Regarding external storage:
http://gizmodo.com/5508935/ipad-test-no ... r-computer
Search found 9 matches
- Wed Apr 07, 2010 11:45 am
- Forum: iPhone Port
- Topic: Thoughts on the App Store
- Replies: 150
- Views: 157315
- Fri Feb 12, 2010 11:12 am
- Forum: iPhone Port
- Topic: Thoughts on the App Store
- Replies: 150
- Views: 157315
The C64 emulator is available on the AppStore now as well as a Sega emulator is coming soon. It seems Apple are ok with the idea if the games are bundled or available via DLC. Considering there will be shared document storage in OS 3.2 would it be possible to make a version of ScummVM bundled with a...
- Wed Feb 03, 2010 10:00 am
- Forum: iPhone Port
- Topic: Coverage of the iPhone port of ScummVM on TouchMyApps.com
- Replies: 1
- Views: 3233
Coverage of the iPhone port of ScummVM on TouchMyApps.com
Hey there folks,
just wanted to inform everyone that the iPhone port of ScummVM has been recently featured on TouchMyApps.com iPhone blog. If anyone's interested the article is here:
The JBnator Diaries – ScummVM in Review – The Holy Grail of adventure gaming!
just wanted to inform everyone that the iPhone port of ScummVM has been recently featured on TouchMyApps.com iPhone blog. If anyone's interested the article is here:
The JBnator Diaries – ScummVM in Review – The Holy Grail of adventure gaming!
- Fri Oct 30, 2009 11:27 am
- Forum: iPhone Port
- Topic: Thoughts on the App Store
- Replies: 150
- Views: 157315
Again, quoting Vinterstum from one page back: This is a portion of Apple's EULA: 3.3.2 An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No in...
- Tue Oct 06, 2009 1:33 pm
- Forum: iPhone Port
- Topic: Thoughts on the App Store
- Replies: 150
- Views: 157315
* auto save on app close / phone call received and so on: You told could be problematic because status of the game is a big file, let see Monkey Island iPhone porting, it's working! I would note that there are a lot of games on the AppStore which do not enforce this rule (as I found out while playi...
- Wed Jul 08, 2009 10:40 am
- Forum: iPhone Port
- Topic: Bud Tucker in Double Trouble
- Replies: 0
- Views: 8194
Bud Tucker in Double Trouble
I've tried running Bud Tucker in Double Trouble via the latest ScummVM (14.0svn) on iPhone 3G OS 3.0 and the graphics are all messed up. Is it possible to fix it or Bud is just incompatible with iPhone?
- Tue Jul 07, 2009 11:50 am
- Forum: iPhone Port
- Topic: Filestorage in ScummVM
- Replies: 2
- Views: 3882
- Tue Jul 07, 2009 11:01 am
- Forum: iPhone Port
- Topic: Filestorage in ScummVM
- Replies: 2
- Views: 3882
Filestorage in ScummVM
Good day. First of thank you for the wonderful work on porting ScummVM. One idea for making it even better: Maybe add integrated file storage in ScummVM itself akin to apps like Quickoffice, Memory Stick, etc to let you upload games via WiFi. It should solve all problems regarding correct permission...
- Thu Jan 22, 2009 8:40 am
- Forum: iPhone Port
- Topic: Drascula can't save
- Replies: 1
- Views: 5200
Drascula can't save
Impossible to play drascula on the iphone port beacause i was not able to open the save menu.