGA Stylus offset (not the landscape-bug) and MI3 bindings
Replies: 2
Views: 5566

NSCXP2005 wrote:I am also having the same problem.

I hope a solution can be found soon.

All the best

NSCXP2005
Have you tried kstabs recipe described here?
by pncFreak
Tue Apr 28, 2009 11:07 pm
Forum: The Junkyard
Topic: What is the name of this game?
Replies: 16
Views: 18012

dipsy wrote:I need help remembering this games name:
Screenshots of most of the scummVM-supported games can be browsed here

But I suppose you have browsed that page without a result?
by pncFreak
Tue Apr 28, 2009 5:15 pm
Forum: General Discussion
Topic: How best to extract data from 5.25" disks?
Replies: 21
Views: 11770

Red_Breast wrote: Anybody remember the flippy disk notcher? There's even a few of them on EBay.
Yup, but I used a pair of scissors instead. That way I could buy more single-sided floppies instead of wasting money on the notcher :)
by pncFreak
Tue Apr 28, 2009 7:31 am
Forum: PocketPC/WinCE Port
Topic: PocketPC/WinCE Port and the buildbot?
Replies: 3
Views: 5870

Although when everything runs fine there would be no check of the created build does really run on a device since building and upload would be done automatic. Well, I suppose an automated build (although some builds probably would be broken) would make playtesting new engines on the WinCE Port easi...
by pncFreak
Mon Apr 27, 2009 5:07 pm
Forum: PocketPC/WinCE Port
Topic: PocketPC/WinCE Port and the buildbot?
Replies: 3
Views: 5870

PocketPC/WinCE Port and the buildbot?

Is the PocketPC/WinCE port hard to include into the buildbot? Not sure exactly what the buildbot does, but I suppose it automatically makes a nightly build or something? Or does each build require a lot of manual tinkering with additional libraries etc (and why can't they be included into the buildb...
by pncFreak
Fri Apr 24, 2009 8:17 pm
Forum: The Junkyard
Topic: Alien Incident
Replies: 22
Views: 27327

I find it kinda cool that I can run my old games on such a small device. Yup, that is some of the charm for me as well. Using a card-deck sized device, packing processing power infinitely larger than the original computer the game was made for, is fun for old nerds :D ! The other day our new employ...
by pncFreak
Fri Apr 24, 2009 1:26 pm
Forum: The Junkyard
Topic: Alien Incident
Replies: 22
Views: 27327

I still wonder why people even want to play games (or watch movies) on their mobilephones, the screens are ridiculus small.. Well that is a matter of opinion, I manage quite well with my 2.8 inch, 240 X 320 QVGA screen on my phone. Many of the games supported in scummVM were made for this resolutio...
by pncFreak
Thu Apr 23, 2009 12:28 pm
Forum: The Junkyard
Topic: Alien Incident
Replies: 22
Views: 27327

raina wrote: What exactly is the problem when dealing with DOSBox here?
DOSBox does not work on mobile phones. That is why I would prefer support for games in scummVM.
by pncFreak
Tue Mar 31, 2009 3:11 pm
Forum: The Junkyard
Topic: Teen Agent
Replies: 97
Views: 101884

sanguinehearts wrote:The engine will be getting better over the summer :)
Keep up the good work :)
by pncFreak
Tue Mar 24, 2009 4:56 pm
Forum: PocketPC/WinCE Port
Topic: HTC Touch Pro (Raphael) Sword1 no intros or sound
Replies: 6
Views: 8591

What do you mean by "SVN build" ? The daily builds from the subversion tree available from the link in the left column at the scummVM homepage (there is no daily build for WINCE, alas) Downloaded cutscenes from the link you provided, where do i put them ? Dump into root of the game folder...
by pncFreak
Tue Mar 24, 2009 2:55 pm
Forum: PocketPC/WinCE Port
Topic: HTC Touch Pro (Raphael) Sword1 no intros or sound
Replies: 6
Views: 8591

Re: HTC Touch Pro (Raphael) Sword1 no intros or sound

Enter Broken Sword (1). Got the WinCE scummvm package, loaded, added a game. Game runs, but no intro and no speech. Any way to fix this ? First check that you have renamed and copied files according to the list found here This might solve your speech issue (note the renaming of the speech files in ...
by pncFreak
Tue Mar 24, 2009 8:35 am
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 42404

Just checked DW1 and there's no music there either.

Seems like both Tinsel games are affected.

I have added comment and debug log attachment in the bugtracker used for reporting the issue in DW2
by pncFreak
Fri Mar 20, 2009 3:51 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 42404

DrMcCoy wrote:Could you please
1) Attach it to the bug report :P
2) Just let the title screen run for some time?
Why, of course!

Did 2) first, then 1)

At least I hope I did. I'm on my way to our lodge for the weekend, and the roads are rather bumpy, and I'm doing everything on my small TyTN device.
by pncFreak
Fri Mar 20, 2009 1:20 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 42404

Oooh, just to make sure everybody remembers, these musisc files (.mus) works just fine on my WinXP laptop.
by pncFreak
Fri Mar 20, 2009 1:18 pm
Forum: PocketPC/WinCE Port
Topic: Discworld II music?
Replies: 39
Views: 42404

Well, The new build rendered me as tuneless as ever. I tried to walk to a number of locations for the background music to change several times, thus increase the debug output. No audible music, but the debug output is somewhat more informative for you developers I suppose? scummvm_stdout.txt using: ...