Search found 77 matches

by gus
Thu Sep 30, 2010 3:24 am
Forum: Android Port
Topic: a few questions...
Replies: 4
Views: 5984

Check that ScummVM can write to directory where it sits, i.e. that there are enough permissions. It stores settings in scummvm,ini or .scummvmrc file. according to my application settings, scummvm is only allowed to write&change sdcard content. my scummvm is installed on the phone-memory, and i...
by gus
Wed Sep 15, 2010 12:34 pm
Forum: Android Port
Topic: ScummVM for Android on SE Xperia x10
Replies: 20
Views: 24602

Re: xperia x10 with no sound

hey, hope gus reads this. as i aint got a clue what to do about the sound on my xperia x10, the games play just fine, but of course with no sound I haven't been able to test it personally, but I gather one of the x10 updates changed the internal audio code enough to break my ScummVM audio hacks. &q...
by gus
Tue Sep 14, 2010 12:42 pm
Forum: Android Port
Topic: Idiot's guide to installing ScummVM on an Android device?
Replies: 2
Views: 7099

If you can point the browser at a URL, it will download and prompt you to install. Most likely a filebrowser would do something similar with an apk on your SD card (there isn't a "standard" Android file browser, so I can't say). Other options include enabling USB debugging, installing the ...
by gus
Sun Jul 25, 2010 12:19 pm
Forum: Android Port
Topic: Doesn't work on my X10 Mini
Replies: 17
Views: 15061

No I don't find it in the Market... Wait, what? This is an Android 1.6 device? Normal Google market (not some vendor special)? It should be there and visible from all 1.5/1.6 devices - a core ScummVM app and about 20 engine plugin apps. If not, then there is something new about the market that I wa...
by gus
Fri Jul 16, 2010 4:13 am
Forum: Android Port
Topic: ScummVM and the HTC Desire - problems getting it working
Replies: 5
Views: 8077

So...how are the plans coming along for the release of the market build for 2.X? I found and worked around the Android 2.0 linker bug that was breaking plugins, which is great. (For the archives: Android pre-2.0 treated everything like dlopen(RTLD_GLOBAL); post-2.0 everything is like dlopen(RTLD_LO...
by gus
Wed Jul 14, 2010 12:42 pm
Forum: Android Port
Topic: ScummVM and the HTC Desire - problems getting it working
Replies: 5
Views: 8077

So it turned out the problem was as you suggested - not enough internal memory on the phone. Yep, this is why the proper (market) build of ScummVM breaks all the engines out into separate packages, so you only have to install the game engine(s) you need - typically only a few MB on internal flash. ...
by gus
Sun Jun 27, 2010 1:32 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 148265

Another suggestion would be to add the android 2.2 install on SD-card flag, since it' s quite a large application. I have this included in the upcoming version. The limitation is that the Android apps-on-SD feature puts the apk on the SD card, but still requires native code to reside on internal fl...
by gus
Sun Jun 27, 2010 1:28 pm
Forum: Android Port
Topic: Problem with Discworld on Dell Streak
Replies: 4
Views: 6674

Hrm. Does your handset have a trackball/d-pad? The trackball or d-pad should let you move the mouse cursor around without clicking - although it will be a bit slow and annoying to use frequently. What action is required on a PC version of the game at this point? Do you need to "mouseover" ...
by gus
Fri Jun 18, 2010 3:00 am
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 148265

I think it would help if Gus or someone else would be more open to communicate the actual progress of things Sorry - I spend a large part of each day answering mail about the Android port, I didn't realise I was leaving anyone in the dark. Outstanding bugs in the Android2.0 rewrite currently in Scu...
by gus
Thu Jun 10, 2010 2:57 am
Forum: Android Port
Topic: ScummVM for Android on SE Xperia x10
Replies: 20
Views: 24602

Re: ScummVM for Android on SE Xperia x10

(Thanks for the success report) Simon the Sorcerer 1 & 2 (windows cd version) however is running very slow, to the point where i cant stand it. That's interesting. I wonder what Simon the Sorcerer does differently... I don't have any redraw rate limiting and I don't try to calculate my own dirty...
by gus
Mon Jun 07, 2010 2:25 am
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 148265

But otherwise, well, you did it! I guess, I wonder what gus has to say about that. I think "patches welcome" ;) I've been working on getting the port properly merged into ScummVM, which has just happened. So now people should be able to get the code without having to track down patches in...
by gus
Thu May 27, 2010 2:29 am
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 148265

Just so everyone knows where I'm up to: - I have rewritten all the audio and asset-reading code to avoid private Android APIs and instead call into supported Java routines. - I have rewritten the graphics to avoid private Android 2D stuff and instead use (supported) OpenGLES. - the port still uses m...
by gus
Tue May 18, 2010 4:32 am
Forum: Android Port
Topic: ScummVM o Android 1.6: Couldn't find game in directory
Replies: 5
Views: 18753

anabolina wrote:I'm having this same problem with scummvm not finding the game in the directory. ... I have an Archos 5IT with 1.6 with no hacking done.
Does "About" -> "Available engines" list the expected engines (kyrandia and queen)?
by gus
Sun May 02, 2010 11:38 pm
Forum: Android Port
Topic: ScummVM on Motorola Droid issue
Replies: 30
Views: 46043

How is the android 2.1 version comming along? I have something that works on the 2.1 SDK emulator (and earlier versions), but breaks plugins on my 2.1 Nexus1 phone (don't have a Droid to test on). I'm just holding off a bit to see if I can track down why dlopen() on the emulator behaves differently...
by gus
Wed Apr 28, 2010 7:01 am
Forum: Android Port
Topic: Android version (G1)
Replies: 85
Views: 111946

Re: MI3 error

Could you please check this screen http://www.designatives.com/debug.jpeg ? I made a screenshot from the log/debug when tried to start the game and it was closed. Sorry nyogo, I just realised I hadn't replied to this. That stacktrace says it crashed in GUI::AboutDialog::AboutDialog() (core ScummVM ...