Search found 32 matches
- Fri Aug 20, 2010 6:56 am
- Forum: Other Ports
- Topic: ScummVM A320 Dingux port.
- Replies: 26
- Views: 41696
ScummVM A320 Dingux port.
Hello, yesterday my Dingux port got accepted into trunk, so i decided to upload a binary for you all to enjoy. http://hkzlab.ipv7.net/files/misc/dingux/scummvm_dingux_svn_r52218.zip . The "scummvm" directory inside the zip file must be placed in /local/apps/games/ dir on your sdcard. Now, ...
- Thu Jul 22, 2010 7:27 am
- Forum: Other Ports
- Topic: Can the N64 port be made to work under an emulator?
- Replies: 10
- Views: 10459
i haven't used an emulator to develop ScummVM N64 port, actually it seems most emulators doesn't like the code generated by gcc 4, when i tried to run scummvm on them i got loads of unknown opcode errors (which of course are not appearing on the Real Thing), maybe it's because most N64 emulators aro...
- Mon Jan 11, 2010 1:51 pm
- Forum: Wii Port
- Topic: Teenagent Inventory Problem.
- Replies: 12
- Views: 13772
I have yet to write proper documentation for building, i'll probably have enough time for this (and for building tools for win users) this weekend or the next (damn university exam). Basically on linux you just have to build a mips64 toolchain with gcc, newlib and my libn64. If you are in a hurry i ...
- Sun Jan 10, 2010 8:43 pm
- Forum: Wii Port
- Topic: Teenagent Inventory Problem.
- Replies: 12
- Views: 13772
- Sat Dec 12, 2009 10:45 pm
- Forum: General Discussion
- Topic: Option To Change Screen Resolution??
- Replies: 6
- Views: 9696
- Wed Dec 02, 2009 8:26 pm
- Forum: Help and Support
- Topic: Discworld 1 Playstation needed files.
- Replies: 1
- Views: 2519
Hello, yeah it looks like i forgot to update the datafiles page. There is not much you can trim, GFX and SAMPLES directories are needed, also subtitle files like english.txt, italian.txt, etc. You could remove MIDI directory, because it's not currently used (but that's just because we still don't su...
- Thu Jul 16, 2009 11:21 am
- Forum: The Junkyard
- Topic: Anyone has "LucasArts évasion" game pack?
- Replies: 0
- Views: 7379
Anyone has "LucasArts évasion" game pack?
LucasArts Evasion is a package published by Ubisoft containing Monkey Island 2, Loom and Indiana Jones and the Last Crusade for Macintosh, in floppy format. Finding information about this package is quite hard, and i'd like to know if floppies used inside the package are all high density or a mix of...
- Thu Jun 18, 2009 11:39 pm
- Forum: General Discussion
- Topic: Discworld I PSX Demo
- Replies: 30
- Views: 25375
- Tue Jun 16, 2009 7:03 pm
- Forum: General Discussion
- Topic: Discworld I PSX Demo
- Replies: 30
- Views: 25375
Are there any other advantages/tweaks of the PSX version, or are any other versions considered to be the best version of the game? the curtain between acts is not in the PC version?? If i remember correctly, the curtain is there in my pc version too... Another difference of psx version is that font...
- Wed Jun 03, 2009 8:51 am
- Forum: General Discussion
- Topic: Discworld I PSX Demo
- Replies: 30
- Views: 25375
I have a saturn copy, and had a quick look at the resource files. The (main) problem with Saturn version is that the resources are in big endian format, so all the code which reads from files will have to be changed to take account of that (and i assure you, it's not a trivial task...). Another prob...
- Tue Jun 02, 2009 10:10 pm
- Forum: General Discussion
- Topic: Discworld I PSX Demo
- Replies: 30
- Views: 25375
In fact, speech and fx samples in PSX version are 44100hz, in PC version the frequency is 22050hz. At first i thought that the audio was simply reencoded from pc version, but then i found that some samples were different, eg. the red dragon voice which lacks the reverb found in pc version (and is ju...
- Mon Jun 01, 2009 3:12 pm
- Forum: General Discussion
- Topic: Fun With a New Printer
- Replies: 8
- Views: 5514
- Mon Jun 01, 2009 1:40 pm
- Forum: General Discussion
- Topic: Fun With a New Printer
- Replies: 8
- Views: 5514
- Mon Jun 01, 2009 9:56 am
- Forum: General Discussion
- Topic: Fun With a New Printer
- Replies: 8
- Views: 5514
- Sun May 31, 2009 4:44 pm
- Forum: General Discussion
- Topic: Discworld I PSX Demo
- Replies: 30
- Views: 25375
In fact... the full game was unfinishable until today because of a nasty bug in Act IV (which, according to web sources, happened with psx interpreter too). The demo starts, but i still have to play it until the end (or maybe you've already played it, sanguine?). Also, now you can play both the demo...