Search found 32 matches

by hkzlab
Mon Jul 18, 2011 6:31 pm
Forum: PSP Port
Topic: Lady needs help!
Replies: 2
Views: 21392

Sadly, no jailbreak/console hacking discussion here. I advise you to look on some PSP scene websites: there are easy ways to run homebrew code on your PSP, and in your case it doesn't even require a downgrade.

Good luck!

edited to comply forum rules.
by hkzlab
Mon Jul 18, 2011 9:30 am
Forum: Other Ports
Topic: How to get it working on PS3?
Replies: 4
Views: 8685

No, you need a way to install the scummvm package on the PS3, with either a custom firmware or a jailbreak dongle.
If your system version is above 3.55 you're out of luck as that version is the last with a public exploit.
by hkzlab
Wed Jul 13, 2011 3:40 pm
Forum: Other Ports
Topic: N64 images not booting in emulators
Replies: 1
Views: 4405

Hello, i haven't been able to find a single emulator running my N64 port decently. Most of the time it's because some opcodes generated by gcc aren't recognized by the cpu interpreter inside the emulators, other times i had problems with the framebuffer support. So the port is supported on real cons...
by hkzlab
Sun May 22, 2011 12:35 pm
Forum: Other Ports
Topic: ScummVM for Classic Amiga's
Replies: 16
Views: 29498

This is awesome! Congratulations.
Makes me want to fetch an old amiga 500 from the next flea market i go to :)
by hkzlab
Mon Jan 24, 2011 12:57 pm
Forum: Other Ports
Topic: Teenagent - Nintendo 64 Exception Error
Replies: 2
Views: 6553

Hi, thanks for the test, last time i tried teen agent (and it was quite a long ago, the engine was recently added to the repository) on my port, it was crashing because of corruption caused by running out of ram... and since then i forgot to test it again. From the output of the exception handler ap...
by hkzlab
Thu Sep 16, 2010 8:52 pm
Forum: General Discussion
Topic: Fancy a good Coktel with Doralice?
Replies: 13
Views: 9499

I played the game from start to finish on Dingux port, no problems. Fun game too!

I tested CD (censored, meh :/) version, italian language.
by hkzlab
Thu Sep 16, 2010 12:01 pm
Forum: Other Ports
Topic: ScummVM A320 Dingux port.
Replies: 26
Views: 41847

What would help here is getting telnet access to your dingoo and try to use it from there to check for error messages... but well, try this: In dingux scummvm menu: Select "Options", then "Audio" tab, then in "Preferred device" select "Adlib emulator" press &q...
by hkzlab
Thu Sep 16, 2010 6:53 am
Forum: Other Ports
Topic: ScummVM A320 Dingux port.
Replies: 26
Views: 41847

I'm very sorry, you are right, i made a mess preparing the last package.
Here is a new one, tested it myself this time:
http://hkzlab.ipv7.net/files/misc/dingu ... n52741.zip

Remember to remove your old data and point to scummvm.gpe
by hkzlab
Sun Sep 12, 2010 9:09 pm
Forum: Other Ports
Topic: ScummVM A320 Dingux port.
Replies: 26
Views: 41847

I think fingolfin is probably right, i think you might have some leftovers from the old unofficial scummvm binary. I say this for two reasons: 1) The key to bring up virtual keyboard in the official dingux port is SELECT, no need for modifiers 2) I remember trying the unofficial port a while ago, an...
by hkzlab
Sun Sep 12, 2010 5:57 am
Forum: Other Ports
Topic: ScummVM A320 Dingux port.
Replies: 26
Views: 41847

Still no problem here.
Are you doing that in-game or in scummvm menu?
If i do that in scummvm menu, scummvm gets closed, but that is because the "R" key is mapped to the esc button, which makes scummvm quit when in menu.
But this doesn't make my gmenu2x freeeze at all...
by hkzlab
Sat Sep 11, 2010 10:26 pm
Forum: Other Ports
Topic: ScummVM A320 Dingux port.
Replies: 26
Views: 41847

Still haven't been able to reproduce the problem with current trunk revision and my floppy english version. You could try the latest nightly build: http://hkzlab.ipv7.net/files/misc/dingux/dingux-trunk-r52672.zip rename the directory inside the archive to "scummvm" and place it inside /loc...
by hkzlab
Sat Sep 11, 2010 9:57 pm
Forum: Other Ports
Topic: ScummVM A320 Dingux port.
Replies: 26
Views: 41847

Hm, let's see if i can find my floppy version to test.
But there is one thing to say: floppy version has speech only in the intro. So if you are trying to enable speech while in game, well, it won't work. You need a cd version to get full speech through all the game.
by hkzlab
Sat Sep 11, 2010 9:36 pm
Forum: Other Ports
Topic: ScummVM A320 Dingux port.
Replies: 26
Views: 41847

Uhm. I've tried the port with my version of Sam & Max (english, cd version) and i haven't been able to reproduce a single one of the problems. - L + R + Select just doesn't do anything, it just makes the vkeyboard or menu appear. Maybe there is a way to set gmenu2x to trap those keys to work lik...
by hkzlab
Fri Aug 27, 2010 4:52 am
Forum: Other Ports
Topic: Add shortcut to actions on a game device like Dingoo 320
Replies: 3
Views: 6149

Re: Great I found this post now

he succeed to overcome the segfault problems I had. Hello, the segfault problems were apparently caused by problems in the compiler found in the original dingux sdk, i had to rebuild a newer gcc version, also, the tremor libraries were f*cked up pretty good (and i hope only those), so i had to rebu...
by hkzlab
Sat Aug 21, 2010 10:22 am
Forum: Other Ports
Topic: ScummVM A320 Dingux port.
Replies: 26
Views: 41847

Red_Breast wrote: N64, Dingux...what's next? :D
Rest! :wink:

Actually i've been considering megadrive/genesis developing for a while (but don't expect a scummvm port).
And anyway these days i'm pretty busy, so this will probably remain a fantasy...