Search found 46 matches
- Tue Apr 10, 2012 8:26 pm
- Forum: Other Ports
- Topic: Xbox Scummvm 1.4.1 Released
- Replies: 1
- Views: 6417
Xbox Scummvm 1.4.1 Released
http://www.emuxtras.net/forum/images/Previews/front/SCUMMVM_frontpage.png What's new: - Updated to ScummVM 1.4.1 (check the NEWS file for the changes) - Source code clean-up. Xbox specific code moved to its own files. - Xbox 360 port (check README-XBOX360.txt for more info) - Added command line sup...
- Sat Nov 26, 2011 9:18 pm
- Forum: Other Ports
- Topic: Scummvm 1.4.0 For Xbox Released
- Replies: 0
- Views: 5911
Scummvm 1.4.0 For Xbox Released
The Xbox recently received an updated port of the latest stable ScummVM. http://www.emuxtras.net/forum/images/Previews/front/SCUMMVM_frontpage.png What's new: - Unlike previous versions, only games officially supported are included. - Changed compiling options to gain 3 MB of memory. - Added numeric...
- Wed Jul 13, 2011 2:40 pm
- Forum: Other Ports
- Topic: N64 images not booting in emulators
- Replies: 1
- Views: 4394
N64 images not booting in emulators
Hi. I was wondering if there was something specific needed to make the N64 port images boot in an emulator? I used the ucon64 method to prepare the cart image, but I get some indefinite loop error when I try to load it in any N64 emulators. Is the current wiki method only accurate for N64 copier car...
- Mon Sep 27, 2010 3:28 pm
- Forum: General Discussion
- Topic: How to create a ScummVM LiveCD/BootCD/USBBoot?
- Replies: 6
- Views: 5186
BartPE isn't a good alternative to a Linux disc, for two reasons. 1. The sound can't be enabled, unless you have the skills to create a custom driver. There are a few pre-made plugins out there, but they are specific to the motherboard's chipset audio. 2. Not redistributable. 'Live discs' created fr...
- Tue Sep 21, 2010 11:09 pm
- Forum: Dreamcast Port
- Topic: Coders: Different compression libraries for DC port?
- Replies: 0
- Views: 17707
Coders: Different compression libraries for DC port?
I recently put in this request here at the tracker for OGG compression in the DC port: DC: Support for OGG compression? - ID: 3066867 I was wondering if any of the coders out there would be willing to contribute some of their time, a little at a time, to add the required OGG libraries to the Libroni...
- Thu May 27, 2010 12:22 pm
- Forum: The Junkyard
- Topic: Puppy Linux '.PET'?
- Replies: 12
- Views: 12182
- Wed May 12, 2010 8:19 pm
- Forum: The Junkyard
- Topic: Puppy Linux '.PET'?
- Replies: 12
- Views: 12182
- Sat Apr 24, 2010 2:04 pm
- Forum: The Junkyard
- Topic: Puppy Linux '.PET'?
- Replies: 12
- Views: 12182
- Fri Apr 23, 2010 12:49 pm
- Forum: The Junkyard
- Topic: Puppy Linux '.PET'?
- Replies: 12
- Views: 12182
- Thu Apr 22, 2010 1:09 am
- Forum: The Junkyard
- Topic: Puppy Linux '.PET'?
- Replies: 12
- Views: 12182
- Mon Apr 19, 2010 8:15 pm
- Forum: The Junkyard
- Topic: Puppy Linux '.PET'?
- Replies: 12
- Views: 12182
Puppy Linux '.PET'?
Hi. I was hoping someone here would know how to compile the Linux source into a 'pet' installer for the Puppy distros.
Or is it simply a matter of the way the files are packaged?
Or is it simply a matter of the way the files are packaged?
- Thu Dec 24, 2009 3:09 am
- Forum: Dreamcast Port
- Topic: Loom CD talkie problem
- Replies: 25
- Views: 64306
You know what, I hadn't tried the Alcohol 120% method until a couple days ago. Didn't even realize the option was there... Problem is that Alcohol 120% doesn't recognize the image. I had tried this on a Windows 98SE PC that I had an older version of Alcohol on. Does this require the latest version o...
- Sat Dec 12, 2009 12:33 pm
- Forum: Dreamcast Port
- Topic: Feeble Files?
- Replies: 1
- Views: 18601
Feeble Files?
I wonder if the Dreamcast port will ever be able to play large, multi-disc games, such as the Feeble Files... I noticed that Dcevolution recently put up an image of the demo version. Feeble Files Interactive Demo The main question being, before I pick up a copy of the game, is it possible it could b...
- Wed Dec 02, 2009 6:37 pm
- Forum: Help and Support
- Topic: Discworld 1 Playstation needed files.
- Replies: 1
- Views: 2542
Discworld 1 Playstation needed files.
Hi there. On the wiki datafiles page, I noticed that the PSX version of Discworld isn't listed. Is there a required datafiles list for it somewhere?
I've already extracted the disc contents to my HD, and it works fine. But I'm hoping to trim the directory down to save HD space.
I've already extracted the disc contents to my HD, and it works fine. But I'm hoping to trim the directory down to save HD space.
- Thu Aug 13, 2009 10:53 am
- Forum: Dreamcast Port
- Topic: CDRecord help?
- Replies: 7
- Views: 26769
After reading about the ASPI layer, I downloaded and used the ASPI check proggy, and it told me I had no aspi layer installed. I'm not even sure if the wnaspi32.dll (frogaspi.dll) included with BD has anything to do with this error though. Anyone else here have an idea as to what's causing this error?