Because a crayon-scribble filter, any type of smoothing or the (on topic) vector filter can lead to unintended ugliness in various cases (as seen a couple of posts above).
The dot-matrix approach cant't. It can even deal with dithering without problems. It's all still a matter of taste ofc..
Search found 567 matches
- Sat Jul 30, 2011 5:01 am
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 35363
- Fri Jul 29, 2011 6:28 pm
- Forum: General Discussion
- Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
- Replies: 30
- Views: 35363
I've always thought pixel filters were ugly. Pixels all the way. Here is a random idea. The Dotmatrix filter in ScummVM may be worth expanding upon. Not all scales are possible, but it can me made to look good with 2x, 3x, 3.5x, 4x, 4.5x, and up... This is just a quick Gimp mash-up. If done it code...
- Thu Jul 28, 2011 5:24 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 68940
Re: complete credits listing of the of Diablo 1.09 patch
Fantastic, thanks! Are the additional names displayed from the main menu credits, or some other place? The mobygames list does not have the "Ring of Thousand" entry at the end for example. Those additions was what I was looking for. --- [ patch for using sdl surfaces ] --- Yeah, that piece...
- Tue Jul 26, 2011 3:00 pm
- Forum: Help and Support
- Topic: D-Fend Reloaded not loading scummvm games?
- Replies: 4
- Views: 7901
- Mon Jul 25, 2011 2:17 am
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 68940
- Mon Jul 25, 2011 1:19 am
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 68940
You normally don't change header-files all the time. You often normally prototype your class (and by class, I mean actually one small-ish self-contained puzzle piece, if you will) in a header file. Then you implement that interface in the cpp. The problem is that for that to work smoothly you need ...
- Mon Jul 25, 2011 12:41 am
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 68940
That's neither true nor how it works. At all. :P Could you maybe elaborate that? If you have a header you have to maintain the h AND the cpp file. If you have a system that works in a header-less, linear include-chain then that drastically reduces the amount of files you have to keep up to date, ri...
- Mon Jul 25, 2011 12:15 am
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 68940
Just to be clear: I am explaining what I did, not saying its a good choice: That's...not really that nicely organized. As it is now, I only use 2 header files and they are basically just holding a lot of integer and float name defines. For the rest the whole thing is header-less at the moment. It ha...
- Sun Jul 24, 2011 9:57 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 68940
Thanks for checking it out, MD5. Regarding libMPQ: There is an alternative library for MPQ file manipulation, StormLib: http://www.zezula.net/en/mpq/stormlib.html Yeah, I know, they share code. Both of them blindly assume Intel. As for a Smacker decoder... you can use the one in ScummVM (check the /...
- Sun Jul 24, 2011 8:21 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 68940
- Sun Jul 24, 2011 6:28 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 68940
Nop, sorry. What you get is just a bunch of packed plain-txt files and some binaries, basically. I am learning this as I go along. When I started I didn't even know how to properly use static c++ functions. How to effectively run an open source project is just another skill I will have to pick up.....
- Sun Jul 24, 2011 6:02 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 68940
All right, first public release!
http://sourceforge.net/projects/projectddt/
The bad news is that it's Linux-only at this point.
The good news is that the installation instructions are not more complicated then those of some ScummVM games.
Binaries for x86 and x86_64 provided.
http://sourceforge.net/projects/projectddt/
The bad news is that it's Linux-only at this point.
The good news is that the installation instructions are not more complicated then those of some ScummVM games.
Binaries for x86 and x86_64 provided.
- Thu Jul 21, 2011 5:16 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 68940
- Thu Jul 21, 2011 1:17 am
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 68940
Some more stuff today; Started working on the code for items. I wonder if I should respect the 5000/stack gold cap or allow billions to be stacked. There needs to be support for very big numbers anyway because of how the experience points work.... http://i177.photobucket.com/albums/w213/bobdevis/ddt...
- Sun Jul 17, 2011 9:46 am
- Forum: Help and Support
- Topic: Laura Bow 2 - The Dagger of Amon-Ra Not Working
- Replies: 6
- Views: 7210
The best way to get the attention of the developer who could fix this, is to make a Source Forge account and submit a bug report here:
http://sourceforge.net/tracker/?group_i ... tid=418820
http://sourceforge.net/tracker/?group_i ... tid=418820