Search found 32 matches

by hkzlab
Fri Aug 20, 2010 6:56 am
Forum: Other Ports
Topic: ScummVM A320 Dingux port.
Replies: 26
Views: 41696

ScummVM A320 Dingux port.

Hello, yesterday my Dingux port got accepted into trunk, so i decided to upload a binary for you all to enjoy. http://hkzlab.ipv7.net/files/misc/dingux/scummvm_dingux_svn_r52218.zip . The "scummvm" directory inside the zip file must be placed in /local/apps/games/ dir on your sdcard. Now, ...
by hkzlab
Thu Jul 22, 2010 7:27 am
Forum: Other Ports
Topic: Can the N64 port be made to work under an emulator?
Replies: 10
Views: 10459

i haven't used an emulator to develop ScummVM N64 port, actually it seems most emulators doesn't like the code generated by gcc 4, when i tried to run scummvm on them i got loads of unknown opcode errors (which of course are not appearing on the Real Thing), maybe it's because most N64 emulators aro...
by hkzlab
Mon Jan 11, 2010 1:51 pm
Forum: Wii Port
Topic: Teenagent Inventory Problem.
Replies: 12
Views: 13772

I have yet to write proper documentation for building, i'll probably have enough time for this (and for building tools for win users) this weekend or the next (damn university exam). Basically on linux you just have to build a mips64 toolchain with gcc, newlib and my libn64. If you are in a hurry i ...
by hkzlab
Sun Jan 10, 2010 8:43 pm
Forum: Wii Port
Topic: Teenagent Inventory Problem.
Replies: 12
Views: 13772

The same problem happens on the Nintendo64 port too.
Looks like it's endianess related.
by hkzlab
Sat Dec 12, 2009 10:45 pm
Forum: General Discussion
Topic: Option To Change Screen Resolution??
Replies: 6
Views: 9696

First of all, ScummVM is NOT an emulator. Regarding the "resolution changing" problem, there was some discussion regarding a scaler which could support arbitrary aspect ratio and scale ratio, but there is the need of good, efficient, clean and portable code code: it's not as easy as "...
by hkzlab
Wed Dec 02, 2009 8:26 pm
Forum: Help and Support
Topic: Discworld 1 Playstation needed files.
Replies: 1
Views: 2519

Hello, yeah it looks like i forgot to update the datafiles page. There is not much you can trim, GFX and SAMPLES directories are needed, also subtitle files like english.txt, italian.txt, etc. You could remove MIDI directory, because it's not currently used (but that's just because we still don't su...
by hkzlab
Thu Jul 16, 2009 11:21 am
Forum: The Junkyard
Topic: Anyone has "LucasArts évasion" game pack?
Replies: 0
Views: 7379

Anyone has "LucasArts évasion" game pack?

LucasArts Evasion is a package published by Ubisoft containing Monkey Island 2, Loom and Indiana Jones and the Last Crusade for Macintosh, in floppy format. Finding information about this package is quite hard, and i'd like to know if floppies used inside the package are all high density or a mix of...
by hkzlab
Thu Jun 18, 2009 11:39 pm
Forum: General Discussion
Topic: Discworld I PSX Demo
Replies: 30
Views: 25375

Yes, but i'm not working on it right now.
Clone2727 was looking at the PSX SEQ format, though i don't know what is the actual status of his work.
by hkzlab
Tue Jun 16, 2009 7:03 pm
Forum: General Discussion
Topic: Discworld I PSX Demo
Replies: 30
Views: 25375

Are there any other advantages/tweaks of the PSX version, or are any other versions considered to be the best version of the game? the curtain between acts is not in the PC version?? If i remember correctly, the curtain is there in my pc version too... Another difference of psx version is that font...
by hkzlab
Wed Jun 03, 2009 8:51 am
Forum: General Discussion
Topic: Discworld I PSX Demo
Replies: 30
Views: 25375

I have a saturn copy, and had a quick look at the resource files. The (main) problem with Saturn version is that the resources are in big endian format, so all the code which reads from files will have to be changed to take account of that (and i assure you, it's not a trivial task...). Another prob...
by hkzlab
Tue Jun 02, 2009 10:10 pm
Forum: General Discussion
Topic: Discworld I PSX Demo
Replies: 30
Views: 25375

In fact, speech and fx samples in PSX version are 44100hz, in PC version the frequency is 22050hz. At first i thought that the audio was simply reencoded from pc version, but then i found that some samples were different, eg. the red dragon voice which lacks the reverb found in pc version (and is ju...
by hkzlab
Mon Jun 01, 2009 3:12 pm
Forum: General Discussion
Topic: Fun With a New Printer
Replies: 8
Views: 5514

Thanks a lot!
by hkzlab
Mon Jun 01, 2009 1:40 pm
Forum: General Discussion
Topic: Fun With a New Printer
Replies: 8
Views: 5514

Yes, i know the "collector's edition" fan covers, they're pretty nice, but i was searching for something more in line with the original box style.

It's not an important matter of course, but if you happen to remember where you got those covers, ring a bell :-)
by hkzlab
Mon Jun 01, 2009 9:56 am
Forum: General Discussion
Topic: Fun With a New Printer
Replies: 8
Views: 5514

Very nice indeed... do you happen to have a link available for those fan-made covers?
I was thinking to edit and print one for my SegaCD Monkey Island, which alas is without the original case.
by hkzlab
Sun May 31, 2009 4:44 pm
Forum: General Discussion
Topic: Discworld I PSX Demo
Replies: 30
Views: 25375

In fact... the full game was unfinishable until today because of a nasty bug in Act IV (which, according to web sources, happened with psx interpreter too). The demo starts, but i still have to play it until the end (or maybe you've already played it, sanguine?). Also, now you can play both the demo...