Have you tried kstabs recipe described here?NSCXP2005 wrote:I am also having the same problem.
I hope a solution can be found soon.
All the best
NSCXP2005
Search found 150 matches
- Wed Apr 29, 2009 10:51 am
- Forum: PocketPC/WinCE Port
- Topic: WVGA Stylus offset (not the landscape-bug) and MI3 bindings
- Replies: 2
- Views: 5566
- Tue Apr 28, 2009 11:07 pm
- Forum: The Junkyard
- Topic: What is the name of this game?
- Replies: 16
- Views: 18012
Screenshots of most of the scummVM-supported games can be browsed heredipsy wrote:I need help remembering this games name:
But I suppose you have browsed that page without a result?
- Tue Apr 28, 2009 5:15 pm
- Forum: General Discussion
- Topic: How best to extract data from 5.25" disks?
- Replies: 21
- Views: 11770
- Tue Apr 28, 2009 7:31 am
- Forum: PocketPC/WinCE Port
- Topic: PocketPC/WinCE Port and the buildbot?
- Replies: 3
- Views: 5870
Although when everything runs fine there would be no check of the created build does really run on a device since building and upload would be done automatic. Well, I suppose an automated build (although some builds probably would be broken) would make playtesting new engines on the WinCE Port easi...
- Mon Apr 27, 2009 5:07 pm
- Forum: PocketPC/WinCE Port
- Topic: PocketPC/WinCE Port and the buildbot?
- Replies: 3
- Views: 5870
PocketPC/WinCE Port and the buildbot?
Is the PocketPC/WinCE port hard to include into the buildbot? Not sure exactly what the buildbot does, but I suppose it automatically makes a nightly build or something? Or does each build require a lot of manual tinkering with additional libraries etc (and why can't they be included into the buildb...
- Fri Apr 24, 2009 8:17 pm
- Forum: The Junkyard
- Topic: Alien Incident
- Replies: 22
- Views: 27327
I find it kinda cool that I can run my old games on such a small device. Yup, that is some of the charm for me as well. Using a card-deck sized device, packing processing power infinitely larger than the original computer the game was made for, is fun for old nerds :D ! The other day our new employ...
- Fri Apr 24, 2009 1:26 pm
- Forum: The Junkyard
- Topic: Alien Incident
- Replies: 22
- Views: 27327
I still wonder why people even want to play games (or watch movies) on their mobilephones, the screens are ridiculus small.. Well that is a matter of opinion, I manage quite well with my 2.8 inch, 240 X 320 QVGA screen on my phone. Many of the games supported in scummVM were made for this resolutio...
- Thu Apr 23, 2009 12:28 pm
- Forum: The Junkyard
- Topic: Alien Incident
- Replies: 22
- Views: 27327
- Tue Mar 31, 2009 3:11 pm
- Forum: The Junkyard
- Topic: Teen Agent
- Replies: 97
- Views: 101884
- Tue Mar 24, 2009 4:56 pm
- Forum: PocketPC/WinCE Port
- Topic: HTC Touch Pro (Raphael) Sword1 no intros or sound
- Replies: 6
- Views: 8591
- Tue Mar 24, 2009 2:55 pm
- Forum: PocketPC/WinCE Port
- Topic: HTC Touch Pro (Raphael) Sword1 no intros or sound
- Replies: 6
- Views: 8591
Re: HTC Touch Pro (Raphael) Sword1 no intros or sound
Enter Broken Sword (1). Got the WinCE scummvm package, loaded, added a game. Game runs, but no intro and no speech. Any way to fix this ? First check that you have renamed and copied files according to the list found here This might solve your speech issue (note the renaming of the speech files in ...
- Tue Mar 24, 2009 8:35 am
- Forum: PocketPC/WinCE Port
- Topic: Discworld II music?
- Replies: 39
- Views: 42404
- Fri Mar 20, 2009 3:51 pm
- Forum: PocketPC/WinCE Port
- Topic: Discworld II music?
- Replies: 39
- Views: 42404
- Fri Mar 20, 2009 1:20 pm
- Forum: PocketPC/WinCE Port
- Topic: Discworld II music?
- Replies: 39
- Views: 42404
- Fri Mar 20, 2009 1:18 pm
- Forum: PocketPC/WinCE Port
- Topic: Discworld II music?
- Replies: 39
- Views: 42404
Well, The new build rendered me as tuneless as ever. I tried to walk to a number of locations for the background music to change several times, thus increase the debug output. No audible music, but the debug output is somewhat more informative for you developers I suppose? scummvm_stdout.txt using: ...