As nobody seems to know I hacked together the same solution I used to patch dosbox.
Normal4-6x + Advmame4x, Advmame6x (expanded 3x)
http://pastebin.com/raw/T0rKXZC9
Two screenshots
http://imgur.com/a/ZcUW6
Search found 23 matches
- Mon Jul 04, 2016 10:04 am
- Forum: Help and Support
- Topic: 6x Scaler
- Replies: 4
- Views: 4983
- Thu Jun 30, 2016 8:02 pm
- Forum: Help and Support
- Topic: 6x Scaler
- Replies: 4
- Views: 4983
6x Scaler
Hello I would like to implement a 6x scaler based on the advmame3x and advmame2x combined. Why? Because I would like to use the native resolution of my new lcd 1920x1200 (which would be for 320x200 games applied with 6x scaler). I already backported the old advmame4x patch from sourceforge to 1.8.1 ...
- Thu May 10, 2012 7:37 pm
- Forum: General Discussion
- Topic: Eye of the Beholder
- Replies: 7
- Views: 10113
The unreleased 32-Bit engine of Eye of the Beholder 3 was released some time ago by the developer to the public domain: http://vogons.zetafleet.com/viewtopic.php?t=20601 I own the copyright to the AESOP package itself, and as far as I'm concerned, it can be considered public-domain. You can do anyth...
- Fri Dec 17, 2010 3:00 pm
- Forum: General Discussion
- Topic: SoundFonts in Windows 7 x64?
- Replies: 22
- Views: 23056
Bit OT, but if you have a X-Fi card you should be able to load soundfonts... It also works with an Audigy 2. If you're running Linux, you will need to install awesfx. And create an upstart script in /etc/init/autostart.conf, place the soundfont into /usr/share/sounds/sf2. # autostart - part of the ...
- Thu Nov 25, 2010 12:46 am
- Forum: General Discussion
- Topic: SoundFonts in Windows 7 x64?
- Replies: 22
- Views: 23056
How did you achieve that? I would like to get this working, and it sounds like yours is the most likely fix at the current time. I would very much appreciate directions- I'm fairly tech-savvy, but have limited experience with recompiling. I've done some java stuff and a bit of beginner-level stuff ...
- Fri Nov 19, 2010 12:53 am
- Forum: General Discussion
- Topic: SoundFonts in Windows 7 x64?
- Replies: 22
- Views: 23056
The support for lots of other DOS-era stuff was dropped in the 64 bit versions starting with Vista. Sorry, but this is not an issue with the library. But if you're interested why they did: Legacy Mode-> *286/386 Protected Mode *V86 Mode *Real Mode Long mode-> *64-bit Mode *Compatibility Mode The CP...
- Thu Nov 18, 2010 10:35 pm
- Forum: General Discussion
- Topic: SoundFonts in Windows 7 x64?
- Replies: 22
- Views: 23056
- Mon Nov 08, 2010 2:14 pm
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 78709
I like the undithering mode, but I don't care if it is on by default or not. However I would like to see an additional undithering filter which would also filter the bitmaps. This would make it look constant. What do you mean? In SCI, the undithering algorithm doesn't draw dithered colors in the ba...
- Sun Nov 07, 2010 4:55 pm
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 78709
- Sat Oct 16, 2010 4:57 pm
- Forum: The Junkyard
- Topic: Advmame4x patch ported for ScummVM 1.0.0
- Replies: 3
- Views: 5879
- Mon Jan 18, 2010 9:39 pm
- Forum: General Discussion
- Topic: Aspect Ratio
- Replies: 15
- Views: 16688
If we did what you suggest, the image would become *even more squished* :-). Well it already looks squished, if you would play it on a screen which auto scales it. 320x240 * 2 = 640x480. 640x480 is a valid resolution on my 16:10 screen. But I don't get black borders, if I use that resolution. There...
- Mon Jan 18, 2010 8:02 pm
- Forum: General Discussion
- Topic: Aspect Ratio
- Replies: 15
- Views: 16688
- Tue Jan 05, 2010 10:07 pm
- Forum: The Junkyard
- Topic: Advmame4x patch ported for ScummVM 1.0.0
- Replies: 3
- Views: 5879
- Tue Jan 05, 2010 8:29 pm
- Forum: Other Ports
- Topic: ScummVM on Windows x64 with MinGW-w64
- Replies: 7
- Views: 13960
- Tue Jan 05, 2010 5:15 pm
- Forum: The Junkyard
- Topic: Advmame4x patch ported for ScummVM 1.0.0
- Replies: 3
- Views: 5879
Advmame4x patch ported for ScummVM 1.0.0
Hi! Here it is, the unofficial patch for big screens. diff -urN backends/platform/sdl/graphics.cpp backends/platform/sdl/graphics.cpp --- backends/platform/sdl/graphics.cpp 2009-11-07 01:09:32.000000000 +0100 +++ backends/platform/sdl/graphics.cpp 2009-11-17 19:17:19....