Search found 13 matches

by dinx2582
Fri Aug 20, 2010 6:45 pm
Forum: Android Port
Topic: Android Install Instructions
Replies: 8
Views: 15494

I recommend running "adb logcat" (when the phone is connected to your computer of course) while trying to run the app. This is assuming that you're set up to use adb (Android Development Bridge). This will give you much more in-depth insight as to what problems are occurring when you try t...
by dinx2582
Thu Jul 08, 2010 8:22 pm
Forum: General Discussion
Topic: LeChuck's Revenge: Special Edition
Replies: 74
Views: 69595

Also, has anyone managed to extract the .pak file like extractpak can do with the first game? I can't get extractpak to work with monkey2.pak. Looks like Monkey Island Explorer 0.0.3 Beta extracts everything from monkey2.pak just fine. http://www.lucasforums.com/showthread.php?t=203598 Contents of ...
by dinx2582
Wed Aug 19, 2009 2:14 pm
Forum: The Junkyard
Topic: Hook
Replies: 23
Views: 47274

Wow! I had no idea there was a Hook adventure game. I wonder if it's any good...

The screenshots remind me of the art/rendering style from the Gobliiiins series, whether or not that means anything.
by dinx2582
Fri Jul 31, 2009 2:47 pm
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 86860

Hmm, maybe you could have tried my old FreeSCI WinCE Port. But it only runs the "old" sci games, not the new games with 256 colors. I myself have completed SQ3 with this port years ago :) See FreeSCI for PocketPC and here for screenshots As a matter of fact, I've definitely tried that bef...
by dinx2582
Fri Jul 31, 2009 2:54 am
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 86860

I really was unaware of the fact that there were previous builds of scummvm for wince with sci support.. If I had known that, I maybe had never started with working to get a usable buildbot configuration ;) Oh, I was referring to builds on other platforms, so I should have clarified. I'm pretty sur...
by dinx2582
Thu Jul 30, 2009 5:20 pm
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 86860

...New build... I'll be testing out this new build just as soon as I can get my annoying linux box to cooperate in mounting my sd card. I should have results soon(ish)! edit: I've tested it, and it appears to work at least in regards to the previously-mentioned input problem. Unfortunately the only...
by dinx2582
Tue Jul 28, 2009 1:16 am
Forum: Wii Port
Topic: Mass Add functionality broken
Replies: 2
Views: 4926

I noticed this, as well. Fortunately, I have an actual keyboard on which to hold the shift button.

Additionally, a 'remove all' button would be nice, but I understand that this is not the appropriate place to submit feature suggestions. Just thinking out loud.
by dinx2582
Mon Jul 20, 2009 3:35 pm
Forum: PocketPC/WinCE Port
Topic: New SVN-Build (w/all engines) [Update: Nightlies available]
Replies: 38
Views: 86860

I've tested the build linked earlier in this thread on my Verizon XV6800 (HTC TITAN) running WM6.1.

Same issue as another poster, wherein no input works, be it stylus or any buttons. No previous builds have given any such trouble.
by dinx2582
Sun Jun 21, 2009 8:48 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 158445

Thanks, but I was just reporting back information on these recent Bossk builds stating that my drive isn't detected. I know that r35894 is old, I was just using that as a basis for comparison in terms of what can and cannot detect my USB drive. As it were, I tried the recent Buildbot build, which di...
by dinx2582
Sat Jun 20, 2009 12:01 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 158445

I can confirm that neither of your most recent SVN builds are detecting my USB HDD (WD My Passport 320GB WDME3200TN), whereas the most recent build from the sticky (r35894) detects it without any trouble. Unfortunately I don't have any other Wii system-related information handy to be of any further ...
by dinx2582
Fri Dec 12, 2008 4:55 pm
Forum: Wii Port
Topic: IHNMAIMS - Won't Run
Replies: 3
Views: 5636

I'll have a look at the svn build, thanks!
by dinx2582
Tue Dec 09, 2008 8:54 pm
Forum: Wii Port
Topic: IHNMAIMS - Won't Run
Replies: 3
Views: 5636

Well, this is interesting:

I loaded the game to a black screen, and I let it sit there. Eventually the game loaded after approximately 20 minutes of black screen.

I suppose this is informative, to say the least!
by dinx2582
Tue Dec 09, 2008 8:15 pm
Forum: Wii Port
Topic: IHNMAIMS - Won't Run
Replies: 3
Views: 5636

IHNMAIMS - Won't Run

I simply cannot get this game to run via the Wii port (0.12), despite everything else working properly (other scummvm games, other homebrew, etc). It either freezes immediately upon trying to start the game, or it shows me a black screen, which remains unless I remove the SD card at which point it i...