Search found 6 matches

by sithlord2
Wed Oct 19, 2016 8:48 pm
Forum: General Discussion
Topic: InnRevival Project
Replies: 5
Views: 4524

Yes, I'm reviving this ancient thread :-)

Is there a decompiler for LSCI scripts, or any documentation on the INN protocol?

I'm toying around with netcat to see what the INN client sends, but I have no clue on which answers the client expects.
by sithlord2
Wed Dec 17, 2014 9:28 am
Forum: General Discussion
Topic: Some SCUMM questions
Replies: 4
Views: 2999

Hi,

Thanks md5 for the info. This was quite helpful.

I've found an example game (it was bundled with the scummC compiler), and I'll study that further to understand how the engine works.
by sithlord2
Tue Dec 16, 2014 3:05 pm
Forum: General Discussion
Topic: Some SCUMM questions
Replies: 4
Views: 2999

Hi, Thanks for your reply, but the sourcecode is not exactly a good reference guide on how the engine works internally. And regarding the second question: SCUMM does have cooperative threads (managed by the engine). I assume this behaviour is emulated by ScummVM too. I'm just trying to understand ho...
by sithlord2
Tue Dec 16, 2014 11:12 am
Forum: General Discussion
Topic: Some SCUMM questions
Replies: 4
Views: 2999

Some SCUMM questions

Hi, Out of curiousity, I'm reading the technical notes on the SCUMM engine. It's quite a fascinating read, but also very confusing to someone like me, who's not a game developer :oops: These are some of the things I don't quite understand about the SCUMM VM: - The reference says that every script ru...
by sithlord2
Thu Mar 22, 2012 9:18 am
Forum: The Junkyard
Topic: The Journeyman Project Trilogy: Possible?
Replies: 9
Views: 12978

I actually did some research on this, and it seems thet the original Journeyman Project was created in Adobe Director 2.0. A so-called "projector" was used to make an EXE out of it. So basically, there are only three ways to make this game work under ScummVM: - Recode the entire game logic...
by sithlord2
Thu Oct 27, 2011 9:29 am
Forum: The Junkyard
Topic: Reverse engineering a game engine
Replies: 1
Views: 3061

Reverse engineering a game engine

Hi, I was wondering how people approach the issue of reverse engineering a game engine. Analyzing the game resource files for sound and graphics, sounds relatively easy (as long as those files aren't encrypted). But how do you reverse-engineer the game logic? Do you run the game in DosBox and use si...