Search found 25 matches

by Ephaelon
Sun Mar 22, 2009 7:44 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 131692

Yup, always got it to 333 for ingame(kept at 'default' for XMB). But that's with the options from my custom firmware (5.00 m33-6). Is there a difference if I download and use cwcheat instead? Have I in fact not been running at 333/166 Mhz? Oh, and good luck finding the pinprick of a cursor in DW2 du...
by Ephaelon
Sun Mar 22, 2009 12:47 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 131692

Well color me surprised. Discworld2 actually works very nicely. Well cutscenes at least. Smooth as butter. It still suffers(as does Discworld) from: Posted by Jinx1337 ... 2) It's kind of slow in places with other animated sprites. Music doesn't slow down, the cursor and Rincewind does. A lot. Even ...
by Ephaelon
Fri Mar 20, 2009 7:24 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 131692

Single eboot.

Is there a difference? Should I use dual?
by Ephaelon
Fri Mar 20, 2009 6:34 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 131692

I'll be sure to check it out and let you know, many thanks again. Incidentally, I'm using a slim. Recently upgraded to CFW 5.00 m33-6(but I was having the same prob back with 4.01 m33-2). No plugins. *edit: It definitely fixed the Quaramonte loading, and I've been able to save without having it hang...
by Ephaelon
Fri Mar 20, 2009 9:45 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 131692

http://files.filefront.com/bs2+saveszip/;13497347;/fileinfo.html It's the one called "g". Use the manacles on the cable, skip through the cutscenes then the quaramonte cutscene should load and hang after. Savegame "h" I created in my PC to test on the PSP. Walking around, talking...
by Ephaelon
Wed Mar 18, 2009 6:24 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 131692

In a moment of inspiration, decided to try another game I was having problems with: Broken Sword 2. I started raplaying it from your(Pix) version 0.13. And in that version as well as 0.14, my game always hangs+crash/reboots whenever I arrive at Quaramonte. The cutscene plays when they get off the sh...
by Ephaelon
Wed Mar 18, 2009 5:31 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 131692

Most awesome, will try it now.

* DOTT, Sam & Max and for good measure, Indy Atlantis talkie(all in .sog) audio is fine now, thanks. Music, speech and sfx.
by Ephaelon
Tue Mar 17, 2009 11:08 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 131692

Odd bug on version 0.14(with 'old' and this latest one too): Only on DOTT and Sam and Max have I tried it(talkie versions), and the music is at a very low volume. Inaudibly low. With SCUMMVM music volume and PSP volume at max and I can only hear it if I put my ear next to the speaker. Then the Sam'n...
by Ephaelon
Sun Mar 15, 2009 11:40 pm
Forum: PSP Port
Topic: Bargon Attack and F1/F2 key
Replies: 13
Views: 16812

Somewhat back to the old topic, is there any way to bind certain buttons to keys?

ie, the right trigger which as far as I can tell isn't bound to anything to make it "spacebar" so that I can skip text in Touche.

*make that Touche and FOTAQ
by Ephaelon
Tue Jan 13, 2009 8:08 pm
Forum: PSP Port
Topic: Bargon Attack and F1/F2 key
Replies: 13
Views: 16812

... If anyone wants to try it out, you can download it from the link on http://pix.www.idnet.com Registered to say, whatever you did there rocks; and thanks! Not only can I use the F10 key for Simon the Sorcerer(1+2), it actually made my COMI and Broken Sword 2 cutscenes run faster than the alleged...