Search found 77 matches
- Thu Sep 30, 2010 3:24 am
- Forum: Android Port
- Topic: a few questions...
- Replies: 4
- Views: 5984
- Wed Sep 15, 2010 12:34 pm
- Forum: Android Port
- Topic: ScummVM for Android on SE Xperia x10
- Replies: 20
- Views: 24602
Re: xperia x10 with no sound
hey, hope gus reads this. as i aint got a clue what to do about the sound on my xperia x10, the games play just fine, but of course with no sound I haven't been able to test it personally, but I gather one of the x10 updates changed the internal audio code enough to break my ScummVM audio hacks. &q...
- Tue Sep 14, 2010 12:42 pm
- Forum: Android Port
- Topic: Idiot's guide to installing ScummVM on an Android device?
- Replies: 2
- Views: 7099
- Sun Jul 25, 2010 12:19 pm
- Forum: Android Port
- Topic: Doesn't work on my X10 Mini
- Replies: 17
- Views: 15061
No I don't find it in the Market... Wait, what? This is an Android 1.6 device? Normal Google market (not some vendor special)? It should be there and visible from all 1.5/1.6 devices - a core ScummVM app and about 20 engine plugin apps. If not, then there is something new about the market that I wa...
- Fri Jul 16, 2010 4:13 am
- Forum: Android Port
- Topic: ScummVM and the HTC Desire - problems getting it working
- Replies: 5
- Views: 8077
So...how are the plans coming along for the release of the market build for 2.X? I found and worked around the Android 2.0 linker bug that was breaking plugins, which is great. (For the archives: Android pre-2.0 treated everything like dlopen(RTLD_GLOBAL); post-2.0 everything is like dlopen(RTLD_LO...
- Wed Jul 14, 2010 12:42 pm
- Forum: Android Port
- Topic: ScummVM and the HTC Desire - problems getting it working
- Replies: 5
- Views: 8077
So it turned out the problem was as you suggested - not enough internal memory on the phone. Yep, this is why the proper (market) build of ScummVM breaks all the engines out into separate packages, so you only have to install the game engine(s) you need - typically only a few MB on internal flash. ...
- Sun Jun 27, 2010 1:32 pm
- Forum: Android Port
- Topic: State of the Android port (1.5-2.1)
- Replies: 105
- Views: 148265
Another suggestion would be to add the android 2.2 install on SD-card flag, since it' s quite a large application. I have this included in the upcoming version. The limitation is that the Android apps-on-SD feature puts the apk on the SD card, but still requires native code to reside on internal fl...
- Sun Jun 27, 2010 1:28 pm
- Forum: Android Port
- Topic: Problem with Discworld on Dell Streak
- Replies: 4
- Views: 6674
- Fri Jun 18, 2010 3:00 am
- Forum: Android Port
- Topic: State of the Android port (1.5-2.1)
- Replies: 105
- Views: 148265
I think it would help if Gus or someone else would be more open to communicate the actual progress of things Sorry - I spend a large part of each day answering mail about the Android port, I didn't realise I was leaving anyone in the dark. Outstanding bugs in the Android2.0 rewrite currently in Scu...
- Thu Jun 10, 2010 2:57 am
- Forum: Android Port
- Topic: ScummVM for Android on SE Xperia x10
- Replies: 20
- Views: 24602
Re: ScummVM for Android on SE Xperia x10
(Thanks for the success report) Simon the Sorcerer 1 & 2 (windows cd version) however is running very slow, to the point where i cant stand it. That's interesting. I wonder what Simon the Sorcerer does differently... I don't have any redraw rate limiting and I don't try to calculate my own dirty...
- Mon Jun 07, 2010 2:25 am
- Forum: Android Port
- Topic: State of the Android port (1.5-2.1)
- Replies: 105
- Views: 148265
- Thu May 27, 2010 2:29 am
- Forum: Android Port
- Topic: State of the Android port (1.5-2.1)
- Replies: 105
- Views: 148265
Just so everyone knows where I'm up to: - I have rewritten all the audio and asset-reading code to avoid private Android APIs and instead call into supported Java routines. - I have rewritten the graphics to avoid private Android 2D stuff and instead use (supported) OpenGLES. - the port still uses m...
- Tue May 18, 2010 4:32 am
- Forum: Android Port
- Topic: ScummVM o Android 1.6: Couldn't find game in directory
- Replies: 5
- Views: 18753
- Sun May 02, 2010 11:38 pm
- Forum: Android Port
- Topic: ScummVM on Motorola Droid issue
- Replies: 30
- Views: 46043
How is the android 2.1 version comming along? I have something that works on the 2.1 SDK emulator (and earlier versions), but breaks plugins on my 2.1 Nexus1 phone (don't have a Droid to test on). I'm just holding off a bit to see if I can track down why dlopen() on the emulator behaves differently...
- Wed Apr 28, 2010 7:01 am
- Forum: Android Port
- Topic: Android version (G1)
- Replies: 85
- Views: 111946
Re: MI3 error
Could you please check this screen http://www.designatives.com/debug.jpeg ? I made a screenshot from the log/debug when tried to start the game and it was closed. Sorry nyogo, I just realised I hadn't replied to this. That stacktrace says it crashed in GUI::AboutDialog::AboutDialog() (core ScummVM ...